BufferedIndexInput.cs :  » Search-Engines » dotLucene » Lucene » Net » Store » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Store » BufferedIndexInput.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Store{
  
  /// <summary>Base implementation class for buffered {@link IndexInput}. </summary>
  public abstract class BufferedIndexInput : IndexInput, System.ICloneable
  {
    internal static readonly int BUFFER_SIZE;
    
    private byte[] buffer;
    
    private long bufferStart = 0; // position in file of buffer
    private int bufferLength = 0; // end of valid bytes
    private int bufferPosition = 0; // next byte to read
    
    public override byte ReadByte()
    {
      if (bufferPosition >= bufferLength)
        Refill();
      return buffer[bufferPosition++];
    }
    
    public override void  ReadBytes(byte[] b, int offset, int len)
    {
      if (len < BUFFER_SIZE)
      {
        for (int i = 0; i < len; i++)
            // read byte-by-byte
          b[i + offset] = (byte) ReadByte();
      }
      else
      {
        // read all-at-once
        long start = GetFilePointer();
        SeekInternal(start);
        ReadInternal(b, offset, len);
        
        bufferStart = start + len; // adjust stream variables
        bufferPosition = 0;
        bufferLength = 0; // trigger refill() on read
      }
    }
    
    private void  Refill()
    {
      long start = bufferStart + bufferPosition;
      long end = start + BUFFER_SIZE;
      if (end > Length())
          // don't read past EOF
        end = Length();
      bufferLength = (int) (end - start);
      if (bufferLength <= 0)
        throw new System.IO.IOException("read past EOF");
      
      if (buffer == null)
        buffer = new byte[BUFFER_SIZE]; // allocate buffer lazily
      ReadInternal(buffer, 0, bufferLength);
      
      bufferStart = start;
      bufferPosition = 0;
    }
    
    /// <summary>Expert: implements buffer refill.  Reads bytes from the current position
    /// in the input.
    /// </summary>
    /// <param name="b">the array to read bytes into
    /// </param>
    /// <param name="offset">the offset in the array to start storing bytes
    /// </param>
    /// <param name="length">the number of bytes to read
    /// </param>
    public abstract void  ReadInternal(byte[] b, int offset, int length);
    
    public override long GetFilePointer()
    {
      return bufferStart + bufferPosition;
    }
    
    public override void  Seek(long pos)
    {
      if (pos >= bufferStart && pos < (bufferStart + bufferLength))
        bufferPosition = (int) (pos - bufferStart);
          // seek within buffer
      else
      {
        bufferStart = pos;
        bufferPosition = 0;
        bufferLength = 0; // trigger refill() on read()
        SeekInternal(pos);
      }
    }
    
    /// <summary>Expert: implements seek.  Sets current position in this file, where the
    /// next {@link #ReadInternal(byte[],int,int)} will occur.
    /// </summary>
    /// <seealso cref="ReadInternal(byte[],int,int)">
    /// </seealso>
    public abstract void  SeekInternal(long pos);
    
    public override System.Object Clone()
    {
      BufferedIndexInput clone = (BufferedIndexInput) base.Clone();
      
      if (buffer != null)
      {
        clone.buffer = new byte[BUFFER_SIZE];
        Array.Copy(buffer, 0, clone.buffer, 0, bufferLength);
      }
      
      return clone;
    }

        static BufferedIndexInput()
    {
      BUFFER_SIZE = BufferedIndexOutput.BUFFER_SIZE;
    }
  }
}
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