Server.cs :  » Network-Clients » DICOM » org » dicomcs » server » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » DICOM 
DICOM » org » dicomcs » server » Server.cs
#region Copyright
// 
// This library is based on dcm4che see http://www.sourceforge.net/projects/dcm4che
// Copyright (c) 2002 by TIANI MEDGRAPH AG. All rights reserved.
//
// Modifications Copyright (C) 2002 Fang Yang. All rights reserved.
// 
// This file is part of dicomcs, see http://www.sourceforge.net/projects/dicom-cs
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.                                 
// 
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Fang Yang (yangfang@email.com)
//
#endregion

[assembly: log4net.Config.DOMConfigurator(ConfigFileExtension="config")]
namespace org.dicomcs.server{
  using System;
  using System.IO;
  using System.Reflection;
  using System.Threading;
  using System.Net;
  using System.Net.Sockets;
  using log4net;

  /// <summary>
  /// SCP Server
  /// </summary>
  public class Server
  {
    private static readonly ILog log = log4net.LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

    public interface HandlerI
    {
      void Handle(Object s);
      bool IsSockedClosedByHandler();
    }
    
    private HandlerI handler;
    private TcpListener ss;
    private int port = 104;
    private bool m_Stop = false;
    
    /// <summary>
    /// Constructor
    /// </summary>
    /// <param name="handler"></param>
    public Server(HandlerI handler)
    {
      if (handler == null)
        throw new System.NullReferenceException();
      
      this.handler = handler;
    }
    
    public virtual void  Start(int port)
    {
      CheckNotRunning();
      log.Info("Start Server listening at port " + port);

      // Create the TCP listener
      ss = new TcpListener( port );
      ss.Start();

      // Fire the thread to listen for incoming associations
      Run();
    }
    
    public virtual void  Stop()
    {
      if (ss == null)
        return ;
      
      IPAddress ia = ((IPEndPoint) ss.LocalEndpoint).Address;
      int port = ((IPEndPoint) ss.LocalEndpoint).Port;
      log.Info("Stop Server listening at port " + port);
      
      try
      {
        ss.Stop();
      }
      catch (IOException ignore)
      {
      }
      
      // try to connect to server port to ensure to leave blocking accept
      try
      {
        new TcpClient(new IPEndPoint(ia, port)).Close();
      }
      catch (IOException ignore)
      {
      }
      m_Stop = true;
      ss = null;
    }
    
    /// <summary>
    /// Run the server
    /// </summary>
    public virtual void  Run()
    {
      if (ss == null)
        return ;
      
      TcpClient s = null;
      while( !m_Stop )
      {
        try
        {
          s = ss.AcceptTcpClient();
          if (log.IsInfoEnabled)
          {
            log.Info("handle - " + s);
          }
          
          // Fire up a new pooled thread to handle this socket.
          ThreadPool.QueueUserWorkItem(new WaitCallback(handler.Handle), s);
        }
        catch( Exception ioe)
        {
          log.Error(ioe);
          if (s != null)
          {
            try
            {
              s.Close();
            }
            catch (Exception ignore)
            {
            }
          }
        }
        if (log.IsInfoEnabled)
        {
          log.Info("finished - " + s);
        }
      }      
    }
    
    private void  CheckNotRunning()
    {
      if (ss != null)
      {
        throw new SystemException("Already Running");
      }
    }
  }
}
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