BuddyInfo.cs :  » Network-Clients » Fluent.Toc » Fluent » Toc » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » Fluent.Toc 
Fluent.Toc » Fluent » Toc » BuddyInfo.cs
/*
 *  Fluent.Toc is a .NET component for communicating with 
 *  AOL's Instant Messenger (AIM) service. 
 * 
 *  Copyright 2004 by Fluent Consulting
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

using System;

namespace Fluent.Toc{

  /// <summary>
  /// Holds information about a buddy.
  /// </summary>
  public class BuddyInfo {

    internal string screenName;
    internal string group;
    internal bool online;
    internal int evilAmount;
    internal DateTime signOnTime;
    internal TimeSpan idleTime;
    internal bool isOnAol;
    internal BuddyUserClass userClass;
    internal bool isAvailable;

    /// <summary>
    /// The screen name of the buddy.
    /// </summary>
    public string ScreenName {
      get { return screenName; }
    }

    /// <summary>
    /// The group of the buddy.
    /// </summary>
    public string Group {
      get { return group; }
    }

    /// <summary>
    /// Whether the buddy is online.
    /// </summary>
    public bool Online {
      get { return online; }
    }

    /// <summary>
    /// A percentage.
    /// </summary>
    public int EvilAmount {
      get { return evilAmount; }
    }

    /// <summary>
    /// The date/time the buddy signed on.
    /// </summary>
    public DateTime SignOnTime {
      get { return signOnTime; }
    }

    /// <summary>
    /// The length of time the buddy has been idle.
    /// </summary>
    public TimeSpan IdleTime {
      get { return idleTime; }
    }

    /// <summary>
    /// If the buddy is on AOL.
    /// </summary>
    public bool IsOnAol {
      get { return isOnAol; }
    }

    /// <summary>
    /// The user class of the buddy.
    /// </summary>
    public BuddyUserClass UserClass {
      get { return userClass; } 
    }

    /// <summary>
    /// Whether the buddy is available.
    /// </summary>
    public bool IsAvailable {
      get { return isAvailable; }
    }

    public BuddyInfo() {
    }

    public BuddyInfo(string screenName){
      this.screenName = screenName;
    }

    public BuddyInfo(string screenName, string group){
      this.screenName = screenName;
      this.group = group;
    }
  }
}
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