Lock.cs :  » Search-Engines » dotLucene » Lucene » Net » Store » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Store » Lock.cs
/*
 * Copyright 2004 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;
using IndexWriterLucene.Net.Index.IndexWriter;

namespace Lucene.Net.Store{
  
  /// <summary>An interprocess mutex lock.
  /// <p>Typical use might look like:<pre>
  /// new Lock.With(directory.makeLock("my.lock")) {
  /// public Object doBody() {
  /// <i>... code to execute while locked ...</i>
  /// }
  /// }.Run();
  /// </pre>
  /// 
  /// </summary>
  /// <author>  Doug Cutting
  /// </author>
  /// <version>  $Id: Lock.java 179414 2005-06-01 20:10:58Z dnaber $
  /// </version>
  /// <seealso cref="Directory.MakeLock(String)">
  /// </seealso>
  public abstract class Lock
  {
    public static long LOCK_POLL_INTERVAL = 1000;
    
    /// <summary>Attempts to obtain exclusive access and immediately return
    /// upon success or failure.
    /// </summary>
    /// <returns> true iff exclusive access is obtained
    /// </returns>
    public abstract bool Obtain();
    
    /// <summary>Attempts to obtain an exclusive lock within amount
    /// of time given. Currently polls once per second until
    /// lockWaitTimeout is passed.
    /// </summary>
    /// <param name="lockWaitTimeout">length of time to wait in ms
    /// </param>
    /// <returns> true if lock was obtained
    /// </returns>
    /// <throws>  IOException if lock wait times out or obtain() throws an IOException </throws>
    public virtual bool obtain(long lockWaitTimeout)
    {
      bool locked = Obtain();
      int maxSleepCount = (int) (lockWaitTimeout / LOCK_POLL_INTERVAL);
      int sleepCount = 0;
      while (!locked)
      {
        if (sleepCount++ == maxSleepCount)
        {
          throw new System.IO.IOException("Lock obtain timed out: " + this.ToString());
        }
        try
        {
          System.Threading.Thread.Sleep(new System.TimeSpan((System.Int64) 10000 * LOCK_POLL_INTERVAL));
        }
        catch (System.Threading.ThreadInterruptedException e)
        {
          throw new System.IO.IOException(e.ToString());
        }
        locked = Obtain();
      }
      return locked;
    }
    
    /// <summary>Releases exclusive access. </summary>
    public abstract void  Release();
    
    /// <summary>Returns true if the resource is currently locked.  Note that one must
    /// still call {@link #Obtain()} before using the resource. 
    /// </summary>
    public abstract bool IsLocked();
    
    
    /// <summary>Utility class for executing code with exclusive access. </summary>
    public abstract class With
    {
      private Lock lock_Renamed;
      private long lockWaitTimeout;
      
      /// <summary>Constructs an executor that will grab the named lock.
      /// Defaults lockWaitTimeout to Lock.COMMIT_LOCK_TIMEOUT.
      /// </summary>
      /// <deprecated> Kept only to avoid breaking existing code.
      /// </deprecated>
      public With(Lock lock_Renamed) : this(lock_Renamed, IndexWriter.COMMIT_LOCK_TIMEOUT)
      {
      }
      
      /// <summary>Constructs an executor that will grab the named lock. </summary>
      public With(Lock lock_Renamed, long lockWaitTimeout)
      {
        this.lock_Renamed = lock_Renamed;
        this.lockWaitTimeout = lockWaitTimeout;
      }
      
      /// <summary>Code to execute with exclusive access. </summary>
      public abstract System.Object DoBody();
      
      /// <summary>Calls {@link #doBody} while <i>lock</i> is obtained.  Blocks if lock
      /// cannot be obtained immediately.  Retries to obtain lock once per second
      /// until it is obtained, or until it has tried ten times. Lock is released when
      /// {@link #doBody} exits. 
      /// </summary>
      public virtual System.Object Run()
      {
        bool locked = false;
        try
        {
          locked = lock_Renamed.obtain(lockWaitTimeout);
          return DoBody();
        }
        finally
        {
          if (locked)
            lock_Renamed.Release();
        }
      }
    }
  }
}
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