MulticastSender.cs :  » Network-Clients » GROF » grof » protocols » membership » C# / CSharp Open Source

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C# / CSharp Open Source » Network Clients » GROF 
GROF » grof » protocols » membership » MulticastSender.cs
using System;

using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Text;
using System.Diagnostics;

namespace grof.protocols.membership{
  /// <summary>
  /// The <c>MulticastSender</c> is used for
    /// sending LEAVE and JOIN messages to all the other
    /// group members of the same group. The messages are
    /// sent as UDP datagrams.
  /// </summary>
  public class MulticastSender
  {
        /// <summary>
        /// The IP address of the multicast group where
        /// the messages are sent.
        /// </summary>
    private IPEndPoint ipEndPoint;
    
        /// <summary>
        /// Helper class for sending multicast messages via
        /// UDP.
        /// </summary>
       private UdpClient sender;
       
       /// <summary>
       /// The name of the group member.
       /// </summary>
       private string memberName;
       
       /// <summary>
       /// Creates a MulticastSender object which is able to send messages
       /// to a multicast group.
       /// </summary>
       /// <param name="groupAddress">The IP address of the multicast group as string.</param>
       /// <param name="groupPort">The multicast port.</param>
    public MulticastSender( string memberName, string groupAddress, int groupPort )
       {
      this.memberName = memberName;
         this.sender = new UdpClient();
         this.ipEndPoint = new IPEndPoint( IPAddress.Parse( groupAddress ), groupPort );
         Debug.WriteLine( "[MulticastSender#constructor] " + memberName + ": Multicast sender object created." );
       }
    
    /// <summary>
    /// Sends a message to a multicast group.
    /// </summary>
        /// <param name="message">The message which is sent.</param>
    public void Send( Message message ) 
    {
      Debug.WriteLine( "[MulticastSender#Send] " + memberName + ": Sending message..." );
      byte[] data = message.ToBytes();
      sender.Send( data, data.Length, this.ipEndPoint );  
      Debug.WriteLine( "[MulticastSender#Send] " + memberName + ": Message was sent, content: " + message.GetData() );
      }

    /// <summary>
    /// Stops the <c>MulticastReceiver</c> instance
        /// and cleans all required resources.
    /// </summary>
    public void Stop()
    {
      sender.Close();
      Debug.WriteLine( "[MulticastSender#Stop] " + memberName + ": Multicast sender stopped." );
    }
  }
}
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