ResourceWriter.cs :  » 2.6.4-mono-.net-core » System.Resources » System » Resources » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Resources 
System.Resources » System » Resources » ResourceWriter.cs
//
// System.Resources.ResourceWriter.cs
//
// Authors:
//  Duncan Mak <duncan@ximian.com>
//  Dick Porter <dick@ximian.com>
//  Gert Driesen <drieseng@users.sourceforge.net>
//
// (C) 2001, 2002 Ximian, Inc.   http://www.ximian.com
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.IO;
using System.Collections;
using System.Text;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace System.Resources{
  [System.Runtime.InteropServices.ComVisible (true)]
  public sealed class ResourceWriter : IResourceWriter, IDisposable
  {
    class TypeByNameObject
    {
      public readonly string TypeName;
      public readonly byte [] Value;

      public TypeByNameObject (string typeName, byte [] value)
      {
        TypeName = typeName;
        Value = (byte []) value.Clone ();
      }
    }

    SortedList resources = new SortedList (StringComparer.OrdinalIgnoreCase);
    Stream stream;
    
    public ResourceWriter (Stream stream)
    {
      if (stream == null)
        throw new ArgumentNullException ("stream");
      if (!stream.CanWrite)
        throw new ArgumentException ("Stream was not writable.");

      this.stream = stream;
    }
    
    public ResourceWriter (String fileName)
    {
      if (fileName == null)
        throw new ArgumentNullException ("fileName");

      stream = new FileStream(fileName, FileMode.Create,
        FileAccess.Write);
    }
    
    public void AddResource (string name, byte[] value)
    {
      if (name == null)
        throw new ArgumentNullException ("name");
      if (resources == null)
        throw new InvalidOperationException ("The resource writer has already been closed and cannot be edited");
      if (resources [name] != null)
        throw new ArgumentException ("Resource already present: " + name);

      resources.Add(name, value);
    }
    
    public void AddResource (string name, object value)
    {
      if (name == null)
        throw new ArgumentNullException ("name");
      if (resources == null)
        throw new InvalidOperationException ("The resource writer has already been closed and cannot be edited");
      if (resources[name] != null)
        throw new ArgumentException ("Resource already present: " + name);

      resources.Add(name, value);
    }
    
    public void AddResource (string name, string value)
    {
      if (name == null)
        throw new ArgumentNullException ("name");
      if (resources == null)
        throw new InvalidOperationException ("The resource writer has already been closed and cannot be edited");
      if (resources [name] != null)
        throw new ArgumentException ("Resource already present: " + name);

      resources.Add(name, value);
    }

    public void Close ()
    {
      Dispose (true);
    }
    
    public void Dispose ()
    {
      Dispose (true);
    }

    private void Dispose (bool disposing)
    {
      if (disposing) {
        if (resources != null)
          Generate();
        if (stream != null)
          stream.Close();
        GC.SuppressFinalize (this);
      }
      resources = null;
      stream = null;
    }

    public void AddResourceData (string name, string typeName, byte [] serializedData)
    {
      if (name == null)
        throw new ArgumentNullException ("name");
      if (typeName == null)
        throw new ArgumentNullException ("typeName");
      if (serializedData == null)
        throw new ArgumentNullException ("serializedData");

      // shortcut
      AddResource (name, new TypeByNameObject (typeName, serializedData));
    }

    public void Generate ()
    {
      BinaryWriter writer;
      IFormatter formatter;

      if (resources == null)
        throw new InvalidOperationException ("The resource writer has already been closed and cannot be edited");

      writer = new BinaryWriter (stream, Encoding.UTF8);
      formatter = new BinaryFormatter (null, new StreamingContext (StreamingContextStates.File | StreamingContextStates.Persistence));

      /* The ResourceManager header */
      
      writer.Write (ResourceManager.MagicNumber);
      writer.Write (ResourceManager.HeaderVersionNumber);
      
      /* Build the rest of the ResourceManager
       * header in memory, because we need to know
       * how long it is in advance
       */
      MemoryStream resman_stream = new MemoryStream ();
      BinaryWriter resman = new BinaryWriter (resman_stream,
                   Encoding.UTF8);

      resman.Write (typeof (ResourceReader).AssemblyQualifiedName);
      resman.Write (typeof (RuntimeResourceSet).FullName);

      /* Only space for 32 bits of header len in the
       * resource file format
       */
      int resman_len = (int) resman_stream.Length;
      writer.Write (resman_len);
      writer.Write (resman_stream.GetBuffer (), 0, resman_len);

      /* We need to build the ResourceReader name
       * and data sections simultaneously
       */
      MemoryStream res_name_stream = new MemoryStream ();
      BinaryWriter res_name = new BinaryWriter (res_name_stream, Encoding.Unicode);

      MemoryStream res_data_stream = new MemoryStream ();
      BinaryWriter res_data = new BinaryWriter (res_data_stream,
                     Encoding.UTF8);

      /* Not sure if this is the best collection to
       * use, I just want an unordered list of
       * objects with fast lookup, but without
       * needing a key.  (I suppose a hashtable with
       * key==value would work, but I need to find
       * the index of each item later)
       */
      ArrayList types = new ArrayList ();
      int [] hashes = new int [resources.Count];
      int [] name_offsets = new int [resources.Count];
      int count = 0;
      
      IDictionaryEnumerator res_enum = resources.GetEnumerator ();
      while (res_enum.MoveNext()) {
        /* Hash the name */
        hashes [count] = GetHash ((string) res_enum.Key);

        /* Record the offsets */
        name_offsets [count] = (int) res_name.BaseStream.Position;

        /* Write the name section */
        res_name.Write ((string) res_enum.Key);
        res_name.Write ((int) res_data.BaseStream.Position);

        if (res_enum.Value == null) {
          Write7BitEncodedInt (res_data, -1);
          count++;
          continue;
        }
        // implementation note: TypeByNameObject is
        // not used in 1.x profile.
        TypeByNameObject tbn = res_enum.Value as TypeByNameObject;
        Type type = tbn != null ? null : res_enum.Value.GetType();
        object typeObj = tbn != null ? (object) tbn.TypeName : type;

        /* Keep a list of unique types */
        // do not output predefined ones.
        switch ((type != null && !type.IsEnum) ? Type.GetTypeCode (type) : TypeCode.Empty) {
        case TypeCode.Decimal:
        case TypeCode.Single:
        case TypeCode.Double:
        case TypeCode.SByte:
        case TypeCode.Int16:
        case TypeCode.Int32:
        case TypeCode.Int64:
        case TypeCode.Byte:
        case TypeCode.UInt16:
        case TypeCode.UInt32:
        case TypeCode.UInt64:
        case TypeCode.DateTime:
        case TypeCode.String:
          break;
        default:
          if (type == typeof (TimeSpan))
            break;
          if (type == typeof (MemoryStream))
            break;
          if (type==typeof(byte[]))
            break;

          if (!types.Contains (typeObj))
            types.Add (typeObj);
          /* Write the data section */
          Write7BitEncodedInt(res_data, (int) PredefinedResourceType.FistCustom + types.IndexOf(typeObj));
          break;
        }

        /* Strangely, Char is serialized
         * rather than just written out
         */
        if (tbn != null)
          res_data.Write((byte []) tbn.Value);
        else if (type == typeof (Byte)) {
          res_data.Write ((byte) PredefinedResourceType.Byte);
          res_data.Write ((Byte) res_enum.Value);
        } else if (type == typeof (Decimal)) {
          res_data.Write ((byte) PredefinedResourceType.Decimal);
          res_data.Write ((Decimal) res_enum.Value);
        } else if (type == typeof (DateTime)) {
          res_data.Write ((byte) PredefinedResourceType.DateTime);
          res_data.Write (((DateTime) res_enum.Value).Ticks);
        } else if (type == typeof (Double)) {
          res_data.Write ((byte) PredefinedResourceType.Double);
          res_data.Write ((Double) res_enum.Value);
        } else if (type == typeof (Int16)) {
          res_data.Write ((byte) PredefinedResourceType.Int16);
          res_data.Write ((Int16) res_enum.Value);
        } else if (type == typeof (Int32)) {
          res_data.Write ((byte) PredefinedResourceType.Int32);
          res_data.Write ((Int32) res_enum.Value);
        } else if (type == typeof (Int64)) {
          res_data.Write ((byte) PredefinedResourceType.Int64);
          res_data.Write ((Int64) res_enum.Value);
        } else if (type == typeof (SByte)) {
          res_data.Write ((byte) PredefinedResourceType.SByte);
          res_data.Write ((SByte) res_enum.Value);
        } else if (type == typeof (Single)) {
          res_data.Write ((byte) PredefinedResourceType.Single);
          res_data.Write ((Single) res_enum.Value);
        } else if (type == typeof (String)) {
          res_data.Write ((byte) PredefinedResourceType.String);
          res_data.Write ((String) res_enum.Value);
        } else if (type == typeof (TimeSpan)) {
          res_data.Write ((byte) PredefinedResourceType.TimeSpan);
          res_data.Write (((TimeSpan) res_enum.Value).Ticks);
        } else if (type == typeof (UInt16)) {
          res_data.Write ((byte) PredefinedResourceType.UInt16);
          res_data.Write ((UInt16) res_enum.Value);
        } else if (type == typeof (UInt32)) {
          res_data.Write ((byte) PredefinedResourceType.UInt32);
          res_data.Write ((UInt32) res_enum.Value);
        } else if (type == typeof (UInt64)) {
          res_data.Write ((byte) PredefinedResourceType.UInt64);
          res_data.Write ((UInt64) res_enum.Value);
        } else if (type == typeof (byte[])) {
          res_data.Write ((byte) PredefinedResourceType.ByteArray);
          byte [] data = (byte[]) res_enum.Value;
          res_data.Write ((uint) data.Length);
          res_data.Write (data, 0, data.Length);
        } else if (type == typeof (MemoryStream)) {
          res_data.Write ((byte) PredefinedResourceType.Stream);
          byte [] data = ((MemoryStream) res_enum.Value).ToArray ();
          res_data.Write ((uint) data.Length);
          res_data.Write (data, 0, data.Length);
        } else {
          /* non-intrinsic types are
           * serialized
           */
          formatter.Serialize (res_data.BaseStream, res_enum.Value);
        }
        count++;
      }

      /* Sort the hashes, keep the name offsets
       * matching up
       */
      Array.Sort (hashes, name_offsets);
      
      /* now do the ResourceReader header */

      writer.Write (2);
      writer.Write (resources.Count);
      writer.Write (types.Count);

      /* Write all of the unique types */
      foreach (object type in types) {
        if (type is Type)
          writer.Write(((Type) type).AssemblyQualifiedName);
        else
          writer.Write((string) type);
      }

      /* Pad the next fields (hash values) on an 8
       * byte boundary, using the letters "PAD"
       */
      int pad_align = (int) (writer.BaseStream.Position & 7);
      int pad_chars = 0;

      if (pad_align != 0)
        pad_chars = 8 - pad_align;

      for (int i = 0; i < pad_chars; i++)
        writer.Write ((byte) "PAD" [i % 3]);

      /* Write the hashes */
      for (int i = 0; i < resources.Count; i++)
        writer.Write (hashes[i]);

      /* and the name offsets */
      for (int i = 0; i < resources.Count; i++)
        writer.Write (name_offsets [i]);

      /* Write the data section offset */
      int data_offset= (int) writer.BaseStream.Position +
        (int) res_name_stream.Length + 4;
      writer.Write (data_offset);

      /* The name section goes next */
      writer.Write (res_name_stream.GetBuffer(), 0,
             (int) res_name_stream.Length);
      /* The data section is last */
      writer.Write (res_data_stream.GetBuffer(), 0,
             (int) res_data_stream.Length);

      res_name.Close ();
      res_data.Close ();

      /* Don't close writer, according to the spec */
      writer.Flush ();

      // ResourceWriter is no longer editable
      resources = null;
    }

    // looks like it is (similar to) DJB hash
    int GetHash (string name)
    {
      uint hash = 5381;

      for (int i=0; i<name.Length; i++)
        hash = ((hash << 5) + hash) ^ name [i];
      
      return ((int) hash);
    }

    /* Cut and pasted from BinaryWriter, because it's
     * 'protected' there.
     */
    void Write7BitEncodedInt (BinaryWriter writer, int value)
    {
      do {
        int high = (value >> 7) & 0x01ffffff;
        byte b = (byte) (value & 0x7f);

        if (high != 0)
          b = (byte) (b | 0x80);

        writer.Write (b);
        value = high;
      } while (value != 0);
    }

    internal Stream Stream {
      get {
        return stream;
      }
    }
  }
}
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