BuddyCollection.cs :  » Network-Clients » Fluent.Toc » Fluent » Toc » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » Fluent.Toc 
Fluent.Toc » Fluent » Toc » BuddyCollection.cs
/*
 *  Fluent.Toc is a .NET component for communicating with 
 *  AOL's Instant Messenger (AIM) service. 
 * 
 *  Copyright 2004 by Fluent Consulting
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

using System;
using System.Collections;

namespace Fluent.Toc{
  
  /// <summary>
  /// BuddyCollection.
  /// </summary>
  public class BuddyInfoCollection: System.Collections.CollectionBase {

    private Hashtable lookUp;
    private TocClient tocClient;

    
    private class BuddyGroupComparer : IComparer  {
      int IComparer.Compare( Object x, Object y )  {
        return ((BuddyInfo)x).Group.CompareTo(((BuddyInfo)y).Group);
      }
    }

    internal BuddyInfoCollection(TocClient tocClient) {
      this.tocClient = tocClient;
      lookUp = new Hashtable();
    }


    /// <summary>
    /// Whether the collection contains a buddy.
    /// </summary>
    public bool Contains(BuddyInfo buddyInfo){
      return lookUp.Contains(buddyInfo.ScreenName.ToLower());
    }

  
    /// <summary>
    /// Add a Buddy to the collection.
    /// </summary>
    /// <returns>Index of Buddy. Returns -1 if Buddy is already in collection.</returns>
    public int Add(BuddyInfo buddyInfo) {
      string key = buddyInfo.ScreenName.ToLower();
      if(lookUp.ContainsKey(key)){
        return -1;
      } else {

        lookUp.Add(key, buddyInfo);
        int index = List.Add(buddyInfo);

        if(tocClient.Connected){
          tocClient.AddBuddy(buddyInfo.ScreenName);
        }

        return index;
      }
    }
    
    /// <summary>
    /// Remove a Buddy to the collection.
    /// </summary>
    public void Remove(BuddyInfo buddyInfo) {
      if(tocClient.Connected){
        tocClient.RemoveBuddy(buddyInfo.ScreenName);
      }
      lookUp.Remove(buddyInfo.screenName.ToLower());
      List.Remove(buddyInfo);
    }
    
    /// <summary>
    /// Get a buddy from the collection by index.
    /// </summary>
    public BuddyInfo this[int index] {
      get {return (BuddyInfo)List[index];}
    }

    /// <summary>
    /// Get a buddy from the collection by screen name.
    /// </summary>
    public BuddyInfo this[string screenName] {
      get { return (BuddyInfo)lookUp[screenName.ToLower()];}
    }

    /// <summary>
    /// Copy the buddies to an array.
    /// </summary>
    public void CopyTo(BuddyInfo[] array, int index) {
      List.CopyTo(array, index);
    }

    /// <summary>
    /// Insert a buddy into the collection.
    /// </summary>
    public void Insert(int index, BuddyInfo value) {
      List.Insert( index, value);
    }

    /// <summary>
    /// Get the index of buddy from the collection.
    /// </summary>
    public int IndexOf(BuddyInfo value) {
      return List.IndexOf(value);
    }

    protected internal BuddyInfo[] SortBuddyList(){
      BuddyInfo[] buddies = new BuddyInfo[this.Count];
      this.List.CopyTo(buddies,0);
      Array.Sort(buddies, new BuddyGroupComparer());
      return buddies;
    }

  }

}
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