/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
#if !CLR2
using MSAstSystem.Linq.Expressions;
#else
using MSAstMicrosoft.Scripting.Ast;
#endif
using System.Collections.Generic;
using Microsoft.Scripting.Debugging.CompilerServices;
namespace Microsoft.Scripting.Debugging{
/// <summary>
/// IDebugThreadFactory is used to abstract how frames and local variables are maintained at run/debug time.
/// </summary>
internal interface IDebugThreadFactory {
DebugThread CreateDebugThread(DebugContext debugContext);
MSAst.Expression CreatePushFrameExpression(
MSAst.ParameterExpression functionInfo,
MSAst.ParameterExpression debugMarker,
IList<MSAst.ParameterExpression> locals,
IList<VariableInfo> varInfos,
MSAst.Expression runtimeThread);
}
}
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