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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » Hits.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using DocumentLucene.Net.Documents.Document;

namespace Lucene.Net.Search{
  
  /// <summary>A ranked list of documents, used to hold search results. </summary>
  public sealed class Hits
  {
    private Weight weight;
    private Searcher searcher;
    private Filter filter = null;
    private Sort sort = null;
    
    private int length; // the total number of hits
    private System.Collections.ArrayList hitDocs = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList(10)); // cache of hits retrieved
    
    private HitDoc first; // head of LRU cache
    private HitDoc last; // tail of LRU cache
    private int numDocs = 0; // number cached
    private int maxDocs = 200; // max to cache
    
    internal Hits(Searcher s, Query q, Filter f)
    {
      weight = q.Weight(s);
      searcher = s;
      filter = f;
      GetMoreDocs(50); // retrieve 100 initially
    }
    
    internal Hits(Searcher s, Query q, Filter f, Sort o)
    {
      weight = q.Weight(s);
      searcher = s;
      filter = f;
      sort = o;
      GetMoreDocs(50); // retrieve 100 initially
    }
    
    /// <summary> Tries to add new documents to hitDocs.
    /// Ensures that the hit numbered <code>min</code> has been retrieved.
    /// </summary>
    private void  GetMoreDocs(int min)
    {
      if (hitDocs.Count > min)
      {
        min = hitDocs.Count;
      }
      
      int n = min * 2; // double # retrieved
      TopDocs topDocs = (sort == null) ? searcher.Search(weight, filter, n) : searcher.Search(weight, filter, n, sort);
      length = topDocs.totalHits;
      ScoreDoc[] scoreDocs = topDocs.scoreDocs;
      
      float scoreNorm = 1.0f;
      
      if (length > 0 && topDocs.GetMaxScore() > 1.0f)
      {
        scoreNorm = 1.0f / topDocs.GetMaxScore();
      }
      
      int end = scoreDocs.Length < length?scoreDocs.Length:length;
      for (int i = hitDocs.Count; i < end; i++)
      {
        hitDocs.Add(new HitDoc(scoreDocs[i].score * scoreNorm, scoreDocs[i].doc));
      }
    }
    
    /// <summary>Returns the total number of hits available in this set. </summary>
    public int Length()
    {
      return length;
    }
    
    /// <summary>Returns the stored fields of the n<sup>th</sup> document in this set.
    /// <p>Documents are cached, so that repeated requests for the same element may
    /// return the same Document object. 
    /// </summary>
    public Document Doc(int n)
    {
      HitDoc hitDoc = HitDoc(n);
      
      // Update LRU cache of documents
      Remove(hitDoc); // remove from list, if there
      AddToFront(hitDoc); // add to front of list
      if (numDocs > maxDocs)
      {
        // if cache is full
        HitDoc oldLast = last;
        Remove(last); // flush last
        oldLast.doc = null; // let doc get gc'd
      }
      
      if (hitDoc.doc == null)
      {
        hitDoc.doc = searcher.Doc(hitDoc.id); // cache miss: read document
      }
      
      return hitDoc.doc;
    }
    
    /// <summary>Returns the score for the nth document in this set. </summary>
    public float Score(int n)
    {
      return HitDoc(n).score;
    }
    
    /// <summary>Returns the id for the nth document in this set. </summary>
    public int Id(int n)
    {
      return HitDoc(n).id;
    }
    
    /// <summary> Returns a {@link HitIterator} to navigate the Hits.  Each item returned
    /// from {@link Iterator#next()} is a {@link Hit}.
    /// <p>
    /// <b>Caution:</b> Iterate only over the hits needed.  Iterating over all
    /// hits is generally not desirable and may be the source of
    /// performance issues.
    /// </p>
    /// </summary>
    public System.Collections.IEnumerator Iterator()
    {
      return new HitIterator(this);
    }
    
    private HitDoc HitDoc(int n)
    {
      if (n >= length)
      {
        throw new System.IndexOutOfRangeException("Not a valid hit number: " + n);
      }
      
      if (n >= hitDocs.Count)
      {
        GetMoreDocs(n);
      }
      
      return (HitDoc) hitDocs[n];
    }
    
    private void  AddToFront(HitDoc hitDoc)
    {
      // insert at front of cache
      if (first == null)
      {
        last = hitDoc;
      }
      else
      {
        first.prev = hitDoc;
      }
      
      hitDoc.next = first;
      first = hitDoc;
      hitDoc.prev = null;
      
      numDocs++;
    }
    
    private void  Remove(HitDoc hitDoc)
    {
      // remove from cache
      if (hitDoc.doc == null)
      {
        // it's not in the list
        return ; // abort
      }
      
      if (hitDoc.next == null)
      {
        last = hitDoc.prev;
      }
      else
      {
        hitDoc.next.prev = hitDoc.prev;
      }
      
      if (hitDoc.prev == null)
      {
        first = hitDoc.next;
      }
      else
      {
        hitDoc.prev.next = hitDoc.next;
      }
      
      numDocs--;
    }
  }
  
  sealed class HitDoc
  {
    internal float score;
    internal int id;
    internal Document doc = null;
    
    internal HitDoc next; // in doubly-linked cache
    internal HitDoc prev; // in doubly-linked cache
    
    internal HitDoc(float s, int i)
    {
      score = s;
      id = i;
    }
  }
}
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