#region License
/*
* Copyright 2002-2005 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#endregion
using System;
namespace Spring.Pool{
/// <summary>
/// A simple pooling interface for managing and monitoring a pool
/// of objects.
/// </summary>
/// <remarks>
/// <p>
/// Based on the Jakarta Commons Pool API.
/// </p>
/// </remarks>
/// <author>Federico Spinazzi</author>
/// <seealso cref="Spring.Pool.IPoolableObjectFactory"/>
public interface IObjectPool
{
/// <summary>
/// Obtain an instance from the pool.
/// </summary>
/// <remarks>
/// <p>
/// By contract, clients <b>must</b> return the borrowed
/// instance using <see cref="Spring.Pool.IObjectPool.ReturnObject"/>
/// or a related method as defined in an implementation or
/// sub-interface.
/// </p>
/// </remarks>
/// <returns>An instance from the pool.</returns>
/// <exception cref="Spring.Pool.PoolException">
/// In case the pool is unusable.
/// </exception>
/// <seealso cref="Spring.Pool.IPoolableObjectFactory.ActivateObject"/>
object BorrowObject();
/// <summary>
/// Return an instance to the pool.
/// </summary>
/// <remarks>
/// <p>
/// By contract, the object <b>must</b> have been obtained using
/// <see cref="Spring.Pool.IObjectPool.BorrowObject"/>
/// or a related method as defined in an implementation or sub-interface.
/// </p>
/// </remarks>
/// <param name="target">The instance to be returned to the pool.</param>
/// <seealso cref="Spring.Pool.IPoolableObjectFactory.PassivateObject"/>
void ReturnObject(object target);
/// <summary>
/// Create an object using the factory set by
/// the <see cref="PoolableObjectFactory"/> property
/// or other implementation dependent mechanism
/// and place it into the pool.
/// </summary>
/// <remarks>
/// <p>
/// This is an optional operation. AddObject is useful for "pre-loading" a
/// pool with idle objects.
/// </p>
/// </remarks>
/// <exception cref="NotSupportedException">
/// If the implementation does not support the operation.
/// </exception>
void AddObject();
/// <summary>
/// Close the pool and free any resources associated with it.
/// </summary>
void Close();
/// <summary>
/// Clear objects sitting idle in the pool, releasing any
/// associated resources.
/// </summary>
/// <remarks>
/// <p>
/// This is an optional operation.
/// </p>
/// </remarks>
/// <exception cref="NotSupportedException">
/// If the implementation does not support the operation.
/// </exception>
void Clear();
/// <summary>
/// Gets the number of instances currently borrowed from the pool.
/// </summary>
/// <remarks>
/// <p>
/// This is an optional operation.
/// </p>
/// </remarks>
/// <exception cref="NotSupportedException">
/// If the implementation does not support the operation.
/// </exception>
int NumActive { get; }
/// <summary>
/// Gets the number of instances currently idle in the pool.
/// </summary>
/// <remarks>
/// <p>
/// This is an optional operation.
/// </p>
/// <p>
/// This may be considered an <i>approximation</i> of the number of objects
/// that can be borrowed without creating any new instances.
/// </p>
/// </remarks>
/// <exception cref="NotSupportedException">
/// If the implementation does not support the operation.
/// </exception>
int NumIdle { get; }
/// <summary>
/// Set the factory used to create new instances.
/// </summary>
/// <remarks>
/// <p>
/// This is an optional operation.
/// </p>
/// </remarks>
/// <exception cref="NotSupportedException">
/// If the implementation does not support the operation.
/// </exception>
IPoolableObjectFactory PoolableObjectFactory { set; }
}
}
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