ByteBuffer.cs :  » Network-Clients » DICOM » org » dicomcs » util » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » DICOM 
DICOM » org » dicomcs » util » ByteBuffer.cs
#region Copyright
// 
// This library is based on dcm4che see http://www.sourceforge.net/projects/dcm4che
// Copyright (c) 2002 by TIANI MEDGRAPH AG. All rights reserved.
//
// Modifications Copyright (C) 2002,2008 Fang Yang. All rights reserved.
// 
// This file is part of dicomcs, see http://www.sourceforge.net/projects/dicom-cs
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.                                 
// 
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Fang Yang (yangfang@email.com)
//
#endregion

namespace org.dicomcs.util{
  using System;
  using System.IO;
  using System.Text;

  /// <summary>
  /// Summary description for ByteBuffer.
  /// </summary>
  public class ByteBuffer : MemoryStream
  {
    private ByteOrder order = ByteOrder.LITTLE_ENDIAN;
    private BinaryReader reader = null;
    private BinaryWriter writer = null;

    public int Remaining
    {
      get { return (int)(Length - Position); }
    }

    ///////////////////////////////////////////////////////////////////////
    /// Constructor
    ///////////////////////////////////////////////////////////////////////

    //private ByteBuffer( byte[] buf ) : this( buf, ByteOrder.LITTLE_ENDIAN )
    //{      
    //}

    public ByteBuffer( byte[]buf, ByteOrder order ) : base( buf )
    {
      SetOrder( order );
    }

    public ByteBuffer( byte[]buf, int offset, int size, ByteOrder order ) : base( buf, offset, size )
    {
      SetOrder( order );
    }

    public ByteBuffer( int size, ByteOrder order ) : base( size )
    {
      SetOrder( order );
    }

    public ByteBuffer()
    {
    }

    ///////////////////////////////////////////////////////////////////////
    /// Public Instance Methods
    ///////////////////////////////////////////////////////////////////////

    /// <summary>
    /// Return length as int, o/w, we can use Length (long) directly
    /// </summary>
    /// <returns></returns>
    public int length()
    {  
      return (int)Length;
    }

    public ByteOrder GetOrder()
    {
      return order;
    }

    public ByteBuffer SetOrder( ByteOrder order )
    {  
      this.order = order;

      // Both reader and writer work on the same back store: MemoryStream
      if( order == ByteOrder.LITTLE_ENDIAN )
      {
        reader = new BinaryReader( this );
        writer = new BinaryWriter( this );
      }
      else
      {
        reader = new BEBinaryReader( this );
        writer = new BEBinaryWriter( this );
      }
      return this;
    }

    public ByteBuffer Rewind()
    {
      Position = 0;
      return this;
    }

    public ByteBuffer Clear()
    {  
      Position = 0;
      SetLength( 0 );
      return this;
    }        

    /// <summary>
    /// Skip bytes
    /// </summary>
    /// <param name="count">How many bytes to skip</param>
    /// <returns>Actual bytes skipped</returns>
    public int Skip( int count )
    {
      int old = (int)Position;
      Position += count;
      if( Position > Length )
        return (int)Length - old;
      return count;
    }

    /// <summary>
    /// Skip one byte
    /// </summary>
    /// <returns>Actual bytes skipped</returns>
    public int Skip()
    {
      return Skip(1);
    }

    
    /// <summary>
    /// ByteBuffer
    /// </summary>
    /// <param name="data"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( ByteBuffer data )
    {
      writer.Write( data.ToArray() );
      return this;
    }
    public virtual ByteBuffer ReadBuffer( int len )
    {
      reader.ReadBytes( len );
      return this;
    }
    public virtual ByteBuffer ReadBuffer( int offset, int len )
    {
      Position = offset;
      reader.ReadBytes( len );
      return this;
    }

    /// <summary>
    /// Byte
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( byte value )
    {
      writer.Write( value );
      return this;
    }
    new public virtual byte ReadByte()
    {
      return reader.ReadByte();
    }
    public virtual ByteBuffer Write( byte value, int off )
    {
      Position = off;
      writer.Write( value );
      return this;
    }
    public virtual byte ReadByte( int off )
    {
      Position = off;
      return reader.ReadByte();
    }

    /// <summary>
    /// Bytes
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( byte[] value )
    {
      writer.Write( value );
      return this;
    }

    /// <summary>
    /// Short
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( short value )
    {
      writer.Write( value );  
      return this;
    }
    public virtual short ReadInt16()
    {
      return reader.ReadInt16();
    }
    public virtual ByteBuffer Write( int off, short value )
    {
      Position = off;
      writer.Write( value );  
      return this;
    }
    public virtual short ReadInt16( int off )
    {
      Position = off;
      return reader.ReadInt16();
    }

    /// <summary>
    /// Int
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( int value )
    {  
      writer.Write( value );
      return this;
    }
    public virtual int ReadInt32()
    {
      return reader.ReadInt32();
    }
    public virtual ByteBuffer Write( int off, int value )
    {  
      Position = off;
      writer.Write( value );
      return this;
    }
    public virtual int ReadInt32( int off )
    {
      Position = off;
      return reader.ReadInt32();
    }

    /// <summary>
    /// Long
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( long value )
    {
      writer.Write( value );
      return this;
    }
    public virtual long ReadInt64()
    {
      return reader.ReadInt64();
    }
    public virtual ByteBuffer Write( int off, long value )
    {
      Position = off;
      writer.Write( value );
      return this;
    }
    public virtual long ReadInt64( int off )
    {
      Position = off;
      return reader.ReadInt64();
    }
        
    /// <summary>
    /// Float
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( float value )
    {
      writer.Write( value );
      return this;
    }
    public virtual float ReadSingle()
    {
      return reader.ReadSingle();
    }
    public virtual ByteBuffer Write( int off, float value )
    {
      Position = off;
      writer.Write( value );
      return this;
    }
    public virtual float ReadSingle( int off )
    {
      Position = off;
      return reader.ReadSingle();
    }

    /// <summary>
    /// Double
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( Double value )
    {
      writer.Write( value );
      return this;
    }
    public virtual Double ReadDouble()
    {
      return reader.ReadDouble();
    }
    public virtual ByteBuffer Write( int off, Double value )
    {
      Position = off;
      writer.Write( value );
      return this;
    }
    public virtual Double ReadDouble( int off )
    {
      Position = off;
      return reader.ReadDouble();
    }

    /// <summary>
    /// String
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( String value )
    {
      writer.Write( Encoding.ASCII.GetBytes(value) );
      return this;
    }
    public virtual String ReadString()
    {
      Rewind();
      return ReadString( length() );
    }
    public virtual String ReadString( int len )
    {
      byte[] b = new byte[len];
      reader.Read( b, 0, len );
      while (len > 0 && b[len - 1] == 0)
      {
        --len;
      }
      return Encoding.ASCII.GetString( b, 0, len ).Trim();
    }

    /// <summary>
    /// Boolean
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    public virtual ByteBuffer Write( bool value )
    {
      writer.Write( value );
      return this;
    }
    public virtual bool ReadBoolean()
    {
      return reader.ReadBoolean();
    }

    public override String ToString()
    {  
      System.Text.StringBuilder buf = new System.Text.StringBuilder();

      byte[] arr = ToArray();
      foreach(byte b in arr)
      {
        buf.Append( String.Format("{0:X2} ", b ) );
      }

      return buf.ToString();
    }

    ///////////////////////////////////////////////////////////////////////
    /// Public Class Methods
    ///////////////////////////////////////////////////////////////////////

    public static ByteBuffer Wrap( byte[] buf )
    {
      return Wrap( buf, ByteOrder.LITTLE_ENDIAN );
    }
    public static ByteBuffer Wrap( byte[] buf, ByteOrder order )
    {
      return new ByteBuffer( buf, order );
    }

    public static ByteBuffer Wrap( byte[] buf, int offset, int len )
    {
      return Wrap( buf, offset, len, ByteOrder.LITTLE_ENDIAN );
    }
    public static ByteBuffer Wrap( byte[] buf, int offset, int len, ByteOrder order )
    {
      return new ByteBuffer( buf, offset, len, order  );
    }

    ///////////////////////////////////////////////////////////////////////
    /// Restricted Methods: Protected, Internal, Private
    ///////////////////////////////////////////////////////////////////////

    ///////////////////////////////////////////////////////////////////////
    /// Main() For Testing
    ///////////////////////////////////////////////////////////////////////
    
    public static void Main()
    {
      ByteBuffer buf = ByteBuffer.Wrap( new Byte[40], ByteOrder.LITTLE_ENDIAN );
      buf.Write( 0x01020304 );
      buf.Write( 16, (short)10 );
      //buf.PutInt16( 11 );
      buf.Write( (float)123.345 );

      Console.WriteLine( buf.ToString() );

      buf.Rewind();
      int n = buf.ReadInt32();
      Console.WriteLine( "int = 0x{0:X8}", n );

      float f = buf.ReadSingle();
      Console.WriteLine( "float = {0}", f );

      //buf.PutInt16( 9 );
      //Console.WriteLine( buf.ToString() );
    }
  }

  /// <summary>
  /// Encoding byte order
  /// </summary>
  public class ByteOrder
  {
    private String name;

    private ByteOrder( String name )
    {  
      this.name = name;
    }

    public readonly static ByteOrder BIG_ENDIAN = new ByteOrder( "BIG_ENDIAN" );
    public readonly static ByteOrder LITTLE_ENDIAN = new ByteOrder( "LITTLE_ENDIAN" );

    public override String ToString()
    {  
      return name;
    }
  }

  
}
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