WaltzUtil.cs :  » Rule-Engines » Drools.NET » org » drools » dotnet » examples » C# / CSharp Open Source

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C# / CSharp Open Source » Rule Engines » Drools.NET 
Drools.NET » org » drools » dotnet » examples » WaltzUtil.cs
/** 
* Copyright (c) 2007, Ritu Jain, Chinmay Nagarkar and Sahi Technologies Pvt Ltd
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the Sahi Technologies Pvt. Ltd./Esahi.com  nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace org.drools.dotnet.examples{
  /*
  * Copyright 2005 JBoss Inc
  * 
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  * 
  *      http://www.apache.org/licenses/LICENSE-2.0
  * 
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */
  
  
  
  
  
  
  /// <author>  Alexander Bagerman
  /// 
  /// </author>
  public class WaltzUtil
  {
    private static double PI = 3.1415927;
    
    private static int MOD_NUM = 100;
    
    private static int get_y(int val)
    {
      return val % MOD_NUM;
    }
    
    private static int get_x(int val)
    {
      return (int) (val / MOD_NUM);
    }
    
    /// <summary>************************************************************************
    /// This function is passed two points and calculates the angle between the
    /// line defined by these points and the x-axis.
    /// ************************************************************************
    /// </summary>
    private static double get_angle(int p1, int p2)
    {
      int delta_x, delta_y;
      double ret = 0.0;
      /*
      * Calculate (x2 - x1) and (y2 - y1). The points are passed in the form
      * x1y1 and x2y2. get_x() and get_y() are passed these points and return
      * the x and y values respectively. For example, get_x(1020) returns 10.
      */
      delta_x = get_x(p2) - get_x(p1);
      delta_y = get_y(p2) - get_y(p1);
      
      if (delta_x == 0)
      {
        if (delta_y > 0)
        {
          ret = PI / 2;
        }
        else if (delta_y < 0)
        {
          ret = (- PI) / 2;
        }
      }
      else if (delta_y == 0)
      {
        if (delta_x > 0)
        {
          ret = 0.0;
        }
        else if (delta_x < 0)
        {
          ret = PI;
        }
      }
      else
      {
        ret = System.Math.Atan2(delta_y, delta_x);
      }
      return ret;
    }
    
    /// <summary>************************************************************************
    /// This procedure is passed the basepoint of the intersection of two lines
    /// as well as the other two endpoints of the lines and calculates the angle
    /// inscribed by these three points.
    /// ************************************************************************
    /// </summary>
    private static double inscribed_angle(int basepoint, int p1, int p2)
    {
      double angle1, angle2, temp;
      
      /*
      * Get the angle between line #1 and the origin and the angle between
      * line #2 and the origin, and then subtract these values.
      */
      angle1 = get_angle(basepoint, p1);
      angle2 = get_angle(basepoint, p2);
      temp = angle1 - angle2;
      if (temp < 0.0)
        temp = - temp;
      
      /*
      * We always want the smaller of the two angles inscribed, so if the
      * answer is greater than 180 degrees, calculate the smaller angle and
      * return it.
      */
      if (temp > PI)
        temp = 2 * PI - temp;
      if (temp < 0.0)
        return (- temp);
      return (temp);
    }
    
    public static Junction make_3_junction(int basepoint, int p1, int p2, int p3)
    {
      int shaft, barb1, barb2;
      double angle12, angle13, angle23;
      double sum, sum1213, sum1223, sum1323;
      double delta;
      System.String j_type;
      
      angle12 = inscribed_angle(basepoint, p1, p2);
      angle13 = inscribed_angle(basepoint, p1, p3);
      angle23 = inscribed_angle(basepoint, p2, p3);
      
      sum1213 = angle12 + angle13;
      sum1223 = angle12 + angle23;
      sum1323 = angle13 + angle23;
      
      if (sum1213 < sum1223)
      {
        if (sum1213 < sum1323)
        {
          sum = sum1213;
          shaft = p1;
          barb1 = p2;
          barb2 = p3;
        }
        else
        {
          sum = sum1323;
          shaft = p3;
          barb1 = p1;
          barb2 = p2;
        }
      }
      else
      {
        if (sum1223 < sum1323)
        {
          sum = sum1223;
          shaft = p2;
          barb1 = p1;
          barb2 = p3;
        }
        else
        {
          sum = sum1323;
          shaft = p3;
          barb1 = p1;
          barb2 = p2;
        }
      }
      
      delta = sum - PI;
      if (delta < 0.0)
        delta = - delta;
      
      if (delta < 0.001)
      {
        j_type = Junction.TEE;
      }
      else if (sum > PI)
      {
        j_type = Junction.FORK;
      }
      else
      {
        j_type = Junction.ARROW;
      }
      
      return new Junction(barb1, shaft, barb2, basepoint, j_type);
    }
  }
}
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