Level.cs :  » Network-Clients » edtFTPnet » EnterpriseDT » Util » Debug » C# / CSharp Open Source

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C# / C Sharp
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C# / CSharp Open Source » Network Clients » edtFTPnet 
edtFTPnet » EnterpriseDT » Util » Debug » Level.cs
// edtFTPnet
// 
// Copyright (C) 2004 Enterprise Distributed Technologies Ltd
// 
// www.enterprisedt.com
// 
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// 
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
// 
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
// 
// Bug fixes, suggestions and comments should posted on 
// http://www.enterprisedt.com/forums/index.php
// 
// Change Log:
// 
// $Log: Level.cs,v $
// Revision 1.8  2008-03-27 05:16:41  bruceb
// GetLevel() etc made public
//
// Revision 1.7  2007-06-26 01:25:04  bruceb
// CF changes
//
// Revision 1.6  2006/03/16 22:16:15  hans
// Added LogLevel enum and changed Level to use it.
//
// Revision 1.5  2005/02/07 17:22:11  bruceb
// GetLevel now public
//
// Revision 1.4  2004/10/29 09:42:30  bruceb
// removed /// from file headers
//
//
//
namespace EnterpriseDT.Util.Debug{
  /// <summary>
  /// Enumeration specifying logging levels.
  /// </summary>
  public enum LogLevel : int
  {
    /// <summary>No logging</summary>
    Off = -1,
    /// <summary>Fatal error messages only</summary>
    Fatal = 0,
    /// <summary>Error messages</summary>
    Error = 1,
    /// <summary>Warning and erorr messages</summary>
    Warning = 2,
    /// <summary>Information, warning and error messages</summary>
    Information = 3,
    /// <summary>Debugging, information, warning, and error messages</summary>
    Debug = 4,
    /// <summary>All logging</summary>
    All = 10
  }

    /// <summary>
    /// Helper for compact frameworks, which doesn't have 
    /// Enum.Parse()
    /// </summary>
    public class LogLevelHelper
    {
        public static LogLevel GetLogLevel(string level)
        {
            level = level.ToUpper();
            if (level == LogLevel.Off.ToString().ToUpper())
                return LogLevel.Off;
            if (level == LogLevel.Fatal.ToString().ToUpper())
                return LogLevel.Fatal;
            if (level == LogLevel.Error.ToString().ToUpper())
                return LogLevel.Error;
            if (level == LogLevel.Warning.ToString().ToUpper())
                return LogLevel.Warning;
            if (level == LogLevel.Information.ToString().ToUpper())
                return LogLevel.Information;
            if (level == LogLevel.Debug.ToString().ToUpper())
                return LogLevel.Debug;
            if (level == LogLevel.All.ToString().ToUpper())
                return LogLevel.All;
            return LogLevel.Information;
        }
    }

  /// <summary>  
  /// Simple debug level class. Uses the same interface (but
  /// not implementation) as log4net, so that the debug
  /// classes could be easily replaced by log4net 
  /// </summary>
  /// <author>       Bruce Blackshaw
  /// </author>
  /// <version>      $Revision: 1.8 $
  /// </version>
  public class Level
  {
    private const string OFF_STR = "OFF";
    private const string FATAL_STR = "FATAL";
    private const string ERROR_STR = "ERROR";
    private const string WARN_STR = "WARN";
    private const string INFO_STR = "INFO";
    private const string DEBUG_STR = "DEBUG";
    private const string ALL_STR = "ALL";
        
    /// <summary> Off level</summary>
    public static Level OFF = new Level(LogLevel.Off, OFF_STR);
    
    /// <summary> Fatal level</summary>
    public static Level FATAL = new Level(LogLevel.Fatal, FATAL_STR);
    
    /// <summary> OFF level</summary>
    public static Level ERROR = new Level(LogLevel.Error, ERROR_STR);
    
    /// <summary> Warn level</summary>
    public static Level WARN = new Level(LogLevel.Warning, WARN_STR);
    
    /// <summary> Info level</summary>
    public static Level INFO = new Level(LogLevel.Information, INFO_STR);
    
    /// <summary> Debug level</summary>
    public static Level DEBUG = new Level(LogLevel.Debug, DEBUG_STR);
    
    /// <summary> All level</summary>
    public static Level ALL = new Level(LogLevel.All, ALL_STR);
    
    /// <summary> The level's integer value</summary>
    private LogLevel level = LogLevel.Off;
    
    /// <summary> The level's string representation</summary>
    private string levelStr;
    
    /// <summary> 
    /// Private constructor so no-one outside the class can
    /// create any more instances
    /// </summary>
    /// <param name="level">    level to set this instance at
    /// </param>
    /// <param name="levelStr">   string representation
    /// </param>
    private Level(LogLevel level, string levelStr)
    {
      this.level = level;
      this.levelStr = levelStr;
    }
    
    /// <summary> 
    /// Get integer log level
    /// </summary>
    /// <returns> log level
    /// </returns>
    public LogLevel GetLevel()
    {
      return level;
    }
    
    /// <summary> 
    /// Is this level greater or equal to the supplied level
    /// </summary>
    /// <param name="l">     level to test against
    /// </param>
    /// <returns>  true if greater or equal to, false if less than
    /// </returns>
    public bool IsGreaterOrEqual(Level l)
    {
      if (this.level >= l.level)
        return true;
      return false;
    }
    
    /// <summary> 
    /// Get level from supplied string
    /// </summary>
    /// <param name="level">level as a string
    /// </param>
    /// <returns> level object or null if not found
    /// </returns>
    public static Level GetLevel(string level)
    {
      switch (level.ToUpper())
      {
        case OFF_STR:
          return OFF;
        case FATAL_STR:
          return FATAL;
        case ERROR_STR:
          return ERROR;
        case WARN_STR:
          return WARN;
        case INFO_STR:
          return INFO;
        case DEBUG_STR:
          return DEBUG;
        case ALL_STR:
          return ALL;
        default:
          return null;
      }
    }

    /// <summary>
    /// Converts a <see cref="LogLevel"/> enum to a <c>Level</c> object.
    /// </summary>
    /// <param name="level"><see cref="LogLevel"/> enum to convert.</param>
    /// <returns>A <c>Level</c> object corresponding to the given LogLevel.</returns>
    public static Level GetLevel(LogLevel level)
    {
      switch (level)
      {
        case LogLevel.Off:
          return OFF;
        case LogLevel.Fatal:
          return FATAL;
        case LogLevel.Error:
          return ERROR;
        case LogLevel.Warning:
          return WARN;
        case LogLevel.Information:
          return INFO;
        case LogLevel.Debug:
          return DEBUG;
        case LogLevel.All:
          return ALL;
        default:
          return OFF;
      }
    }
    
    /// <summary> 
    /// String representation
    /// </summary>
    /// <returns> string
    /// </returns>
    public override string ToString()
    {
      return levelStr;
    }
  }
}
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