Explanation.cs :  » Search-Engines » dotLucene » Lucene » Net » Search » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » Explanation.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Search{
  
  /// <summary>Expert: Describes the score computation for document and query. </summary>
  [Serializable]
  public class Explanation
  {
    private float value_Renamed; // the value of this node
    private System.String description; // what it represents
    private System.Collections.ArrayList details; // sub-explanations
    
    public Explanation()
    {
    }
    
    public Explanation(float value_Renamed, System.String description)
    {
      this.value_Renamed = value_Renamed;
      this.description = description;
    }
    
    /// <summary>The value assigned to this explanation node. </summary>
    public virtual float GetValue()
    {
      return value_Renamed;
    }
    /// <summary>Sets the value assigned to this explanation node. </summary>
    public virtual void  SetValue(float value_Renamed)
    {
      this.value_Renamed = value_Renamed;
    }
    
    /// <summary>A description of this explanation node. </summary>
    public virtual System.String GetDescription()
    {
      return description;
    }
    /// <summary>Sets the description of this explanation node. </summary>
    public virtual void  SetDescription(System.String description)
    {
      this.description = description;
    }
    
    /// <summary>The sub-nodes of this explanation node. </summary>
    public virtual Explanation[] GetDetails()
    {
      if (details == null)
        return null;
      return (Explanation[]) details.ToArray(typeof(Explanation));
    }
    
    /// <summary>Adds a sub-node to this explanation node. </summary>
    public virtual void  AddDetail(Explanation detail)
    {
      if (details == null)
        details = new System.Collections.ArrayList();
      details.Add(detail);
    }
    
    /// <summary>Render an explanation as text. </summary>
    public override System.String ToString()
    {
      return ToString(0);
    }
    private System.String ToString(int depth)
    {
      System.Text.StringBuilder buffer = new System.Text.StringBuilder();
      for (int i = 0; i < depth; i++)
      {
        buffer.Append("  ");
      }
      buffer.Append(GetValue());
      buffer.Append(" = ");
      buffer.Append(GetDescription());
      buffer.Append("\n");
      
      Explanation[] details = GetDetails();
      if (details != null)
      {
        for (int i = 0; i < details.Length; i++)
        {
          buffer.Append(details[i].ToString(depth + 1));
        }
      }
      
      return buffer.ToString();
    }
    
    
    /// <summary>Render an explanation as HTML. </summary>
    public virtual System.String ToHtml()
    {
      System.Text.StringBuilder buffer = new System.Text.StringBuilder();
      buffer.Append("<ul>\n");
      
      buffer.Append("<li>");
      buffer.Append(GetValue());
      buffer.Append(" = ");
      buffer.Append(GetDescription());
      buffer.Append("</li>\n");
      
      Explanation[] details = GetDetails();
      if (details != null)
      {
        for (int i = 0; i < details.Length; i++)
        {
          buffer.Append(details[i].ToHtml());
        }
      }
      
      buffer.Append("</ul>\n");
      
      return buffer.ToString();
    }
  }
}
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