/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* ironruby@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
using System;
using System.Diagnostics;
using System.IO;
using System.Resources;
using System.Windows;
/// <summary>
/// This assembly is used to embed a splash screen image. System.Windows.SplashScreen only supports
/// embedded images. We could avoid the need to use compiled C# code and instead generate a Ref.Emit
/// on the fly to hold the embedded image resource, but it might affect start up time.
///
/// Run the following commands to create SplashScreen.dll:
/// csc /t:library /r:WindowsBase.dll SplashScreen.cs
/// rbx -e "require 'SplashScreen.dll'; SplashScreen::SplashScreen.write_image_resource 'SplashScreen.png', 'SplashScreen.g.resources'"
/// csc /t:library /r:WindowsBase.dll /resource:SplashScreen.g.resources SplashScreen.cs
/// </summary>
namespace SplashScreen{
public class SplashScreen {
/// <summary>
/// Creates a resources file with an image
/// </summary>
/// <param name="imageSourcePath"></param>
/// <param name="outputPath"></param>
public static void WriteImageResource(string imageSourcePath, string outputPath) {
Debug.Assert(imageSourcePath.EndsWith(".png"));
Debug.Assert(outputPath.EndsWith(".resources"));
FileInfo fileInfo = new FileInfo(imageSourcePath);
FileStream fsSource = fileInfo.OpenRead();
byte[] bytes = new byte[fileInfo.Length + 1];
int bytesRead = fsSource.Read(bytes, 0, bytes.Length);
Debug.Assert(bytesRead == fileInfo.Length);
MemoryStream memoryStream = new MemoryStream(bytes, 0, bytesRead);
ResourceWriter resw = new ResourceWriter(outputPath);
resw.AddResource(imageSourcePath.ToLowerInvariant(), memoryStream);
resw.Close();
}
public static void Show() {
var s = new System.Windows.SplashScreen(typeof(SplashScreen).Assembly, "splashscreen.png");
s.Show(true);
}
}
}
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