ConsoleAppender.cs :  » Logging-Tools » log4net » log4net » Appender » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Logging Tools » log4net 
log4net » log4net » Appender » ConsoleAppender.cs
#region Copyright & License
//
// Copyright 2001-2005 The Apache Software Foundation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion

using System;
using System.Globalization;

using log4net.Layout;
using log4net.Core;

namespace log4net.Appender{
  /// <summary>
  /// Appends logging events to the console.
  /// </summary>
  /// <remarks>
  /// <para>
  /// ConsoleAppender appends log events to the standard output stream
  /// or the error output stream using a layout specified by the 
  /// user.
  /// </para>
  /// <para>
  /// By default, all output is written to the console's standard output stream.
  /// The <see cref="Target"/> property can be set to direct the output to the
  /// error stream.
  /// </para>
  /// <para>
  /// NOTE: This appender writes each message to the <c>System.Console.Out</c> or 
  /// <c>System.Console.Error</c> that is set at the time the event is appended.
  /// Therefore it is possible to programmatically redirect the output of this appender 
  /// (for example NUnit does this to capture program output). While this is the desired
  /// behavior of this appender it may have security implications in your application. 
  /// </para>
  /// </remarks>
  /// <author>Nicko Cadell</author>
  /// <author>Gert Driesen</author>
  public class ConsoleAppender : AppenderSkeleton
  {
    #region Public Instance Constructors

    /// <summary>
    /// Initializes a new instance of the <see cref="ConsoleAppender" /> class.
    /// </summary>
    /// <remarks>
    /// The instance of the <see cref="ConsoleAppender" /> class is set up to write 
    /// to the standard output stream.
    /// </remarks>
    public ConsoleAppender() 
    {
    }

    /// <summary>
    /// Initializes a new instance of the <see cref="ConsoleAppender" /> class
    /// with the specified layout.
    /// </summary>
    /// <param name="layout">the layout to use for this appender</param>
    /// <remarks>
    /// The instance of the <see cref="ConsoleAppender" /> class is set up to write 
    /// to the standard output stream.
    /// </remarks>
    [Obsolete("Instead use the default constructor and set the Layout property")]
    public ConsoleAppender(ILayout layout) : this(layout, false)
    {
    }

    /// <summary>
    /// Initializes a new instance of the <see cref="ConsoleAppender" /> class
    /// with the specified layout.
    /// </summary>
    /// <param name="layout">the layout to use for this appender</param>
    /// <param name="writeToErrorStream">flag set to <c>true</c> to write to the console error stream</param>
    /// <remarks>
    /// When <paramref name="writeToErrorStream" /> is set to <c>true</c>, output is written to
    /// the standard error output stream.  Otherwise, output is written to the standard
    /// output stream.
    /// </remarks>
    [Obsolete("Instead use the default constructor and set the Layout & Target properties")]
    public ConsoleAppender(ILayout layout, bool writeToErrorStream) 
    {
      Layout = layout;
      m_writeToErrorStream = writeToErrorStream;
    }

    #endregion Public Instance Constructors

    #region Public Instance Properties

    /// <summary>
    /// Target is the value of the console output stream.
    /// This is either <c>"Console.Out"</c> or <c>"Console.Error"</c>.
    /// </summary>
    /// <value>
    /// Target is the value of the console output stream.
    /// This is either <c>"Console.Out"</c> or <c>"Console.Error"</c>.
    /// </value>
    /// <remarks>
    /// <para>
    /// Target is the value of the console output stream.
    /// This is either <c>"Console.Out"</c> or <c>"Console.Error"</c>.
    /// </para>
    /// </remarks>
    virtual public string Target
    {
      get { return m_writeToErrorStream ? ConsoleError : ConsoleOut; }
      set
      {
        string v = value.Trim();
        
        if (string.Compare(ConsoleError, v, true, CultureInfo.InvariantCulture) == 0) 
        {
          m_writeToErrorStream = true;
        } 
        else 
        {
          m_writeToErrorStream = false;
        }
      }
    }

    #endregion Public Instance Properties

    #region Override implementation of AppenderSkeleton

    /// <summary>
    /// This method is called by the <see cref="AppenderSkeleton.DoAppend(LoggingEvent)"/> method.
    /// </summary>
    /// <param name="loggingEvent">The event to log.</param>
    /// <remarks>
    /// <para>
    /// Writes the event to the console.
    /// </para>
    /// <para>
    /// The format of the output will depend on the appender's layout.
    /// </para>
    /// </remarks>
    override protected void Append(LoggingEvent loggingEvent) 
    {
#if NETCF
      // Write to the output stream
      Console.Write(RenderLoggingEvent(loggingEvent));
#else
      if (m_writeToErrorStream)
      {
        // Write to the error stream
        Console.Error.Write(RenderLoggingEvent(loggingEvent));
      }
      else
      {
        // Write to the output stream
        Console.Write(RenderLoggingEvent(loggingEvent));
      }
#endif
    }

    /// <summary>
    /// This appender requires a <see cref="Layout"/> to be set.
    /// </summary>
    /// <value><c>true</c></value>
    /// <remarks>
    /// <para>
    /// This appender requires a <see cref="Layout"/> to be set.
    /// </para>
    /// </remarks>
    override protected bool RequiresLayout
    {
      get { return true; }
    }

    #endregion Override implementation of AppenderSkeleton

    #region Public Static Fields

    /// <summary>
    /// The <see cref="ConsoleAppender.Target"/> to use when writing to the Console 
    /// standard output stream.
    /// </summary>
    /// <remarks>
    /// <para>
    /// The <see cref="ConsoleAppender.Target"/> to use when writing to the Console 
    /// standard output stream.
    /// </para>
    /// </remarks>
    public const string ConsoleOut = "Console.Out";

    /// <summary>
    /// The <see cref="ConsoleAppender.Target"/> to use when writing to the Console 
    /// standard error output stream.
    /// </summary>
    /// <remarks>
    /// <para>
    /// The <see cref="ConsoleAppender.Target"/> to use when writing to the Console 
    /// standard error output stream.
    /// </para>
    /// </remarks>
    public const string ConsoleError = "Console.Error";

    #endregion Public Static Fields

    #region Private Instances Fields

    private bool m_writeToErrorStream = false;

    #endregion Private Instances Fields
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.