Set.cs :  » Persistence-Frameworks » NHibernate » Iesi » Collections » Generic » C# / CSharp Open Source

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C# / CSharp Open Source » Persistence Frameworks » NHibernate 
NHibernate » Iesi » Collections » Generic » Set.cs
/* Copyright  2002-2004 by Aidant Systems, Inc., and by Jason Smith. */
using System;
using System.Collections;
using System.Collections.Generic;

namespace Iesi.Collections.Generic{
  /// <summary><p>A collection that contains no duplicate elements.  This class models the mathematical
  /// <c>Set</c> abstraction, and is the base class for all other <c>Set</c> implementations.  
  /// The order of elements in a set is dependant on (a)the data-structure implementation, and 
  /// (b)the implementation of the various <c>Set</c> methods, and thus is not guaranteed.</p>
  ///  
  /// <p>None of the <c>Set</c> implementations in this library are guranteed to be thread-safe
  /// in any way unless wrapped in a <c>SynchronizedSet</c>.</p>
  /// 
  /// <p>The following table summarizes the binary operators that are supported by the <c>Set</c> class.</p>
  /// <list type="table">
  ///    <listheader>
  ///      <term>Operation</term>
  ///      <term>Description</term>
  ///      <term>Method</term>
  ///      <term>Operator</term>
  ///    </listheader>
  ///    <item>
  ///      <term>Union (OR)</term>
  ///      <term>Element included in result if it exists in either <c>A</c> OR <c>B</c>.</term>
  ///      <term><c>Union()</c></term>
  ///      <term><c>|</c></term>
  ///    </item>
  ///    <item>
  ///      <term>Intersection (AND)</term>
  ///      <term>Element included in result if it exists in both <c>A</c> AND <c>B</c>.</term>
  ///      <term><c>InterSect()</c></term>
  ///      <term><c>&amp;</c></term>
  ///    </item>
  ///    <item>
  ///      <term>Exclusive Or (XOR)</term>
  ///      <term>Element included in result if it exists in one, but not both, of <c>A</c> and <c>B</c>.</term>
  ///      <term><c>ExclusiveOr()</c></term>
  ///      <term><c>^</c></term>
  ///    </item>
  ///    <item>
  ///      <term>Minus (n/a)</term>
  ///      <term>Take all the elements in <c>A</c>.  Now, if any of them exist in <c>B</c>, remove
  ///      them.  Note that unlike the other operators, <c>A - B</c> is not the same as <c>B - A</c>.</term>
  ///      <term><c>Minus()</c></term>
  ///      <term><c>-</c></term>
  ///    </item>
  /// </list>
  /// </summary>
  [Serializable]
  public abstract class Set<T> : ISet<T>, ICollection<T>, IEnumerable<T>,
                                 ISet, ICollection, IEnumerable, ICloneable
  {
    /// <summary>
    /// Performs a "union" of the two sets, where all the elements
    /// in both sets are present.  That is, the element is included if it is in either <c>a</c> or <c>b</c>.
    /// Neither this set nor the input set are modified during the operation.  The return value
    /// is a <c>Clone()</c> of this set with the extra elements added in.
    /// </summary>
    /// <param name="a">A collection of elements.</param>
    /// <returns>A new <c>Set</c> containing the union of this <c>Set</c> with the specified collection.
    /// Neither of the input objects is modified by the union.</returns>
    public virtual ISet<T> Union(ISet<T> a)
    {
      ISet<T> resultSet = (ISet<T>) this.Clone();
      if (a != null)
      {
        resultSet.AddAll(a);
      }
      return resultSet;
    }

    /// <summary>
    /// Performs a "union" of two sets, where all the elements
    /// in both are present.  That is, the element is included if it is in either <c>a</c> or <c>b</c>.
    /// The return value is a <c>Clone()</c> of one of the sets (<c>a</c> if it is not <see langword="null" />) with elements of the other set
    /// added in.  Neither of the input sets is modified by the operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing the union of the input sets.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static ISet<T> Union(ISet<T> a, ISet<T> b)
    {
      if (a == null && b == null)
        return null;
      else if (a == null)
        return (ISet<T>) b.Clone();
      else if (b == null)
        return (ISet<T>) a.Clone();
      else
        return a.Union(b);
    }

    /// <summary>
    /// Performs a "union" of two sets, where all the elements
    /// in both are present.  That is, the element is included if it is in either <c>a</c> or <c>b</c>.
    /// The return value is a <c>Clone()</c> of one of the sets (<c>a</c> if it is not <see langword="null" />) with elements of the other set
    /// added in.  Neither of the input sets is modified by the operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing the union of the input sets.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static Set<T> operator |(Set<T> a, Set<T> b)
    {
      return (Set<T>) Union(a, b);
    }

    /// <summary>
    /// Performs an "intersection" of the two sets, where only the elements
    /// that are present in both sets remain.  That is, the element is included if it exists in
    /// both sets.  The <c>Intersect()</c> operation does not modify the input sets.  It returns
    /// a <c>Clone()</c> of this set with the appropriate elements removed.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <returns>The intersection of this set with <c>a</c>.</returns>
    public virtual ISet<T> Intersect(ISet<T> a)
    {
      ISet<T> resultSet = (ISet<T>) this.Clone();
      if (a != null)
        resultSet.RetainAll(a);
      else
        resultSet.Clear();
      return resultSet;
    }

    /// <summary>
    /// Performs an "intersection" of the two sets, where only the elements
    /// that are present in both sets remain.  That is, the element is included only if it exists in
    /// both <c>a</c> and <c>b</c>.  Neither input object is modified by the operation.
    /// The result object is a <c>Clone()</c> of one of the input objects (<c>a</c> if it is not <see langword="null" />) containing the
    /// elements from the intersect operation. 
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>The intersection of the two input sets.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static ISet<T> Intersect(ISet<T> a, ISet<T> b)
    {
      if (a == null && b == null)
        return null;
      else if (a == null)
      {
        return b.Intersect(a);
      }
      else
        return a.Intersect(b);
    }

    /// <summary>
    /// Performs an "intersection" of the two sets, where only the elements
    /// that are present in both sets remain.  That is, the element is included only if it exists in
    /// both <c>a</c> and <c>b</c>.  Neither input object is modified by the operation.
    /// The result object is a <c>Clone()</c> of one of the input objects (<c>a</c> if it is not <see langword="null" />) containing the
    /// elements from the intersect operation. 
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>The intersection of the two input sets.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static Set<T> operator &(Set<T> a, Set<T> b)
    {
      return (Set<T>) Intersect(a, b);
    }

    /// <summary>
    /// Performs a "minus" of set <c>b</c> from set <c>a</c>.  This returns a set of all
    /// the elements in set <c>a</c>, removing the elements that are also in set <c>b</c>.
    /// The original sets are not modified during this operation.  The result set is a <c>Clone()</c>
    /// of this <c>Set</c> containing the elements from the operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <returns>A set containing the elements from this set with the elements in <c>a</c> removed.</returns>
    public virtual ISet<T> Minus(ISet<T> a)
    {
      ISet<T> resultSet = (ISet<T>) this.Clone();
      if (a != null)
        resultSet.RemoveAll(a);
      return resultSet;
    }

    /// <summary>
    /// Performs a "minus" of set <c>b</c> from set <c>a</c>.  This returns a set of all
    /// the elements in set <c>a</c>, removing the elements that are also in set <c>b</c>.
    /// The original sets are not modified during this operation.  The result set is a <c>Clone()</c>
    /// of set <c>a</c> containing the elements from the operation. 
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing <c>A - B</c> elements.  <see langword="null" /> if <c>a</c> is <see langword="null" />.</returns>
    public static ISet<T> Minus(ISet<T> a, ISet<T> b)
    {
      if (a == null)
        return null;
      else
        return a.Minus(b);
    }

    /// <summary>
    /// Performs a "minus" of set <c>b</c> from set <c>a</c>.  This returns a set of all
    /// the elements in set <c>a</c>, removing the elements that are also in set <c>b</c>.
    /// The original sets are not modified during this operation.  The result set is a <c>Clone()</c>
    /// of set <c>a</c> containing the elements from the operation. 
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing <c>A - B</c> elements.  <see langword="null" /> if <c>a</c> is <see langword="null" />.</returns>
    public static Set<T> operator -(Set<T> a, Set<T> b)
    {
      return (Set<T>) Minus(a, b);
    }


    /// <summary>
    /// Performs an "exclusive-or" of the two sets, keeping only the elements that
    /// are in one of the sets, but not in both.  The original sets are not modified
    /// during this operation.  The result set is a <c>Clone()</c> of this set containing
    /// the elements from the exclusive-or operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <returns>A set containing the result of <c>a ^ b</c>.</returns>
    public virtual ISet<T> ExclusiveOr(ISet<T> a)
    {
      ISet<T> resultSet = (ISet<T>) this.Clone();
      foreach (T element in a)
      {
        if (resultSet.Contains(element))
          resultSet.Remove(element);
        else
          resultSet.Add(element);
      }
      return resultSet;
    }

    /// <summary>
    /// Performs an "exclusive-or" of the two sets, keeping only the elements that
    /// are in one of the sets, but not in both.  The original sets are not modified
    /// during this operation.  The result set is a <c>Clone()</c> of one of the sets
    /// (<c>a</c> if it is not <see langword="null" />) containing
    /// the elements from the exclusive-or operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing the result of <c>a ^ b</c>.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static ISet<T> ExclusiveOr(ISet<T> a, ISet<T> b)
    {
      if (a == null && b == null)
        return null;
      else if (a == null)
        return (ISet<T>) b.Clone();
      else if (b == null)
        return (ISet<T>) a.Clone();
      else
        return a.ExclusiveOr(b);
    }

    /// <summary>
    /// Performs an "exclusive-or" of the two sets, keeping only the elements that
    /// are in one of the sets, but not in both.  The original sets are not modified
    /// during this operation.  The result set is a <c>Clone()</c> of one of the sets
    /// (<c>a</c> if it is not <see langword="null" />) containing
    /// the elements from the exclusive-or operation.
    /// </summary>
    /// <param name="a">A set of elements.</param>
    /// <param name="b">A set of elements.</param>
    /// <returns>A set containing the result of <c>a ^ b</c>.  <see langword="null" /> if both sets are <see langword="null" />.</returns>
    public static Set<T> operator ^(Set<T> a, Set<T> b)
    {
      return (Set<T>) ExclusiveOr(a, b);
    }

    /// <summary>
    /// Adds the specified element to this set if it is not already present.
    /// </summary>
    /// <param name="o">The object to add to the set.</param>
    /// <returns><see langword="true" /> is the object was added, <see langword="false" /> if it was already present.</returns>
    public abstract bool Add(T o);

    /// <summary>
    /// Adds all the elements in the specified collection to the set if they are not already present.
    /// </summary>
    /// <param name="c">A collection of objects to add to the set.</param>
    /// <returns><see langword="true" /> is the set changed as a result of this operation, <see langword="false" /> if not.</returns>
    public abstract bool AddAll(ICollection<T> c);

    /// <summary>
    /// Removes all objects from the set.
    /// </summary>
    public abstract void Clear();

    /// <summary>
    /// Returns <see langword="true" /> if this set contains the specified element.
    /// </summary>
    /// <param name="o">The element to look for.</param>
    /// <returns><see langword="true" /> if this set contains the specified element, <see langword="false" /> otherwise.</returns>
    public abstract bool Contains(T o);

    /// <summary>
    /// Returns <see langword="true" /> if the set contains all the elements in the specified collection.
    /// </summary>
    /// <param name="c">A collection of objects.</param>
    /// <returns><see langword="true" /> if the set contains all the elements in the specified collection, <see langword="false" /> otherwise.</returns>
    public abstract bool ContainsAll(ICollection<T> c);

    /// <summary>
    /// Returns <see langword="true" /> if this set contains no elements.
    /// </summary>
    public abstract bool IsEmpty { get; }

    /// <summary>
    /// Removes the specified element from the set.
    /// </summary>
    /// <param name="o">The element to be removed.</param>
    /// <returns><see langword="true" /> if the set contained the specified element, <see langword="false" /> otherwise.</returns>
    public abstract bool Remove(T o);

    /// <summary>
    /// Remove all the specified elements from this set, if they exist in this set.
    /// </summary>
    /// <param name="c">A collection of elements to remove.</param>
    /// <returns><see langword="true" /> if the set was modified as a result of this operation.</returns>
    public abstract bool RemoveAll(ICollection<T> c);


    /// <summary>
    /// Retains only the elements in this set that are contained in the specified collection.
    /// </summary>
    /// <param name="c">Collection that defines the set of elements to be retained.</param>
    /// <returns><see langword="true" /> if this set changed as a result of this operation.</returns>
    public abstract bool RetainAll(ICollection<T> c);

    /// <summary>
    /// Returns a clone of the <c>Set</c> instance.  This will work for derived <c>Set</c>
    /// classes if the derived class implements a constructor that takes no arguments.
    /// </summary>
    /// <returns>A clone of this object.</returns>
    public virtual object Clone()
    {
      Set<T> newSet = (Set<T>) Activator.CreateInstance(this.GetType());
      newSet.AddAll(this);
      return newSet;
    }


    /// <summary>
    /// Copies the elements in the <c>Set</c> to an array.  The type of array needs
    /// to be compatible with the objects in the <c>Set</c>, obviously.
    /// </summary>
    /// <param name="array">An array that will be the target of the copy operation.</param>
    /// <param name="index">The zero-based index where copying will start.</param>
    public abstract void CopyTo(T[] array, int index);

    /// <summary>
    /// The number of elements currently contained in this collection.
    /// </summary>
    public abstract int Count { get; }

    /// <summary>
    /// Returns <see langword="true" /> if the <c>Set</c> is synchronized across threads.  Note that
    /// enumeration is inherently not thread-safe.  Use the <c>SyncRoot</c> to lock the
    /// object during enumeration.
    /// </summary>
    public abstract bool IsSynchronized { get; }

    /// <summary>
    /// An object that can be used to synchronize this collection to make it thread-safe.
    /// When implementing this, if your object uses a base object, like an <c>IDictionary</c>,
    /// or anything that has a <c>SyncRoot</c>, return that object instead of "<c>this</c>".
    /// </summary>
    public abstract object SyncRoot { get; }

    /// <summary>
    /// Gets an enumerator for the elements in the <c>Set</c>.
    /// </summary>
    /// <returns>An <c>IEnumerator</c> over the elements in the <c>Set</c>.</returns>
    public abstract IEnumerator<T> GetEnumerator();

    /// <summary>
    /// Indicates whether the given instance is read-only or not
    /// </summary>
    /// <value>
    /// <see langword="true" /> if the ISet is read-only; otherwise, <see langword="false" />. 
    /// In the default implementation of Set, this property always returns false. 
    /// </value>
    public virtual bool IsReadOnly
    {
      get { return false; }
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
      return GetEnumerator();
    }

    void ICollection<T>.Add(T item)
    {
      this.Add(item);
    }

    #region Protected helpers

    /// <summary>
    /// Performs CopyTo when called trhough non-generic ISet (ICollection) interface
    /// </summary>
    /// <param name="array"></param>
    /// <param name="index"></param>
    protected abstract void NonGenericCopyTo(Array array, int index);

    /// <summary>
    /// Performs Union when called trhough non-generic ISet interface
    /// </summary>
    /// <param name="a"></param>
    /// <returns></returns>
    protected virtual ISet NonGenericUnion(ISet a)
    {
      ISet resultSet = (ISet) this.Clone();
      if (a != null)
        resultSet.AddAll(a);
      return resultSet;
    }

    /// <summary>
    /// Performs Minus when called trhough non-generic ISet interface
    /// </summary>
    /// <param name="a"></param>
    /// <returns></returns>
    protected virtual ISet NonGenericMinus(ISet a)
    {
      ISet resultSet = (ISet) this.Clone();
      if (a != null)
        resultSet.RemoveAll(a);
      return resultSet;
    }

    /// <summary>
    /// Performs Intersect when called trhough non-generic ISet interface
    /// </summary>
    /// <param name="a"></param>
    /// <returns></returns>
    protected virtual ISet NonGenericIntersect(ISet a)
    {
      ISet resultSet = (ISet) this.Clone();
      if (a != null)
        resultSet.RetainAll(a);
      else
        resultSet.Clear();
      return resultSet;
    }

    /// <summary>
    /// Performs ExclusiveOr when called trhough non-generic ISet interface
    /// </summary>
    /// <param name="a"></param>
    /// <returns></returns>
    protected virtual ISet NonGenericExclusiveOr(ISet a)
    {
      ISet resultSet = (ISet) this.Clone();
      foreach (object element in a)
      {
        if (resultSet.Contains(element))
          resultSet.Remove(element);
        else
          resultSet.Add(element);
      }
      return resultSet;
    }

    #endregion Protected helpers

    #region ISet implementation

    void ICollection.CopyTo(Array array, int index)
    {
      this.NonGenericCopyTo(array, index);
    }

    ISet ISet.Union(ISet a)
    {
      return this.NonGenericUnion(a);
    }

    ISet ISet.Intersect(ISet a)
    {
      return NonGenericIntersect(a);
    }

    ISet ISet.Minus(ISet a)
    {
      return NonGenericMinus(a);
    }

    ISet ISet.ExclusiveOr(ISet a)
    {
      return NonGenericExclusiveOr(a);
    }

    bool ISet.Contains(object o)
    {
      if (o is T)
        return this.Contains((T) o);
      else
        return false;
    }

    bool ISet.ContainsAll(ICollection c)
    {
      ICollection<T> col = new List<T>(c.Count);
      foreach (object o in c)
      {
        if (o is T)
          col.Add((T) o);
        else
          return false;
      }
      return this.ContainsAll(col);
    }

    bool ISet.Add(object o)
    {
      return this.Add((T) o);
    }

    bool ISet.AddAll(ICollection c)
    {
      bool changed = false;
      foreach (T obj in c)
        changed |= this.Add(obj);
      return changed;
    }

    bool ISet.Remove(object o)
    {
      if (o is T)
        return this.Remove((T) o);
      else
        return false;
    }

    bool ISet.RemoveAll(ICollection c)
    {
      ICollection<T> col = new List<T>(c.Count);
      foreach (object o in c)
      {
        if (o is T)
          col.Add((T) o);
      }
      return this.RemoveAll(col);
    }

    bool ISet.RetainAll(ICollection c)
    {
      ICollection<T> col = new List<T>(c.Count);
      foreach (object o in c)
      {
        if (o is T)
          col.Add((T) o);
      }
      return this.RetainAll(col);
    }

    #endregion ISet implementation
  }
}
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