ExtendedRichTextBox.cs :  » Profilers » Prof-It » at » jku » ssw » ProfIt » Controls » C# / CSharp Open Source

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C# / CSharp Open Source » Profilers » Prof It 
Prof It » at » jku » ssw » ProfIt » Controls » ExtendedRichTextBox.cs
/*----------------------------------------------------------------------
Prof-It for C#
Copyright (c) 2004 Klaus Lehner, University of Linz

This program is free software; you can redistribute it and/or modify it 
under the terms of the GNU General Public License as published by the 
Free Software Foundation; either version 2, or (at your option) any 
later version.

This program is distributed in the hope that it will be useful, but 
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License 
for more details.

You should have received a copy of the GNU General Public License along 
with this program; if not, write to the Free Software Foundation, Inc., 
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
----------------------------------------------------------------------*/

// Code from http://geekswithblogs.net/pvidler/archive/2003/10/14/182.aspx
// and http://geekswithblogs.net/pvidler/archive/2003/10/15/192.aspx

using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;


namespace at.jku.ssw.ProfIt.Controls{
  /// <summary>
  /// Represents a standard <see cref="RichTextBox"/> with some
  /// minor added functionality.
  /// </summary>
  /// <remarks>
  /// AdvRichTextBox provides methods to maintain performance
  /// while it is being updated. Additional formatting features
  /// have also been added.
  /// </remarks>
  public class ExtendedRichTextBox : RichTextBox {
    /// <summary>
    /// Maintains performance while updating.
    /// </summary>
    /// <remarks>
    /// <para>
    /// It is recommended to call this method before doing
    /// any major updates that you do not wish the user to
    /// see. Remember to call EndUpdate when you are finished
    /// with the update. Nested calls are supported.
    /// </para>
    /// <para>
    /// Calling this method will prevent redrawing. It will
    /// also setup the event mask of the underlying richedit
    /// control so that no events are sent.
    /// </para>
    /// </remarks>
    public void BeginUpdate() {
      // Deal with nested calls
      ++updating;
      if ( updating > 1 )
        return;
       
      // Prevent the control from raising any events
      oldEventMask = SendMessage( new HandleRef( this,
        Handle ),
        EM_SETEVENTMASK, 0, 0 );
       
      // Prevent the control from redrawing itself
      SendMessage( new HandleRef( this, Handle ),
        WM_SETREDRAW, 0, 0 );
    }
   
    /// <summary>
    /// Resumes drawing and event handling.
    /// </summary>
    /// <remarks>
    /// This method should be called every time a call is made
    /// made to BeginUpdate. It resets the event mask to it's
    /// original value and enables redrawing of the control.
    /// </remarks>
    public void EndUpdate() {
      // Deal with nested calls
      --updating;
      if ( updating > 0 )
        return;
       
      // Allow the control to redraw itself
      SendMessage( new HandleRef( this, Handle ),
        WM_SETREDRAW, 1, 0 );
       
      // Allow the control to raise event messages
      SendMessage( new HandleRef( this, Handle ),
        EM_SETEVENTMASK,
        0, oldEventMask );
    }
   
    /// <summary>
    /// Gets or sets the alignment to apply to the current
    /// selection or insertion point.
    /// </summary>
    /// <remarks>
    /// Replaces the SelectionAlignment from
    /// <see cref="RichTextBox"/>.
    /// </remarks>
    public new TextAlign SelectionAlignment {
      get {
        PARAFORMAT fmt = new PARAFORMAT();
        fmt.cbSize = Marshal.SizeOf( fmt );
           
        // Get the alignment
        SendMessage( new HandleRef( this, Handle ),
          EM_GETPARAFORMAT,
          SCF_SELECTION, ref fmt );
           
        // Default to Left align
        if ( ( fmt.dwMask & PFM_ALIGNMENT ) == 0 )
          return TextAlign.Left;
           
        return ( TextAlign )fmt.wAlignment;
      }
      set {
        PARAFORMAT fmt = new PARAFORMAT();
        fmt.cbSize = Marshal.SizeOf( fmt );
        fmt.dwMask = PFM_ALIGNMENT;
        fmt.wAlignment = ( short )value;
           
        // Set the alignment
        SendMessage( new HandleRef( this, Handle ),
          EM_SETPARAFORMAT,
          SCF_SELECTION, ref fmt );
      }
    }

    /// <summary>
    /// Gets or sets the background color to apply to the
    /// current selection or insertion point.
    /// </summary>
    /// <remarks>
    /// If the selection contains more than one background
    /// color, then this property will indicate it by
    /// returning Color.Empty.
    /// </remarks>
    public Color SelectionBackColor {
      get {
        CHARFORMAT fmt = new CHARFORMAT();
        fmt.cbSize = Marshal.SizeOf( fmt );
           
        // Get the background color
        SendMessage( new HandleRef( this, Handle ),
          EM_GETCHARFORMAT,
          SCF_SELECTION, ref fmt );
           
        // Default to Color.Empty as there could be
        // several colors present in this selection
        if ( ( fmt.dwMask & CFM_BACKCOLOR ) == 0 )
          return Color.Empty;
           
        // Deal with the weird Windows color format
        int backCol = fmt.crBackColor;
        Color ret = ColorTranslator.FromWin32( backCol );
           
        return ret;
      }
      set {
        CHARFORMAT fmt = new CHARFORMAT();
        fmt.cbSize = Marshal.SizeOf( fmt );
        fmt.dwMask = CFM_BACKCOLOR;
           
        // Deal with the weird Windows color format
        fmt.crBackColor = ColorTranslator.ToWin32( value );
           
        // Set the background color
        SendMessage( new HandleRef( this, Handle ),
          EM_SETCHARFORMAT,
          SCF_SELECTION, ref fmt );
      }
    }

    private const int CFM_BACKCOLOR = 67108864;

    
    /// <summary>
    /// This member overrides
    /// <see cref="Control"/>.OnHandleCreated.
    /// </summary>
    protected override void OnHandleCreated( EventArgs e ) {
      base.OnHandleCreated( e );
       
      // Enable support for justification
      SendMessage( new HandleRef( this, Handle ),
        EM_SETTYPOGRAPHYOPTIONS,
        TO_ADVANCEDTYPOGRAPHY,
        TO_ADVANCEDTYPOGRAPHY );
    }
   
    private int updating = 0;
    private int oldEventMask = 0;
   
    // Constants from the Platform SDK
    private const int EM_SETEVENTMASK = 1073;
    private const int EM_GETPARAFORMAT = 1085;
    private const int EM_SETPARAFORMAT = 1095;
    private const int EM_SETTYPOGRAPHYOPTIONS = 1226;
    private const int WM_SETREDRAW = 11;
    private const int TO_ADVANCEDTYPOGRAPHY = 1;
    private const int PFM_ALIGNMENT = 8;
    private const int SCF_SELECTION = 1;
    private const int CFM_UNDERLINETYPE = 8388608;
    private const int EM_SETCHARFORMAT = 1092;
    private const int EM_GETCHARFORMAT = 1082;

    [StructLayout( LayoutKind.Sequential )]
      private struct CHARFORMAT {
      public int cbSize;
      public uint dwMask;
      public uint dwEffects;
      public int yHeight;
      public int yOffset;
      public int crTextColor;
      public byte bCharSet;
      public byte bPitchAndFamily;
      [MarshalAs( UnmanagedType.ByValArray, SizeConst = 32 )]
      public char[] szFaceName;
       
      // CHARFORMAT2 from here onwards
      public short wWeight;
      public short sSpacing;
      public int crBackColor;
      public int LCID;
      public uint dwReserved;
      public short sStyle;
      public short wKerning;
      public byte bUnderlineType;
      public byte bAnimation;
      public byte bRevAuthor;
    }

    [DllImport( "user32", CharSet = CharSet.Auto )]
    private static extern int SendMessage( HandleRef hWnd,
      int msg,
      int wParam,
      ref CHARFORMAT lp );    
    // It makes no difference if we use PARAFORMAT or
    // PARAFORMAT2 here, so I have opted for PARAFORMAT2
    [StructLayout( LayoutKind.Sequential )]
      private struct PARAFORMAT {
      public int cbSize;
      public uint dwMask;
      public short wNumbering;
      public short wReserved;
      public int dxStartIndent;
      public int dxRightIndent;
      public int dxOffset;
      public short wAlignment;
      public short cTabCount;
      [MarshalAs( UnmanagedType.ByValArray, SizeConst = 32 )]
      public int[] rgxTabs;
       
      // PARAFORMAT2 from here onwards
      public int dySpaceBefore;
      public int dySpaceAfter;
      public int dyLineSpacing;
      public short sStyle;
      public byte bLineSpacingRule;
      public byte bOutlineLevel;
      public short wShadingWeight;
      public short wShadingStyle;
      public short wNumberingStart;
      public short wNumberingStyle;
      public short wNumberingTab;
      public short wBorderSpace;
      public short wBorderWidth;
      public short wBorders;
    }
    
    [DllImport( "user32", CharSet = CharSet.Auto )]
    private static extern int SendMessage( HandleRef hWnd,
      int msg,
      int wParam,
      int lParam );

    [DllImport( "user32", CharSet = CharSet.Auto )]
    private static extern int SendMessage( HandleRef hWnd,
      int msg,
      int wParam,
      ref PARAFORMAT lp );
  }

  /// <summary>
  /// Specifies how text in a <see cref="AdvRichTextBox"/> is
  /// horizontally aligned.
  /// </summary>
  public enum TextAlign {
    /// <summary>
    /// The text is aligned to the left.
    /// </summary>
    Left = 1,
    /// <summary>
    /// The text is aligned to the right.
    /// </summary>
    Right = 2,
    /// <summary>
    /// The text is aligned in the center.
    /// </summary>
    Center = 3,
    /// <summary>
    /// The text is justified.
    /// </summary>
    Justify = 4
  }
}
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