ConfigWatcherHandler.cs :  » Persistence-Frameworks » iBATIS.NET » IBatisNet » Common » Utilities » C# / CSharp Open Source

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C# / CSharp Open Source » Persistence Frameworks » iBATIS.NET 
iBATIS.NET » IBatisNet » Common » Utilities » ConfigWatcherHandler.cs

#region Apache Notice
/*****************************************************************************
 * $Header: $
 * $Revision: 452570 $
 * $Date: 2006-10-03 19:00:01 +0200 (mar., 03 oct. 2006) $
 * 
 * iBATIS.NET Data Mapper
 * Copyright (C) 2004 - Gilles Bayon
 *  
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 ********************************************************************************/
#endregion

using System.Collections;
using System.Collections.Specialized;
using System.IO;
using System.Threading;
using IBatisNet.Common.Logging;

namespace IBatisNet.Common.Utilities{

  /// <summary>
  /// Represents the method that handles calls from Configure.
  /// </summary>
  /// <remarks>
  /// obj is a null object in a DaoManager context.
  /// obj is the reconfigured sqlMap in a SqlMap context.
  /// </remarks>
  public delegate void ConfigureHandler(object obj);

  /// <summary>
  /// 
  /// </summary>
  public struct StateConfig
  {
    /// <summary>
    /// Master Config File name.
    /// </summary>
    public string FileName;
    /// <summary>
    /// Delegate called when a file is changed, use it to rebuild.
    /// </summary>
    public ConfigureHandler ConfigureHandler;
  }

  /// <summary>
  /// Class used to watch config files.
  /// </summary>
  /// <remarks>
  /// Uses the <see cref="FileSystemWatcher"/> to monitor
  /// changes to a specified file. Because multiple change notifications
  /// may be raised when the file is modified, a timer is used to
  /// compress the notifications into a single event. The timer
  /// waits for the specified time before delivering
  /// the event notification. If any further <see cref="FileSystemWatcher"/>
  /// change notifications arrive while the timer is waiting it
  /// is reset and waits again for the specified time to
  /// elapse.
  /// </remarks>
  public sealed class ConfigWatcherHandler
  {
    #region Fields
    private static readonly ILog _logger = LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod().DeclaringType );

    /// <summary>
    /// The timer used to compress the notification events.
    /// </summary>
    private Timer _timer = null;

    /// <summary>
    /// A list of configuration files to watch.
    /// </summary>
    private static ArrayList _filesToWatch = new ArrayList();

    /// <summary>
    /// The list of FileSystemWatcher.
    /// </summary>
    private static ArrayList _filesWatcher = new ArrayList();

    /// <summary>
    /// The default amount of time to wait after receiving notification
    /// before reloading the config file.
    /// </summary>
    private const int TIMEOUT_MILLISECONDS = 500;
    #endregion

    #region Constructor (s) / Destructor
    /// <summary>
    ///-
    /// </summary>
    /// <param name="state">
    /// Represent the call context of the SqlMap or DaoManager ConfigureAndWatch method call.
    /// </param>
    /// <param name="onWhatchedFileChange"></param>
    public ConfigWatcherHandler(TimerCallback onWhatchedFileChange, StateConfig state)
    {
      for(int index = 0; index < _filesToWatch.Count; index++)
      {
        FileInfo configFile = (FileInfo)_filesToWatch[index];

                AttachWatcher(configFile);
                
        // Create the timer that will be used to deliver events. Set as disabled
                // callback  : A TimerCallback delegate representing a method to be executed. 
                // state : An object containing information to be used by the callback method, or a null reference 
                // dueTime : The amount of time to delay before callback is invoked, in milliseconds. Specify Timeout.Infinite to prevent the timer from starting. Specify zero (0) to start the timer immediately
                // period : The time interval between invocations of callback, in milliseconds. Specify Timeout.Infinite to disable periodic signaling
          _timer = new Timer(onWhatchedFileChange, state, Timeout.Infinite, Timeout.Infinite);
      }
    }
    #endregion

    #region Methods

        private void AttachWatcher(FileInfo configFile)
      {        
            // Create a new FileSystemWatcher and set its properties.
            FileSystemWatcher watcher = new FileSystemWatcher();

            watcher.Path = configFile.DirectoryName;
            watcher.Filter = configFile.Name;

            // Set the notification filters
            watcher.NotifyFilter = NotifyFilters.CreationTime | NotifyFilters.LastWrite | NotifyFilters.FileName;

            // Add event handlers. OnChanged will do for all event handlers that fire a FileSystemEventArgs
            watcher.Changed += new FileSystemEventHandler(ConfigWatcherHandler_OnChanged);
            watcher.Created += new FileSystemEventHandler(ConfigWatcherHandler_OnChanged);
            watcher.Deleted += new FileSystemEventHandler(ConfigWatcherHandler_OnChanged);
            watcher.Renamed += new RenamedEventHandler(ConfigWatcherHandler_OnRenamed);

            // Begin watching.
            watcher.EnableRaisingEvents = true;

            _filesWatcher.Add(watcher);
      }
      
    /// <summary>
    /// Add a file to be monitored.
    /// </summary>
    /// <param name="configFile"></param>
    public static void AddFileToWatch(FileInfo configFile)
    {
      if (_logger.IsDebugEnabled)
      {
        // TODO: remove Path.GetFileName?
        _logger.Debug("Adding file [" + Path.GetFileName(configFile.FullName) + "] to list of watched files.");
      }

      _filesToWatch.Add( configFile );
    }

    /// <summary>
    /// Reset the list of files being monitored.
    /// </summary>
    public static void ClearFilesMonitored()
    {
      _filesToWatch.Clear();
      
      // Kill all FileSystemWatcher
      for(int index = 0; index < _filesWatcher.Count; index++)
      {
        FileSystemWatcher fileWatcher = (FileSystemWatcher)_filesWatcher[index];

        fileWatcher.EnableRaisingEvents = false;
        fileWatcher.Dispose();
      }
    }

    /// <summary>
    /// Event handler used by <see cref="ConfigWatcherHandler"/>.
    /// </summary>
    /// <param name="source">The <see cref="FileSystemWatcher"/> firing the event.</param>
    /// <param name="e">The argument indicates the file that caused the event to be fired.</param>
    /// <remarks>
    /// This handler reloads the configuration from the file when the event is fired.
    /// </remarks>
    private void ConfigWatcherHandler_OnChanged(object source, FileSystemEventArgs e)
    {
      if (_logger.IsDebugEnabled)
      {
        _logger.Debug("ConfigWatcherHandler : "+e.ChangeType+" [" + e.Name + "]");
      }

      // timer will fire only once
      _timer.Change(TIMEOUT_MILLISECONDS, Timeout.Infinite);
    }

    /// <summary>
    /// Event handler used by <see cref="ConfigWatcherHandler"/>.
    /// </summary>
    /// <param name="source">The <see cref="FileSystemWatcher"/> firing the event.</param>
    /// <param name="e">The argument indicates the file that caused the event to be fired.</param>
    /// <remarks>
    /// This handler reloads the configuration from the file when the event is fired.
    /// </remarks>
    private void ConfigWatcherHandler_OnRenamed(object source, RenamedEventArgs e)
    {
      if (_logger.IsDebugEnabled)
      {
        _logger.Debug("ConfigWatcherHandler : " + e.ChangeType + " [" + e.OldName + "/" +e.Name +"]");
      }

      // timer will fire only once
      _timer.Change(TIMEOUT_MILLISECONDS, Timeout.Infinite);
    }
    #endregion

  }
}
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