/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
#if !CLR2
using System.Linq.Expressions;
#else
using Microsoft.Scripting.Ast;
#endif
using System;
using System.Collections.Generic;
namespace Microsoft.Scripting.Runtime{
/// <summary>
/// Base class for SymbolId dictionaries.
///
/// SymbolId dictionaries are fast dictionaries used for looking up members of classes,
/// function environments, function locals, and other places which are typically indexed by
/// string names.
///
/// SymbolId dictionaries support both keying by SymbolId (the common case) and object keys
/// (supporting late bound access to the dictionary as a normal Dictionary<object, object>
/// when exposed directly to user code). When indexed by objects null is a valid value for the
/// key.
/// </summary>
abstract class BaseSymbolDictionary {
private static readonly object _nullObject = new object();
private const int ObjectKeysId = -2;
internal static readonly SymbolId ObjectKeys = new SymbolId(ObjectKeysId);
/// <summary>
/// Creates a new SymbolIdDictBase from the specified creating context which will be
/// used for comparisons.
/// </summary>
protected BaseSymbolDictionary() {
}
public static object NullToObj(object o) {
if (o == null) return _nullObject;
return o;
}
public static object ObjToNull(object o) {
if (o == _nullObject) return null;
return o;
}
public static bool IsNullObject(object o) {
return o == _nullObject;
}
}
}
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