using System;
namespace Org.BouncyCastle.Crypto.Digests{
/**
* implementation of RipeMD128
*/
public class RipeMD128Digest
: GeneralDigest
{
private const int DigestLength = 16;
private int H0, H1, H2, H3; // IV's
private int[] X = new int[16];
private int xOff;
/**
* Standard constructor
*/
public RipeMD128Digest()
{
Reset();
}
/**
* Copy constructor. This will copy the state of the provided
* message digest.
*/
public RipeMD128Digest(RipeMD128Digest t) : base(t)
{
H0 = t.H0;
H1 = t.H1;
H2 = t.H2;
H3 = t.H3;
Array.Copy(t.X, 0, X, 0, t.X.Length);
xOff = t.xOff;
}
public override string AlgorithmName
{
get { return "RIPEMD128"; }
}
public override int GetDigestSize()
{
return DigestLength;
}
internal override void ProcessWord(
byte[] input,
int inOff)
{
X[xOff++] = (input[inOff] & 0xff) | ((input[inOff + 1] & 0xff) << 8)
| ((input[inOff + 2] & 0xff) << 16) | ((input[inOff + 3] & 0xff) << 24);
if (xOff == 16)
{
ProcessBlock();
}
}
internal override void ProcessLength(
long bitLength)
{
if (xOff > 14)
{
ProcessBlock();
}
X[14] = (int)(bitLength & 0xffffffff);
X[15] = (int)((ulong) bitLength >> 32);
}
private void UnpackWord(
int word,
byte[] outBytes,
int outOff)
{
outBytes[outOff] = (byte)word;
outBytes[outOff + 1] = (byte)((uint) word >> 8);
outBytes[outOff + 2] = (byte)((uint) word >> 16);
outBytes[outOff + 3] = (byte)((uint) word >> 24);
}
public override int DoFinal(
byte[] output,
int outOff)
{
Finish();
UnpackWord(H0, output, outOff);
UnpackWord(H1, output, outOff + 4);
UnpackWord(H2, output, outOff + 8);
UnpackWord(H3, output, outOff + 12);
Reset();
return DigestLength;
}
/**
* reset the chaining variables to the IV values.
*/
public override void Reset()
{
base.Reset();
H0 = unchecked((int) 0x67452301);
H1 = unchecked((int) 0xefcdab89);
H2 = unchecked((int) 0x98badcfe);
H3 = unchecked((int) 0x10325476);
xOff = 0;
for (int i = 0; i != X.Length; i++)
{
X[i] = 0;
}
}
/*
* rotate int x left n bits.
*/
private int RL(
int x,
int n)
{
return (x << n) | (int) ((uint) x >> (32 - n));
}
/*
* f1,f2,f3,f4 are the basic RipeMD128 functions.
*/
/*
* F
*/
private int F1(
int x,
int y,
int z)
{
return x ^ y ^ z;
}
/*
* G
*/
private int F2(
int x,
int y,
int z)
{
return (x & y) | (~x & z);
}
/*
* H
*/
private int F3(
int x,
int y,
int z)
{
return (x | ~y) ^ z;
}
/*
* I
*/
private int F4(
int x,
int y,
int z)
{
return (x & z) | (y & ~z);
}
private int F1(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F1(b, c, d) + x, s);
}
private int F2(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F2(b, c, d) + x + unchecked((int) 0x5a827999), s);
}
private int F3(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F3(b, c, d) + x + unchecked((int) 0x6ed9eba1), s);
}
private int F4(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F4(b, c, d) + x + unchecked((int) 0x8f1bbcdc), s);
}
private int FF1(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F1(b, c, d) + x, s);
}
private int FF2(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F2(b, c, d) + x + unchecked((int) 0x6d703ef3), s);
}
private int FF3(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F3(b, c, d) + x + unchecked((int) 0x5c4dd124), s);
}
private int FF4(
int a,
int b,
int c,
int d,
int x,
int s)
{
return RL(a + F4(b, c, d) + x + unchecked((int) 0x50a28be6), s);
}
internal override void ProcessBlock()
{
int a, aa;
int b, bb;
int c, cc;
int d, dd;
a = aa = H0;
b = bb = H1;
c = cc = H2;
d = dd = H3;
//
// Round 1
//
a = F1(a, b, c, d, X[ 0], 11);
d = F1(d, a, b, c, X[ 1], 14);
c = F1(c, d, a, b, X[ 2], 15);
b = F1(b, c, d, a, X[ 3], 12);
a = F1(a, b, c, d, X[ 4], 5);
d = F1(d, a, b, c, X[ 5], 8);
c = F1(c, d, a, b, X[ 6], 7);
b = F1(b, c, d, a, X[ 7], 9);
a = F1(a, b, c, d, X[ 8], 11);
d = F1(d, a, b, c, X[ 9], 13);
c = F1(c, d, a, b, X[10], 14);
b = F1(b, c, d, a, X[11], 15);
a = F1(a, b, c, d, X[12], 6);
d = F1(d, a, b, c, X[13], 7);
c = F1(c, d, a, b, X[14], 9);
b = F1(b, c, d, a, X[15], 8);
//
// Round 2
//
a = F2(a, b, c, d, X[ 7], 7);
d = F2(d, a, b, c, X[ 4], 6);
c = F2(c, d, a, b, X[13], 8);
b = F2(b, c, d, a, X[ 1], 13);
a = F2(a, b, c, d, X[10], 11);
d = F2(d, a, b, c, X[ 6], 9);
c = F2(c, d, a, b, X[15], 7);
b = F2(b, c, d, a, X[ 3], 15);
a = F2(a, b, c, d, X[12], 7);
d = F2(d, a, b, c, X[ 0], 12);
c = F2(c, d, a, b, X[ 9], 15);
b = F2(b, c, d, a, X[ 5], 9);
a = F2(a, b, c, d, X[ 2], 11);
d = F2(d, a, b, c, X[14], 7);
c = F2(c, d, a, b, X[11], 13);
b = F2(b, c, d, a, X[ 8], 12);
//
// Round 3
//
a = F3(a, b, c, d, X[ 3], 11);
d = F3(d, a, b, c, X[10], 13);
c = F3(c, d, a, b, X[14], 6);
b = F3(b, c, d, a, X[ 4], 7);
a = F3(a, b, c, d, X[ 9], 14);
d = F3(d, a, b, c, X[15], 9);
c = F3(c, d, a, b, X[ 8], 13);
b = F3(b, c, d, a, X[ 1], 15);
a = F3(a, b, c, d, X[ 2], 14);
d = F3(d, a, b, c, X[ 7], 8);
c = F3(c, d, a, b, X[ 0], 13);
b = F3(b, c, d, a, X[ 6], 6);
a = F3(a, b, c, d, X[13], 5);
d = F3(d, a, b, c, X[11], 12);
c = F3(c, d, a, b, X[ 5], 7);
b = F3(b, c, d, a, X[12], 5);
//
// Round 4
//
a = F4(a, b, c, d, X[ 1], 11);
d = F4(d, a, b, c, X[ 9], 12);
c = F4(c, d, a, b, X[11], 14);
b = F4(b, c, d, a, X[10], 15);
a = F4(a, b, c, d, X[ 0], 14);
d = F4(d, a, b, c, X[ 8], 15);
c = F4(c, d, a, b, X[12], 9);
b = F4(b, c, d, a, X[ 4], 8);
a = F4(a, b, c, d, X[13], 9);
d = F4(d, a, b, c, X[ 3], 14);
c = F4(c, d, a, b, X[ 7], 5);
b = F4(b, c, d, a, X[15], 6);
a = F4(a, b, c, d, X[14], 8);
d = F4(d, a, b, c, X[ 5], 6);
c = F4(c, d, a, b, X[ 6], 5);
b = F4(b, c, d, a, X[ 2], 12);
//
// Parallel round 1
//
aa = FF4(aa, bb, cc, dd, X[ 5], 8);
dd = FF4(dd, aa, bb, cc, X[14], 9);
cc = FF4(cc, dd, aa, bb, X[ 7], 9);
bb = FF4(bb, cc, dd, aa, X[ 0], 11);
aa = FF4(aa, bb, cc, dd, X[ 9], 13);
dd = FF4(dd, aa, bb, cc, X[ 2], 15);
cc = FF4(cc, dd, aa, bb, X[11], 15);
bb = FF4(bb, cc, dd, aa, X[ 4], 5);
aa = FF4(aa, bb, cc, dd, X[13], 7);
dd = FF4(dd, aa, bb, cc, X[ 6], 7);
cc = FF4(cc, dd, aa, bb, X[15], 8);
bb = FF4(bb, cc, dd, aa, X[ 8], 11);
aa = FF4(aa, bb, cc, dd, X[ 1], 14);
dd = FF4(dd, aa, bb, cc, X[10], 14);
cc = FF4(cc, dd, aa, bb, X[ 3], 12);
bb = FF4(bb, cc, dd, aa, X[12], 6);
//
// Parallel round 2
//
aa = FF3(aa, bb, cc, dd, X[ 6], 9);
dd = FF3(dd, aa, bb, cc, X[11], 13);
cc = FF3(cc, dd, aa, bb, X[ 3], 15);
bb = FF3(bb, cc, dd, aa, X[ 7], 7);
aa = FF3(aa, bb, cc, dd, X[ 0], 12);
dd = FF3(dd, aa, bb, cc, X[13], 8);
cc = FF3(cc, dd, aa, bb, X[ 5], 9);
bb = FF3(bb, cc, dd, aa, X[10], 11);
aa = FF3(aa, bb, cc, dd, X[14], 7);
dd = FF3(dd, aa, bb, cc, X[15], 7);
cc = FF3(cc, dd, aa, bb, X[ 8], 12);
bb = FF3(bb, cc, dd, aa, X[12], 7);
aa = FF3(aa, bb, cc, dd, X[ 4], 6);
dd = FF3(dd, aa, bb, cc, X[ 9], 15);
cc = FF3(cc, dd, aa, bb, X[ 1], 13);
bb = FF3(bb, cc, dd, aa, X[ 2], 11);
//
// Parallel round 3
//
aa = FF2(aa, bb, cc, dd, X[15], 9);
dd = FF2(dd, aa, bb, cc, X[ 5], 7);
cc = FF2(cc, dd, aa, bb, X[ 1], 15);
bb = FF2(bb, cc, dd, aa, X[ 3], 11);
aa = FF2(aa, bb, cc, dd, X[ 7], 8);
dd = FF2(dd, aa, bb, cc, X[14], 6);
cc = FF2(cc, dd, aa, bb, X[ 6], 6);
bb = FF2(bb, cc, dd, aa, X[ 9], 14);
aa = FF2(aa, bb, cc, dd, X[11], 12);
dd = FF2(dd, aa, bb, cc, X[ 8], 13);
cc = FF2(cc, dd, aa, bb, X[12], 5);
bb = FF2(bb, cc, dd, aa, X[ 2], 14);
aa = FF2(aa, bb, cc, dd, X[10], 13);
dd = FF2(dd, aa, bb, cc, X[ 0], 13);
cc = FF2(cc, dd, aa, bb, X[ 4], 7);
bb = FF2(bb, cc, dd, aa, X[13], 5);
//
// Parallel round 4
//
aa = FF1(aa, bb, cc, dd, X[ 8], 15);
dd = FF1(dd, aa, bb, cc, X[ 6], 5);
cc = FF1(cc, dd, aa, bb, X[ 4], 8);
bb = FF1(bb, cc, dd, aa, X[ 1], 11);
aa = FF1(aa, bb, cc, dd, X[ 3], 14);
dd = FF1(dd, aa, bb, cc, X[11], 14);
cc = FF1(cc, dd, aa, bb, X[15], 6);
bb = FF1(bb, cc, dd, aa, X[ 0], 14);
aa = FF1(aa, bb, cc, dd, X[ 5], 6);
dd = FF1(dd, aa, bb, cc, X[12], 9);
cc = FF1(cc, dd, aa, bb, X[ 2], 12);
bb = FF1(bb, cc, dd, aa, X[13], 9);
aa = FF1(aa, bb, cc, dd, X[ 9], 12);
dd = FF1(dd, aa, bb, cc, X[ 7], 5);
cc = FF1(cc, dd, aa, bb, X[10], 15);
bb = FF1(bb, cc, dd, aa, X[14], 8);
dd += c + H1; // final result for H0
//
// combine the results
//
H1 = H2 + d + aa;
H2 = H3 + a + bb;
H3 = H0 + b + cc;
H0 = dd;
//
// reset the offset and clean out the word buffer.
//
xOff = 0;
for (int i = 0; i != X.Length; i++)
{
X[i] = 0;
}
}
}
}
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