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C# / CSharp Open Source » PDF » iTextSharp 
iTextSharp » Org » BouncyCastle » Crypto » Prng » ThreadedSeedGenerator.cs
using System;
using System.Threading;

namespace Org.BouncyCastle.Crypto.Prng{
  /**
   * A thread based seed generator - one source of randomness.
   * <p>
   * Based on an idea from Marcus Lippert.
   * </p>
   */
  public class ThreadedSeedGenerator
  {
    private class SeedGenerator
    {
#if NETCF_1_0
      // No volatile keyword, but all fields implicitly volatile anyway
      private int    counter = 0;
      private bool  stop = false;
#else
      private volatile int  counter = 0;
      private volatile bool  stop = false;
#endif

      private void Run(object ignored)
      {
        while (!this.stop)
        {
          this.counter++;
        }
      }

      public byte[] GenerateSeed(
        int    numBytes,
        bool  fast)
      {
        this.counter = 0;
        this.stop = false;

        byte[] result = new byte[numBytes];
        int last = 0;
        int end = fast ? numBytes : numBytes * 8;

        ThreadPool.QueueUserWorkItem(new WaitCallback(Run));

        for (int i = 0; i < end; i++)
        {
          while (this.counter == last)
          {
            try
            {
              Thread.Sleep(1);
            }
            catch (Exception)
            {
              // ignore
            }
          }

          last = this.counter;

          if (fast)
          {
            result[i] = (byte) last;
          }
          else
          {
            int bytepos = i / 8;
            result[bytepos] = (byte) ((result[bytepos] << 1) | (last & 1));
          }
        }

        this.stop = true;

        return result;
      }
    }

    /**
     * Generate seed bytes. Set fast to false for best quality.
     * <p>
     * If fast is set to true, the code should be round about 8 times faster when
     * generating a long sequence of random bytes. 20 bytes of random values using
     * the fast mode take less than half a second on a Nokia e70. If fast is set to false,
     * it takes round about 2500 ms.
     * </p>
     * @param numBytes the number of bytes to generate
     * @param fast true if fast mode should be used
     */
    public byte[] GenerateSeed(
      int    numBytes,
      bool  fast)
    {
      return new SeedGenerator().GenerateSeed(numBytes, fast);
    }
  }
}
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