Salsa20Engine.cs :  » PDF » iTextSharp » Org » BouncyCastle » Crypto » Engines » C# / CSharp Open Source

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C# / CSharp Open Source » PDF » iTextSharp 
iTextSharp » Org » BouncyCastle » Crypto » Engines » Salsa20Engine.cs
using System;
using System.Text;

using Org.BouncyCastle.Crypto.Parameters;

namespace Org.BouncyCastle.Crypto.Engines{
  /**
  * Implementation of Daniel J. Bernstein's Salsa20 stream cipher, Snuffle 2005
  */
  public class Salsa20Engine
    : IStreamCipher
  {
    /** Constants */
    private const int stateSize = 16; // 16, 32 bit ints = 64 bytes

    private readonly static byte[]
      sigma = Encoding.ASCII.GetBytes("expand 32-byte k"),
      tau   = Encoding.ASCII.GetBytes("expand 16-byte k");

    /*
    * variables to hold the state of the engine
    * during encryption and decryption
    */
    private int    index = 0;
    private int[]  engineState = new int[stateSize]; // state
    private int[]  x = new int[stateSize] ; // internal buffer
    private byte[]  keyStream   = new byte[stateSize * 4], // expanded state, 64 bytes
            workingKey  = null,
            workingIV   = null;
    private bool  initialised = false;

    /*
    * internal counter
    */
    private int cW0, cW1, cW2;

    /**
    * initialise a Salsa20 cipher.
    *
    * @param forEncryption whether or not we are for encryption.
    * @param params the parameters required to set up the cipher.
    * @exception ArgumentException if the params argument is
    * inappropriate.
    */
    public void Init(
      bool        forEncryption, 
      ICipherParameters  parameters)
    {
      /* 
      * Salsa20 encryption and decryption is completely
      * symmetrical, so the 'forEncryption' is 
      * irrelevant. (Like 90% of stream ciphers)
      */

      ParametersWithIV ivParams = parameters as ParametersWithIV;

      if (ivParams == null)
        throw new ArgumentException("Salsa20 Init requires an IV", "parameters");

      byte[] iv = ivParams.GetIV();

      if (iv == null || iv.Length != 8)
        throw new ArgumentException("Salsa20 requires exactly 8 bytes of IV");

      KeyParameter key = ivParams.Parameters as KeyParameter;

      if (key == null)
        throw new ArgumentException("Salsa20 Init requires a key", "parameters");

      workingKey = key.GetKey();
      workingIV = iv;

      setKey(workingKey, workingIV);
    }

    public string AlgorithmName
    {
      get { return "Salsa20"; }
    }

    public byte ReturnByte(
      byte input)
    {
      if (limitExceeded())
      {
        throw new MaxBytesExceededException("2^70 byte limit per IV; Change IV");
      }

      if (index == 0)
      {
        salsa20WordToByte(engineState, keyStream);
        engineState[8]++;
        if (engineState[8] == 0)
        {
          engineState[9]++;
        }
      }
      byte output = (byte)(keyStream[index]^input);
      index = (index + 1) & 63;
      
      return output;
    }

    public void ProcessBytes(
      byte[]  inBytes, 
      int    inOff, 
      int    len, 
      byte[]  outBytes, 
      int    outOff)
    {
      if (!initialised)
      {
        throw new InvalidOperationException(AlgorithmName + " not initialised");
      }

      if ((inOff + len) > inBytes.Length)
      {
        throw new DataLengthException("input buffer too short");
      }

      if ((outOff + len) > outBytes.Length)
      {
        throw new DataLengthException("output buffer too short");
      }
          
      if (limitExceeded(len))
      {
        throw new MaxBytesExceededException("2^70 byte limit per IV would be exceeded; Change IV");
      }

      for (int i = 0; i < len; i++)
      {
        if (index == 0)
        {
          salsa20WordToByte(engineState, keyStream);
          engineState[8]++;
          if (engineState[8] == 0)
          {
            engineState[9]++;
          }
        }
        outBytes[i+outOff] = (byte)(keyStream[index]^inBytes[i+inOff]);
        index = (index + 1) & 63;
      }
    }

    public void Reset()
    {
      setKey(workingKey, workingIV);
    }

    // Private implementation

    private void setKey(byte[] keyBytes, byte[] ivBytes)
    {
      workingKey = keyBytes;
      workingIV  = ivBytes;

      index = 0;
      resetCounter();
      int offset = 0;
      byte[] constants;

      // Key
      engineState[1] = byteToIntLittle(workingKey, 0);
      engineState[2] = byteToIntLittle(workingKey, 4);
      engineState[3] = byteToIntLittle(workingKey, 8);
      engineState[4] = byteToIntLittle(workingKey, 12);

      if (workingKey.Length == 32)
      {
        constants = sigma;
        offset = 16;
      }
      else
      {
        constants = tau;
      }
          
      engineState[11] = byteToIntLittle(workingKey, offset);
      engineState[12] = byteToIntLittle(workingKey, offset+4);
      engineState[13] = byteToIntLittle(workingKey, offset+8);
      engineState[14] = byteToIntLittle(workingKey, offset+12);
      engineState[0 ] = byteToIntLittle(constants, 0);
      engineState[5 ] = byteToIntLittle(constants, 4);
      engineState[10] = byteToIntLittle(constants, 8);
      engineState[15] = byteToIntLittle(constants, 12);
          
      // IV
      engineState[6] = byteToIntLittle(workingIV, 0);
      engineState[7] = byteToIntLittle(workingIV, 4);
      engineState[8] = engineState[9] = 0;
          
      initialised = true;
    }
      
    /**
    * Salsa20 function
    *
    * @param   input   input data
    *
    * @return  keystream
    */    
    private void salsa20WordToByte(
      int[]  input,
      byte[]  output)
    {
      Array.Copy(input, 0, x, 0, input.Length);

      for (int i = 0; i < 10; i++)
      {
        x[ 4] ^= rotl((x[ 0]+x[12]), 7);
        x[ 8] ^= rotl((x[ 4]+x[ 0]), 9);
        x[12] ^= rotl((x[ 8]+x[ 4]),13);
        x[ 0] ^= rotl((x[12]+x[ 8]),18);
        x[ 9] ^= rotl((x[ 5]+x[ 1]), 7);
        x[13] ^= rotl((x[ 9]+x[ 5]), 9);
        x[ 1] ^= rotl((x[13]+x[ 9]),13);
        x[ 5] ^= rotl((x[ 1]+x[13]),18);
        x[14] ^= rotl((x[10]+x[ 6]), 7);
        x[ 2] ^= rotl((x[14]+x[10]), 9);
        x[ 6] ^= rotl((x[ 2]+x[14]),13);
        x[10] ^= rotl((x[ 6]+x[ 2]),18);
        x[ 3] ^= rotl((x[15]+x[11]), 7);
        x[ 7] ^= rotl((x[ 3]+x[15]), 9);
        x[11] ^= rotl((x[ 7]+x[ 3]),13);
        x[15] ^= rotl((x[11]+x[ 7]),18);
        x[ 1] ^= rotl((x[ 0]+x[ 3]), 7);
        x[ 2] ^= rotl((x[ 1]+x[ 0]), 9);
        x[ 3] ^= rotl((x[ 2]+x[ 1]),13);
        x[ 0] ^= rotl((x[ 3]+x[ 2]),18);
        x[ 6] ^= rotl((x[ 5]+x[ 4]), 7);
        x[ 7] ^= rotl((x[ 6]+x[ 5]), 9);
        x[ 4] ^= rotl((x[ 7]+x[ 6]),13);
        x[ 5] ^= rotl((x[ 4]+x[ 7]),18);
        x[11] ^= rotl((x[10]+x[ 9]), 7);
        x[ 8] ^= rotl((x[11]+x[10]), 9);
        x[ 9] ^= rotl((x[ 8]+x[11]),13);
        x[10] ^= rotl((x[ 9]+x[ 8]),18);
        x[12] ^= rotl((x[15]+x[14]), 7);
        x[13] ^= rotl((x[12]+x[15]), 9);
        x[14] ^= rotl((x[13]+x[12]),13);
        x[15] ^= rotl((x[14]+x[13]),18);
      }

      int offset = 0;
      for (int i = 0; i < stateSize; i++)
      {
        intToByteLittle(x[i] + input[i], output, offset);
        offset += 4;
      }

      for (int i = stateSize; i < x.Length; i++)
      {
        intToByteLittle(x[i], output, offset);
        offset += 4;
      }
    }

    /**
    * 32 bit word to 4 byte array in little endian order
    *
    * @param   x   value to 'unpack'
    *
    * @return  value of x expressed as a byte[] array in little endian order
    */
    private byte[] intToByteLittle(
      int    x,
      byte[]  bs,
      int    off)
    {
      bs[off] = (byte)x;
      bs[off + 1] = (byte)(x >> 8);
      bs[off + 2] = (byte)(x >> 16);
      bs[off + 3] = (byte)(x >> 24);
      return bs;
    }

    /**
    * Rotate left
    *
    * @param   x   value to rotate
    * @param   y   amount to rotate x
    *
    * @return  rotated x
    */
    private int rotl(
      int  x,
      int  y)
    {
      return (x << y) | ((int)((uint) x >> -y));
    }

    /**
    * Pack byte[] array into an int in little endian order
    *
    * @param   x       byte array to 'pack'
    * @param   offset  only x[offset]..x[offset+3] will be packed
    *
    * @return  x[offset]..x[offset+3] 'packed' into an int in little-endian order
    */
    private int byteToIntLittle(
      byte[]  x,
      int    offset)
    {
      return ((x[offset] & 255)) |
        ((x[offset + 1] & 255) <<  8) |
        ((x[offset + 2] & 255) << 16) |
        (x[offset + 3] << 24);
    }

    private void resetCounter()
    {
      cW0 = 0;
      cW1 = 0;
      cW2 = 0;
    }

    private bool limitExceeded()
    {
      cW0++;
      if (cW0 == 0)
      {
        cW1++;
        if (cW1 == 0)
        {
          cW2++;
          return (cW2 & 0x20) != 0;          // 2^(32 + 32 + 6)
        }
      }

      return false;
    }

    /*
     * this relies on the fact len will always be positive.
     */
    private bool limitExceeded(
      int len)
    {
      if (cW0 >= 0)
      {
        cW0 += len;
      }
      else
      {
        cW0 += len;
        if (cW0 >= 0)
        {
          cW1++;
          if (cW1 == 0)
          {
            cW2++;
            return (cW2 & 0x20) != 0;          // 2^(32 + 32 + 6)
          }
        }
      }

      return false;
    }
  }
}
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