FireEventAppender.cs :  » Logging-Tools » log4net » SampleAppendersApp » Appender » C# / CSharp Open Source

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C# / CSharp Open Source » Logging Tools » log4net 
log4net » SampleAppendersApp » Appender » FireEventAppender.cs
#region Copyright & License
//
// Copyright 2001-2005 The Apache Software Foundation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion

using System;

using log4net.Core;

namespace SampleAppendersApp.Appender{
  public delegate void MessageLoggedEventHandler(object sender, MessageLoggedEventArgs e);

  public class MessageLoggedEventArgs : EventArgs
  {
    private LoggingEvent m_loggingEvent;

    public MessageLoggedEventArgs(LoggingEvent loggingEvent)
    {
      m_loggingEvent = loggingEvent;
    }
    public LoggingEvent LoggingEvent
    {
      get { return m_loggingEvent; }
    }
  }

  /// <summary>
  /// Appender that raises an event for each LoggingEvent received
  /// </summary>
  /// <remarks>
  /// Raises a MessageLoggedEvent for each LoggingEvent object received
  /// by this appender.
  /// </remarks>
  public class FireEventAppender : log4net.Appender.AppenderSkeleton
  {
    private static FireEventAppender m_instance;

    private FixFlags m_fixFlags = FixFlags.All;

    // Event handler
    public event MessageLoggedEventHandler MessageLoggedEvent;

    // Easy singleton, gets the last instance created
    public static FireEventAppender Instance
    {
      get { return m_instance; }
    }

    public FireEventAppender()
    {
      // Store the instance created
      m_instance = this;
    }

    virtual public FixFlags Fix
    {
      get { return m_fixFlags; }
      set { m_fixFlags = value; }
    }

    override protected void Append(LoggingEvent loggingEvent) 
    {
      // Because we the LoggingEvent may be used beyond the lifetime 
      // of the Append() method we must fix any volatile data in the event
      loggingEvent.Fix = this.Fix;

      // Raise the event
      MessageLoggedEventHandler handler = MessageLoggedEvent;
      if (handler != null)
      {
        handler(this, new MessageLoggedEventArgs(loggingEvent));
      }
    } 
  }
}
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