using System;
namespace Org.BouncyCastle.Crypto{
/// <remarks>Block cipher engines are expected to conform to this interface.</remarks>
public interface IBufferedCipher
{
/// <summary>The name of the algorithm this cipher implements.</summary>
string AlgorithmName { get; }
/// <summary>Initialise the cipher.</summary>
/// <param name="forEncryption">If true the cipher is initialised for encryption,
/// if false for decryption.</param>
/// <param name="parameters">The key and other data required by the cipher.</param>
void Init(bool forEncryption, ICipherParameters parameters);
int GetBlockSize();
int GetOutputSize(int inputLen);
int GetUpdateOutputSize(int inputLen);
byte[] ProcessByte(byte input);
int ProcessByte(byte input, byte[] output, int outOff);
byte[] ProcessBytes(byte[] input);
byte[] ProcessBytes(byte[] input, int inOff, int length);
int ProcessBytes(byte[] input, byte[] output, int outOff);
int ProcessBytes(byte[] input, int inOff, int length, byte[] output, int outOff);
byte[] DoFinal();
byte[] DoFinal(byte[] input);
byte[] DoFinal(byte[] input, int inOff, int length);
int DoFinal(byte[] output, int outOff);
int DoFinal(byte[] input, byte[] output, int outOff);
int DoFinal(byte[] input, int inOff, int length, byte[] output, int outOff);
/// <summary>
/// Reset the cipher. After resetting the cipher is in the same state
/// as it was after the last init (if there was one).
/// </summary>
void Reset();
}
}
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