NearSpans.cs :  » Search-Engines » dotLucene » Lucene » Net » Search » Spans » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Search » Spans » NearSpans.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using IndexReaderLucene.Net.Index.IndexReader;
using PriorityQueueLucene.Net.Util.PriorityQueue;

namespace Lucene.Net.Search.Spans{
  
  class NearSpans : Spans
  {
    private SpanNearQuery query;
    
    private System.Collections.IList ordered = new System.Collections.ArrayList(); // spans in query order
    private int slop; // from query
    private bool inOrder; // from query
    
    private SpansCell first; // linked list of spans
    private SpansCell last; // sorted by doc only
    
    private int totalLength; // sum of current lengths
    
    private CellQueue queue; // sorted queue of spans
    private SpansCell max; // max element in queue
    
    private bool more = true; // true iff not done
    private bool firstTime = true; // true before first next()
    
    private class CellQueue : PriorityQueue
    {
      private void  InitBlock(NearSpans enclosingInstance)
      {
        this.enclosingInstance = enclosingInstance;
      }
      private NearSpans enclosingInstance;
      public NearSpans Enclosing_Instance
      {
        get
        {
          return enclosingInstance;
        }
        
      }
      public CellQueue(NearSpans enclosingInstance, int size)
      {
        InitBlock(enclosingInstance);
        Initialize(size);
      }
      
      public override bool LessThan(System.Object o1, System.Object o2)
      {
        SpansCell spans1 = (SpansCell) o1;
        SpansCell spans2 = (SpansCell) o2;
        if (spans1.Doc() == spans2.Doc())
        {
          if (spans1.Start() == spans2.Start())
          {
            if (spans1.End() == spans2.End())
            {
              return spans1.index > spans2.index;
            }
            else
            {
              return spans1.End() < spans2.End();
            }
          }
          else
          {
            return spans1.Start() < spans2.Start();
          }
        }
        else
        {
          return spans1.Doc() < spans2.Doc();
        }
      }
    }
    
    
    /// <summary>Wraps a Spans, and can be used to form a linked list. </summary>
    private class SpansCell : Spans
    {
      private void  InitBlock(NearSpans enclosingInstance)
      {
        this.enclosingInstance = enclosingInstance;
      }
      private NearSpans enclosingInstance;
      public NearSpans Enclosing_Instance
      {
        get
        {
          return enclosingInstance;
        }
        
      }
      private Spans spans;
      public SpansCell next;
      private int length = - 1;
      public int index;
      
      public SpansCell(NearSpans enclosingInstance, Spans spans, int index)
      {
        InitBlock(enclosingInstance);
        this.spans = spans;
        this.index = index;
      }
      
      public virtual bool Next()
      {
        if (length != - 1)
        // subtract old length
          Enclosing_Instance.totalLength -= length;
        
        bool more = spans.Next(); // move to next
        
        if (more)
        {
          length = End() - Start(); // compute new length
          Enclosing_Instance.totalLength += length; // add new length to total
          
          if (Enclosing_Instance.max == null || Doc() > Enclosing_Instance.max.Doc() || (Doc() == Enclosing_Instance.max.Doc() && End() > Enclosing_Instance.max.End()))
            Enclosing_Instance.max = this;
        }
        
        return more;
      }
      
      public virtual bool SkipTo(int target)
      {
        if (length != - 1)
        // subtract old length
          Enclosing_Instance.totalLength -= length;
        
        bool more = spans.SkipTo(target); // skip
        
        if (more)
        {
          length = End() - Start(); // compute new length
          Enclosing_Instance.totalLength += length; // add new length to total
          
          if (Enclosing_Instance.max == null || Doc() > Enclosing_Instance.max.Doc() || (Doc() == Enclosing_Instance.max.Doc() && End() > Enclosing_Instance.max.End()))
            Enclosing_Instance.max = this;
        }
        
        return more;
      }
      
      public virtual int Doc()
      {
        return spans.Doc();
      }
      public virtual int Start()
      {
        return spans.Start();
      }
      public virtual int End()
      {
        return spans.End();
      }
      
      public override System.String ToString()
      {
        return spans.ToString() + "#" + index;
      }
    }
    
    public NearSpans(SpanNearQuery query, IndexReader reader)
    {
      this.query = query;
      this.slop = query.GetSlop();
      this.inOrder = query.IsInOrder();
      
      SpanQuery[] clauses = query.GetClauses(); // initialize spans & list
      queue = new CellQueue(this, clauses.Length);
      for (int i = 0; i < clauses.Length; i++)
      {
        SpansCell cell = new SpansCell(this, clauses[i].GetSpans(reader), i);
        ordered.Add(cell); // add to ordered
      }
    }
    
    public virtual bool Next()
    {
      if (firstTime)
      {
        InitList(true);
        ListToQueue(); // initialize queue
        firstTime = false;
      }
      else if (more)
      {
        more = Min().Next(); // trigger further scanning
        if (more)
          queue.AdjustTop(); // maintain queue
      }
      
      while (more)
      {
        
        bool queueStale = false;
        
        if (Min().Doc() != max.Doc())
        {
          // maintain list
          QueueToList();
          queueStale = true;
        }
        
        // skip to doc w/ all clauses
        
        while (more && first.Doc() < last.Doc())
        {
          more = first.SkipTo(last.Doc()); // skip first upto last
          FirstToLast(); // and move it to the end
          queueStale = true;
        }
        
        if (!more)
          return false;
        
        // found doc w/ all clauses
        
        if (queueStale)
        {
          // maintain the queue
          ListToQueue();
          queueStale = false;
        }
        
        if (AtMatch())
          return true;
        
        // trigger further scanning
        if (inOrder && CheckSlop())
        {
          /* There is a non ordered match within slop and an ordered match is needed. */
          more = FirstNonOrderedNextToPartialList();
          if (more)
          {
            PartialListToQueue();
          }
        }
        else
        {
          more = Min().Next();
          if (more)
          {
            queue.AdjustTop(); // maintain queue
          }
        }
      }
      return false; // no more matches
    }
    
    public virtual bool SkipTo(int target)
    {
      if (firstTime)
      {
        // initialize
        InitList(false);
        for (SpansCell cell = first; more && cell != null; cell = cell.next)
        {
          more = cell.SkipTo(target); // skip all
        }
        if (more)
        {
          ListToQueue();
        }
        firstTime = false;
      }
      else
      {
        // normal case
        while (more && Min().Doc() < target)
        {
          // skip as needed
          more = Min().SkipTo(target);
          if (more)
            queue.AdjustTop();
        }
      }
      if (more)
      {
        
        if (AtMatch())
        // at a match?
          return true;
        
        return Next(); // no, scan
      }
      
      return false;
    }
    
    private SpansCell Min()
    {
      return (SpansCell) queue.Top();
    }
    
    public virtual int Doc()
    {
      return Min().Doc();
    }
    public virtual int Start()
    {
      return Min().Start();
    }
    public virtual int End()
    {
      return max.End();
    }
    
    
    public override System.String ToString()
    {
      return "spans(" + query.ToString() + ")@" + (firstTime?"START":(more?(Doc() + ":" + Start() + "-" + End()):"END"));
    }
    
    private void  InitList(bool next)
    {
      for (int i = 0; more && i < ordered.Count; i++)
      {
        SpansCell cell = (SpansCell) ordered[i];
        if (next)
          more = cell.Next(); // move to first entry
        if (more)
        {
          AddToList(cell); // add to list
        }
      }
    }
    
    private void  AddToList(SpansCell cell)
    {
      if (last != null)
      {
        // add next to end of list
        last.next = cell;
      }
      else
        first = cell;
      last = cell;
      cell.next = null;
    }
    
    private void  FirstToLast()
    {
      last.next = first; // move first to end of list
      last = first;
      first = first.next;
      last.next = null;
    }
    
    private void  QueueToList()
    {
      last = first = null;
      while (queue.Top() != null)
      {
        AddToList((SpansCell) queue.Pop());
      }
    }
    
    private bool FirstNonOrderedNextToPartialList()
    {
      /* Creates a partial list consisting of first non ordered and earlier.
      * Returns first non ordered .next().
      */
      last = first = null;
      int orderedIndex = 0;
      while (queue.Top() != null)
      {
        SpansCell cell = (SpansCell) queue.Pop();
        AddToList(cell);
        if (cell.index == orderedIndex)
        {
          orderedIndex++;
        }
        else
        {
          return cell.Next();
          // FIXME: continue here, rename to eg. checkOrderedMatch():
          // when checkSlop() and not ordered, repeat cell.next().
          // when checkSlop() and ordered, add to list and repeat queue.pop()
          // without checkSlop(): no match, rebuild the queue from the partial list.
          // When queue is empty and checkSlop() and ordered there is a match.
        }
      }
      throw new System.SystemException("Unexpected: ordered");
    }
    
    private void  ListToQueue()
    {
      queue.Clear(); // rebuild queue
      PartialListToQueue();
    }
    
    private void  PartialListToQueue()
    {
      for (SpansCell cell = first; cell != null; cell = cell.next)
      {
        queue.Put(cell); // add to queue from list
      }
    }
    
    private bool AtMatch()
    {
      return (Min().Doc() == max.Doc()) && CheckSlop() && (!inOrder || MatchIsOrdered());
    }
    
    private bool CheckSlop()
    {
      int matchLength = max.End() - Min().Start();
      return (matchLength - totalLength) <= slop;
    }
    
    private bool MatchIsOrdered()
    {
      int lastStart = - 1;
      for (int i = 0; i < ordered.Count; i++)
      {
        int start = ((SpansCell) ordered[i]).Start();
        if (!(start > lastStart))
          return false;
        lastStart = start;
      }
      return true;
    }
  }
}
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