RipeMD256Digest.cs :  » PDF » iTextSharp » Org » BouncyCastle » Crypto » Digests » C# / CSharp Open Source

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C# / CSharp Open Source » PDF » iTextSharp 
iTextSharp » Org » BouncyCastle » Crypto » Digests » RipeMD256Digest.cs
using System;

namespace Org.BouncyCastle.Crypto.Digests{
    /// <remarks>
    /// <p>Implementation of RipeMD256.</p>
    /// <p><b>Note:</b> this algorithm offers the same level of security as RipeMD128.</p>
    /// </remarks>
    public class RipeMD256Digest
    : GeneralDigest
    {
        public override string AlgorithmName
    {
      get { return "RIPEMD256"; }
    }

    public override int GetDigestSize()
    {
      return DigestLength;
    }

    private const int DigestLength = 32;

    private int H0, H1, H2, H3, H4, H5, H6, H7; // IV's

    private int[] X = new int[16];
        private int xOff;

        /// <summary> Standard constructor</summary>
        public RipeMD256Digest()
        {
            Reset();
        }

        /// <summary> Copy constructor.  This will copy the state of the provided
        /// message digest.
        /// </summary>
        public RipeMD256Digest(RipeMD256Digest t):base(t)
        {

            H0 = t.H0;
            H1 = t.H1;
            H2 = t.H2;
            H3 = t.H3;
            H4 = t.H4;
            H5 = t.H5;
            H6 = t.H6;
            H7 = t.H7;

            Array.Copy(t.X, 0, X, 0, t.X.Length);
            xOff = t.xOff;
        }

        internal override void ProcessWord(
            byte[] input,
            int inOff)
        {
            X[xOff++] = (input[inOff] & 0xff) | ((input[inOff + 1] & 0xff) << 8)
                | ((input[inOff + 2] & 0xff) << 16) | ((input[inOff + 3] & 0xff) << 24);

            if (xOff == 16)
            {
                ProcessBlock();
            }
        }

        internal override void ProcessLength(
            long bitLength)
        {
            if (xOff > 14)
            {
                ProcessBlock();
            }

            X[14] = (int)(bitLength & 0xffffffff);
            X[15] = (int)((ulong)bitLength >> 32);
        }

        private void UnpackWord(
            int word,
            byte[] outBytes,
            int outOff)
        {
            outBytes[outOff] = (byte)(uint)word;
            outBytes[outOff + 1] = (byte)((uint)word >> 8);
            outBytes[outOff + 2] = (byte)((uint)word >> 16);
            outBytes[outOff + 3] = (byte)((uint)word >> 24);
        }

        public override int DoFinal(byte[] output, int outOff)
        {
            Finish();

            UnpackWord(H0, output, outOff);
            UnpackWord(H1, output, outOff + 4);
            UnpackWord(H2, output, outOff + 8);
            UnpackWord(H3, output, outOff + 12);
            UnpackWord(H4, output, outOff + 16);
            UnpackWord(H5, output, outOff + 20);
            UnpackWord(H6, output, outOff + 24);
            UnpackWord(H7, output, outOff + 28);

            Reset();

            return DigestLength;
        }

        /// <summary> reset the chaining variables to the IV values.</summary>
        public override void  Reset()
        {
            base.Reset();

            H0 = unchecked((int)0x67452301);
            H1 = unchecked((int)0xefcdab89);
            H2 = unchecked((int)0x98badcfe);
            H3 = unchecked((int)0x10325476);
            H4 = unchecked((int)0x76543210);
            H5 = unchecked((int)0xFEDCBA98);
            H6 = unchecked((int)0x89ABCDEF);
            H7 = unchecked((int)0x01234567);

            xOff = 0;

            for (int i = 0; i != X.Length; i++)
            {
                X[i] = 0;
            }
        }

        /*
        * rotate int x left n bits.
        */
        private int RL(
            int x,
            int n)
        {
            return (x << n) | (int)((uint)x >> (32 - n));
        }

        /*
        * f1,f2,f3,f4 are the basic RipeMD128 functions.
        */

        /*
        * F
        */
        private int F1(int x, int y, int z)
        {
            return x ^ y ^ z;
        }

        /*
        * G
        */
        private int F2(int x, int y, int z)
        {
            return (x & y) | (~ x & z);
        }

        /*
        * H
        */
        private int F3(int x, int y, int z)
        {
            return (x | ~ y) ^ z;
        }

        /*
        * I
        */
        private int F4(int x, int y, int z)
        {
            return (x & z) | (y & ~ z);
        }

        private int F1(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F1(b, c, d) + x, s);
        }

        private int F2(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F2(b, c, d) + x + unchecked((int)0x5a827999), s);
        }

        private int F3(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F3(b, c, d) + x + unchecked((int)0x6ed9eba1), s);
        }

        private int F4(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F4(b, c, d) + x + unchecked((int)0x8f1bbcdc), s);
        }

        private int FF1(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F1(b, c, d) + x, s);
        }

        private int FF2(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F2(b, c, d) + x + unchecked((int)0x6d703ef3), s);
        }

        private int FF3(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F3(b, c, d) + x + unchecked((int)0x5c4dd124), s);
        }

        private int FF4(int a, int b, int c, int d, int x, int s)
        {
            return RL(a + F4(b, c, d) + x + unchecked((int)0x50a28be6), s);
        }

        internal override void ProcessBlock()
        {
            int a, aa;
            int b, bb;
            int c, cc;
            int d, dd;
            int t;

            a = H0;
            b = H1;
            c = H2;
            d = H3;
            aa = H4;
            bb = H5;
            cc = H6;
            dd = H7;

            //
            // Round 1
            //

            a = F1(a, b, c, d, X[0], 11);
            d = F1(d, a, b, c, X[1], 14);
            c = F1(c, d, a, b, X[2], 15);
            b = F1(b, c, d, a, X[3], 12);
            a = F1(a, b, c, d, X[4], 5);
            d = F1(d, a, b, c, X[5], 8);
            c = F1(c, d, a, b, X[6], 7);
            b = F1(b, c, d, a, X[7], 9);
            a = F1(a, b, c, d, X[8], 11);
            d = F1(d, a, b, c, X[9], 13);
            c = F1(c, d, a, b, X[10], 14);
            b = F1(b, c, d, a, X[11], 15);
            a = F1(a, b, c, d, X[12], 6);
            d = F1(d, a, b, c, X[13], 7);
            c = F1(c, d, a, b, X[14], 9);
            b = F1(b, c, d, a, X[15], 8);

            aa = FF4(aa, bb, cc, dd, X[5], 8);
            dd = FF4(dd, aa, bb, cc, X[14], 9);
            cc = FF4(cc, dd, aa, bb, X[7], 9);
            bb = FF4(bb, cc, dd, aa, X[0], 11);
            aa = FF4(aa, bb, cc, dd, X[9], 13);
            dd = FF4(dd, aa, bb, cc, X[2], 15);
            cc = FF4(cc, dd, aa, bb, X[11], 15);
            bb = FF4(bb, cc, dd, aa, X[4], 5);
            aa = FF4(aa, bb, cc, dd, X[13], 7);
            dd = FF4(dd, aa, bb, cc, X[6], 7);
            cc = FF4(cc, dd, aa, bb, X[15], 8);
            bb = FF4(bb, cc, dd, aa, X[8], 11);
            aa = FF4(aa, bb, cc, dd, X[1], 14);
            dd = FF4(dd, aa, bb, cc, X[10], 14);
            cc = FF4(cc, dd, aa, bb, X[3], 12);
            bb = FF4(bb, cc, dd, aa, X[12], 6);

            t = a; a = aa; aa = t;

            //
            // Round 2
            //
            a = F2(a, b, c, d, X[7], 7);
            d = F2(d, a, b, c, X[4], 6);
            c = F2(c, d, a, b, X[13], 8);
            b = F2(b, c, d, a, X[1], 13);
            a = F2(a, b, c, d, X[10], 11);
            d = F2(d, a, b, c, X[6], 9);
            c = F2(c, d, a, b, X[15], 7);
            b = F2(b, c, d, a, X[3], 15);
            a = F2(a, b, c, d, X[12], 7);
            d = F2(d, a, b, c, X[0], 12);
            c = F2(c, d, a, b, X[9], 15);
            b = F2(b, c, d, a, X[5], 9);
            a = F2(a, b, c, d, X[2], 11);
            d = F2(d, a, b, c, X[14], 7);
            c = F2(c, d, a, b, X[11], 13);
            b = F2(b, c, d, a, X[8], 12);

            aa = FF3(aa, bb, cc, dd, X[6], 9);
            dd = FF3(dd, aa, bb, cc, X[11], 13);
            cc = FF3(cc, dd, aa, bb, X[3], 15);
            bb = FF3(bb, cc, dd, aa, X[7], 7);
            aa = FF3(aa, bb, cc, dd, X[0], 12);
            dd = FF3(dd, aa, bb, cc, X[13], 8);
            cc = FF3(cc, dd, aa, bb, X[5], 9);
            bb = FF3(bb, cc, dd, aa, X[10], 11);
            aa = FF3(aa, bb, cc, dd, X[14], 7);
            dd = FF3(dd, aa, bb, cc, X[15], 7);
            cc = FF3(cc, dd, aa, bb, X[8], 12);
            bb = FF3(bb, cc, dd, aa, X[12], 7);
            aa = FF3(aa, bb, cc, dd, X[4], 6);
            dd = FF3(dd, aa, bb, cc, X[9], 15);
            cc = FF3(cc, dd, aa, bb, X[1], 13);
            bb = FF3(bb, cc, dd, aa, X[2], 11);

            t = b; b = bb; bb = t;

            //
            // Round 3
            //
            a = F3(a, b, c, d, X[3], 11);
            d = F3(d, a, b, c, X[10], 13);
            c = F3(c, d, a, b, X[14], 6);
            b = F3(b, c, d, a, X[4], 7);
            a = F3(a, b, c, d, X[9], 14);
            d = F3(d, a, b, c, X[15], 9);
            c = F3(c, d, a, b, X[8], 13);
            b = F3(b, c, d, a, X[1], 15);
            a = F3(a, b, c, d, X[2], 14);
            d = F3(d, a, b, c, X[7], 8);
            c = F3(c, d, a, b, X[0], 13);
            b = F3(b, c, d, a, X[6], 6);
            a = F3(a, b, c, d, X[13], 5);
            d = F3(d, a, b, c, X[11], 12);
            c = F3(c, d, a, b, X[5], 7);
            b = F3(b, c, d, a, X[12], 5);

            aa = FF2(aa, bb, cc, dd, X[15], 9);
            dd = FF2(dd, aa, bb, cc, X[5], 7);
            cc = FF2(cc, dd, aa, bb, X[1], 15);
            bb = FF2(bb, cc, dd, aa, X[3], 11);
            aa = FF2(aa, bb, cc, dd, X[7], 8);
            dd = FF2(dd, aa, bb, cc, X[14], 6);
            cc = FF2(cc, dd, aa, bb, X[6], 6);
            bb = FF2(bb, cc, dd, aa, X[9], 14);
            aa = FF2(aa, bb, cc, dd, X[11], 12);
            dd = FF2(dd, aa, bb, cc, X[8], 13);
            cc = FF2(cc, dd, aa, bb, X[12], 5);
            bb = FF2(bb, cc, dd, aa, X[2], 14);
            aa = FF2(aa, bb, cc, dd, X[10], 13);
            dd = FF2(dd, aa, bb, cc, X[0], 13);
            cc = FF2(cc, dd, aa, bb, X[4], 7);
            bb = FF2(bb, cc, dd, aa, X[13], 5);

            t = c; c = cc; cc = t;

            //
            // Round 4
            //
            a = F4(a, b, c, d, X[1], 11);
            d = F4(d, a, b, c, X[9], 12);
            c = F4(c, d, a, b, X[11], 14);
            b = F4(b, c, d, a, X[10], 15);
            a = F4(a, b, c, d, X[0], 14);
            d = F4(d, a, b, c, X[8], 15);
            c = F4(c, d, a, b, X[12], 9);
            b = F4(b, c, d, a, X[4], 8);
            a = F4(a, b, c, d, X[13], 9);
            d = F4(d, a, b, c, X[3], 14);
            c = F4(c, d, a, b, X[7], 5);
            b = F4(b, c, d, a, X[15], 6);
            a = F4(a, b, c, d, X[14], 8);
            d = F4(d, a, b, c, X[5], 6);
            c = F4(c, d, a, b, X[6], 5);
            b = F4(b, c, d, a, X[2], 12);

            aa = FF1(aa, bb, cc, dd, X[8], 15);
            dd = FF1(dd, aa, bb, cc, X[6], 5);
            cc = FF1(cc, dd, aa, bb, X[4], 8);
            bb = FF1(bb, cc, dd, aa, X[1], 11);
            aa = FF1(aa, bb, cc, dd, X[3], 14);
            dd = FF1(dd, aa, bb, cc, X[11], 14);
            cc = FF1(cc, dd, aa, bb, X[15], 6);
            bb = FF1(bb, cc, dd, aa, X[0], 14);
            aa = FF1(aa, bb, cc, dd, X[5], 6);
            dd = FF1(dd, aa, bb, cc, X[12], 9);
            cc = FF1(cc, dd, aa, bb, X[2], 12);
            bb = FF1(bb, cc, dd, aa, X[13], 9);
            aa = FF1(aa, bb, cc, dd, X[9], 12);
            dd = FF1(dd, aa, bb, cc, X[7], 5);
            cc = FF1(cc, dd, aa, bb, X[10], 15);
            bb = FF1(bb, cc, dd, aa, X[14], 8);

            t = d; d = dd; dd = t;

            H0 += a;
            H1 += b;
            H2 += c;
            H3 += d;
            H4 += aa;
            H5 += bb;
            H6 += cc;
            H7 += dd;

            //
            // reset the offset and clean out the word buffer.
            //
            xOff = 0;
            for (int i = 0; i != X.Length; i++)
            {
                X[i] = 0;
            }
        }
    }
}
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