SmallFloat.cs :  » Search-Engines » dotLucene » Lucene » Net » Util » C# / CSharp Open Source

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C# / CSharp Open Source » Search Engines » dotLucene 
dotLucene » Lucene » Net » Util » SmallFloat.cs
/*
 * Copyright 2005 The Apache Software Foundation
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Util{
  
  
  /// <summary>Floating point numbers smaller than 32 bits.
  /// 
  /// </summary>
  /// <author>  yonik
  /// </author>
  /// <version>  $Id$
  /// </version>
  public class SmallFloat
  {
    
    /// <summary>Converts a 32 bit float to an 8 bit float.
    /// <br>Values less than zero are all mapped to zero.
    /// <br>Values are truncated (rounded down) to the nearest 8 bit value.
    /// <br>Values between zero and the smallest representable value
    /// are rounded up.
    /// 
    /// </summary>
    /// <param name="f">the 32 bit float to be converted to an 8 bit float (byte)
    /// </param>
    /// <param name="numMantissaBits">the number of mantissa bits to use in the byte, with the remainder to be used in the exponent
    /// </param>
    /// <param name="zeroExp">the zero-point in the range of exponent values
    /// </param>
    /// <returns> the 8 bit float representation
    /// </returns>
    public static sbyte FloatToByte(float f, int numMantissaBits, int zeroExp)
    {
      // Adjustment from a float zero exponent to our zero exponent,
      // shifted over to our exponent position.
      int fzero = (63 - zeroExp) << numMantissaBits;
            int bits = System.BitConverter.ToInt32(System.BitConverter.GetBytes(f), 0);
      int smallfloat = bits >> (24 - numMantissaBits);
      if (smallfloat < fzero)
      {
        return (bits <= 0) ? (sbyte) 0 : (sbyte) 1; // underflow is mapped to smallest non-zero number.
      }
      else if (smallfloat >= fzero + 0x100)
      {
        return - 1; // overflow maps to largest number
      }
      else
      {
        return (sbyte) (smallfloat - fzero);
      }
    }
    
    /// <summary>Converts an 8 bit float to a 32 bit float. </summary>
    public static float ByteToFloat(byte b, int numMantissaBits, int zeroExp)
    {
      // on Java1.5 & 1.6 JVMs, prebuilding a decoding array and doing a lookup
      // is only a little bit faster (anywhere from 0% to 7%)
      if (b == 0)
        return 0.0f;
      int bits = (b & 0xff) << (24 - numMantissaBits);
      bits += ((63 - zeroExp) << 24);
      return BitConverter.ToSingle(BitConverter.GetBytes(bits), 0);
    }
    
    
    //
    // Some specializations of the generic functions follow.
    // The generic functions are just as fast with current (1.5)
    // -server JVMs, but still slower with client JVMs.
    //
    
    /// <summary>floatToByte(b, mantissaBits=3, zeroExponent=15)
    /// <br>smallest non-zero value = 5.820766E-10
    /// <br>largest value = 7.5161928E9
    /// <br>epsilon = 0.125
    /// </summary>
    public static sbyte FloatToByte315(float f)
    {
            int bits = System.BitConverter.ToInt32(System.BitConverter.GetBytes(f), 0);
      int smallfloat = bits >> (24 - 3);
      if (smallfloat < (63 - 15) << 3)
      {
        return (bits <= 0) ? (sbyte) 0 : (sbyte) 1;
      }
      if (smallfloat >= ((63 - 15) << 3) + 0x100)
      {
        return - 1;
      }
      return (sbyte) (smallfloat - ((63 - 15) << 3));
    }
    
    /// <summary>byteToFloat(b, mantissaBits=3, zeroExponent=15) </summary>
    public static float Byte315ToFloat(byte b)
    {
      // on Java1.5 & 1.6 JVMs, prebuilding a decoding array and doing a lookup
      // is only a little bit faster (anywhere from 0% to 7%)
      if (b == 0)
        return 0.0f;
      int bits = (b & 0xff) << (24 - 3);
      bits += ((63 - 15) << 24);
      return BitConverter.ToSingle(BitConverter.GetBytes(bits), 0);
    }
    
    
    /// <summary>floatToByte(b, mantissaBits=5, zeroExponent=2)
    /// <br>smallest nonzero value = 0.033203125
    /// <br>largest value = 1984.0
    /// <br>epsilon = 0.03125
    /// </summary>
    public static sbyte FloatToByte52(float f)
    {
            int bits = System.BitConverter.ToInt32(System.BitConverter.GetBytes(f), 0);
      int smallfloat = bits >> (24 - 5);
      if (smallfloat < (63 - 2) << 5)
      {
        return (bits <= 0) ? (sbyte) 0 : (sbyte) 1;
      }
      if (smallfloat >= ((63 - 2) << 5) + 0x100)
      {
        return - 1;
      }
      return (sbyte) (smallfloat - ((63 - 2) << 5));
    }
    
    /// <summary>byteToFloat(b, mantissaBits=5, zeroExponent=2) </summary>
    public static float Byte52ToFloat(byte b)
    {
      // on Java1.5 & 1.6 JVMs, prebuilding a decoding array and doing a lookup
      // is only a little bit faster (anywhere from 0% to 7%)
      if (b == 0)
        return 0.0f;
      int bits = (b & 0xff) << (24 - 5);
      bits += ((63 - 2) << 24);
      return BitConverter.ToSingle(BitConverter.GetBytes(bits), 0);
    }
  }
}
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