ProcessorBase.cs :  » Template-Engines » netTiers » PetShop » Services » C# / CSharp Open Source

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C# / CSharp Open Source » Template Engines » netTiers 
netTiers » PetShop » Services » ProcessorBase.cs

using System;
using System.ComponentModel;

using PetShop.Business;

namespace PetShop.Services{
  /// <summary>
  /// The interface that each complex business unit of work processor will use.
  /// </summary>
  public abstract class ProcessorBase : IProcessor
  {
    private string processName = null;
    private ProcessorState currentProcessorState = ProcessorState.Unknown;
    
    /// <summary>
    ///  Provides a List of Processors to execute business process logic in.
    /// </summary>
    ///<value>A list of business rule processors to execute</value>
    public virtual IProcessorResult Process()
    {  
      throw new NotImplementedException();
    }
    
    /// <summary>
    ///  Provides the current process result of it's operation.
    /// </summary>
    public abstract IProcessorResult ProcessResult {  get;  }
    
    
    /// <summary>
    ///  Provides a name of the current processor to execute business process logic in.
    /// </summary>
    ///<value>The name of the type of the processors to execute</value>
    public virtual string ProcessName
    {
      get{  
          if (processName == null)
            processName = this.GetType().FullName;
            
          return processName;    
        }
      set{    
          if (!string.IsNullOrEmpty(processName))
            processName = value; 
        }
    }
        
    /// <summary>
    ///  Provides the current process state of operation.
    /// </summary>
    public virtual ProcessorState CurrentProcessorState
    {
      get {  return currentProcessorState;  }
    }
    
    /// <summary>
    ///  Provides the notification on the change of process state to interested parties.
    /// </summary>
    public virtual void ChangeProcessorState(ProcessorState newProcessorState)
    {
      if (newProcessorState == currentProcessorState)
        return;
      
      OnNotifyProcessorStateChanging(newProcessorState);
      currentProcessorState = newProcessorState; 
      
      if (ProcessResult != null)
        ProcessResult.FinalProcessorState = newProcessorState;
    }
    
    #region Events
    /// <summary>
    /// The ProcessorStateChanging event.
    /// </summary>
        [field: NonSerialized]
        public static event EventHandler<GenericStateChangedEventArgs<ProcessorState>> ProcessorStateChanging;
    
    /// <summary>
    /// The ProcessorStateChangingEventHandler event handler.
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
        public delegate void ProcessorStateChangingEventHandler(object sender, GenericStateChangedEventArgs<ProcessorState> e);
      
    /// <summary>
    /// Raises the ProcessorStateChanging event.
    /// </summary>
    /// <param name="newProcessorState"></param>
    public virtual void OnNotifyProcessorStateChanging(ProcessorState newProcessorState)
    {
      if (ProcessorStateChanging != null)
            {
                ProcessorStateChanging(this, new GenericStateChangedEventArgs<ProcessorState>(currentProcessorState, newProcessorState));
            }      
    }
        #endregion  
  }
}
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