LF_ThreadPool.cs :  » Network-Clients » DICOM » org » dicomcs » util » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » DICOM 
DICOM » org » dicomcs » util » LF_ThreadPool.cs
#region Copyright
// 
// This library is based on dcm4che see http://www.sourceforge.net/projects/dcm4che
// Copyright (c) 2002 by TIANI MEDGRAPH AG. All rights reserved.
//
// Modifications Copyright (C) 2002 Fang Yang. All rights reserved.
// 
// This file is part of dicomcs, see http://www.sourceforge.net/projects/dicom-cs
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.                                 
// 
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Fang Yang (yangfang@email.com)
//
#endregion

namespace org.dicomcs.util{
  using System;
  using System.Threading;
  using System.Reflection;

  /// <summary>
  ///  Leader/Follower Thread Pool
  /// </summary>
  public class LF_ThreadPool
  {
    private static readonly log4net.ILog log = log4net.LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

    private static int s_instCount = 0;
    
    private ThreadHandlerI  m_handler;
    private bool      m_isShutdown = false;
    private Thread      m_leader = null;
    private Object      m_mutex = new Object();
    private int        m_waiting = 0;
    private int        m_running = 0;
    private int        m_maxRunning = System.Int32.MaxValue;
    private int        m_instNo = ++s_instCount;

    //
    // This value determine how long should an idle thread wait before it's terminated.
    // For a pooled thread, the period should be shorter enough.
    //
    private int        m_timeout = 10000;    // 10 seconds
    
    public int Waiting
    {
      get { return m_waiting; }
    }
    
    public virtual int Running
    {
      get { return m_running; }
    }
    
    public bool IsShutdown
    {
      get { return m_isShutdown; }
    }
    
    public int MaxRunning
    {
      get { return m_maxRunning; }
      set
      {
        if (value <= 0)
          throw new System.ArgumentException("m_maxRunning: " + value);
        
        this.m_maxRunning = value;
      }
    }

    public int Timeout
    {
      get { return m_timeout; }
      set { m_timeout = value; }
    }

    /// <summary>
    /// Constructor
    /// </summary>
    /// <param name="m_handler"></param>
    public LF_ThreadPool(ThreadHandlerI m_handler)
    {
      if (m_handler == null)
        throw new System.NullReferenceException();
      
      this.m_handler = m_handler;
    }
    
    public override String ToString()
    {
      return "LF_ThreadPool-" + m_instNo + " [m_leader: " + (m_leader == null ? "null" : "#"+m_leader.GetHashCode().ToString()) + ", waiting: " + m_waiting + ", running: " + m_running + "]";
    }
    
    /// <summary>
    /// ThreadPool Wrapper method for Join
    /// </summary>
    /// <param name="state"></param>
    public void Run( Object state )
    {
      Join();
    }

    /// <summary>
    /// Make the current m_leader running. For the first time, the caller thread becomes the m_leader
    /// </summary>
    public void  Join()
    {
      while( !m_isShutdown && (m_waiting + m_running) < m_maxRunning )
      {
        lock(m_mutex)
        {
          while (m_leader != null)
          {
            log.Debug(this + " - #" + Thread.CurrentThread.GetHashCode().ToString() + " Enter Wait()");
            ++m_waiting;
            try
            {
              if( !Monitor.Wait(m_mutex, m_timeout) )
              {
                log.Debug( this + " - #" +  Thread.CurrentThread.GetHashCode() + " Terminated");
                return;
              }
            }
            catch (ThreadInterruptedException ie)
            {
              log.Error( ie.StackTrace );
            }
            finally
            {
              --m_waiting;
            }
            log.Debug(this + " - " + Thread.CurrentThread.Name + " awaked");
          }
          if (m_isShutdown)
            return ;
          
          m_leader = Thread.CurrentThread;
          log.Debug(this + " - #" + Thread.CurrentThread.GetHashCode() + " New Leader");
        }

        ++m_running;
        try
        {
          do 
          {
            m_handler.Run(this);
          }
          while (!m_isShutdown && m_leader == Thread.CurrentThread);
        }
        finally
        {
          --m_running;
        }
      }
    }
    
    /// <summary>
    /// Promote a new m_leader thread
    /// </summary>
    /// <returns></returns>
    public virtual bool PromoteNewLeader()
    {
      if (m_isShutdown)
        return false;
      
      // only the current m_leader can promote the next m_leader
      if (m_leader != Thread.CurrentThread)
        throw new System.SystemException();
      
      m_leader = null;
      
      // notify (one) waiting thread in Join()
      lock(m_mutex)
      {
        if (m_waiting > 0)
        {
          log.Debug(this + " - promote new m_leader by notify");
          Monitor.Pulse(m_mutex);
          return true;
        }
      }
      
      // if there is no waiting thread,
      // and the maximum number of running threads is not yet reached,
      if (m_running >= m_maxRunning)
      {
        log.Debug( this + " - Max number of threads reached");
        return false;
      }
      
      // start a new one
      log.Debug(this + " - promote new m_leader by add new Thread");
      
      AddThread();
      
      return true;
    }
    
    /// <summary>
    /// Shutdown this thread pool
    /// </summary>
    public virtual void  Shutdown()
    {
      log.Debug(this + " - shutdown");
      m_isShutdown = true;
      m_leader = null;
      lock(m_mutex)
      {
        Monitor.PulseAll(m_mutex);
      }
    }
    
    /// <summary>
    /// Add this thread to the waiting list. This may be overloaded to take new thread from convential thread pool
    /// </summary>
    /// <param name="t"></param>
    protected  virtual void  AddThread()
    {
      //
      // Normal thread
      //
      //new Thread(new ThreadStart(this.Join)).Start();
      
      //
      // Pooled thread
      //
      ThreadPool.QueueUserWorkItem( new WaitCallback(this.Run) );
    }
    
    /// <summary>
    /// Thread handling job
    /// </summary>
    public interface ThreadHandlerI
    {
      void  Run( LF_ThreadPool pool );
    }
  }
}
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