/**
* Copyright (c) 2007, Ritu Jain, Chinmay Nagarkar and Sahi Technologies Pvt Ltd
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Sahi Technologies Pvt. Ltd./Esahi.com nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using java.beans;
namespace org.drools.dotnet.examples{
public class State
{
private void InitBlock()
{
changes = new PropertyChangeSupport(this);
}
public System.String Name
{
get
{
return this.name;
}
}
public int StateInt
{
get
{
return this.state;
}
set
{
int oldState = this.state;
this.state = value;
changes.firePropertyChange("state", oldState, value);
}
}
public const int NOTRUN = 0;
public const int FINISHED = 1;
private PropertyChangeSupport changes;
private System.String name;
private int state;
public State(System.String name)
{
InitBlock();
this.name = name;
this.state = State.NOTRUN;
changes = new PropertyChangeSupport(this);
}
public bool inState(System.String name, int state)
{
return this.name.Equals(name) && this.state == state;
}
public System.String ToString()
{
switch (this.state)
{
case NOTRUN:
return this.name + "[" + "NOTRUN" + "]";
case FINISHED:
default:
return this.name + "[" + "FINISHED" + "]";
}
}
public void addPropertyChangeListener(PropertyChangeListener l)
{
this.changes.addPropertyChangeListener(l);
}
public virtual void removePropertyChangeListener(PropertyChangeListener l)
{
this.changes.removePropertyChangeListener(l);
}
}
}
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