#region Copyright (c) 2003-2007, Luke T. Maxon
/********************************************************************************************************************
'
' Copyright (c) 2003-2007, Luke T. Maxon
' All rights reserved.
'
' Redistribution and use in source and binary forms, with or without modification, are permitted provided
' that the following conditions are met:
'
' * Redistributions of source code must retain the above copyright notice, this list of conditions and the
' following disclaimer.
'
' * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
' the following disclaimer in the documentation and/or other materials provided with the distribution.
'
' * Neither the name of the author nor the names of its contributors may be used to endorse or
' promote products derived from this software without specific prior written permission.
'
' THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
' WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
' PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
' ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
' LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
' INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
' OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
' IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
'
'*******************************************************************************************************************/
#endregion
using System;
using System.Text;
namespace NUnit.Extensions.Forms{
///<summary>
/// Additional methods for working with Window Handles.
///</summary>
public static class WindowHandle
{
private const string DialogClass = "#32770";
///<summary>
/// Returns true if the given window handle references a Dialog.
///</summary>
///<param name="handle"></param>
///<returns></returns>
public static bool IsDialog(IntPtr handle)
{
return GetClassName(handle) == DialogClass;
}
///<summary>
/// Returns the text of the references control.
///</summary>
///<param name="handle">A window handle to a control.</param>
///<returns>The text of the control.</returns>
public static string GetText(IntPtr handle)
{
IntPtr handleToDialogText = Win32.GetDlgItem(handle, 0xFFFF);
StringBuilder buffer = new StringBuilder(255);
Win32.GetWindowText(handleToDialogText, buffer, 255);
return buffer.ToString();
}
///<summary>
/// Gets the caption of the referenced window.
///</summary>
public static string GetCaption(IntPtr handle)
{
StringBuilder buffer = new StringBuilder(255);
Win32.GetWindowText(handle, buffer, 255);
return buffer.ToString();
}
///<summary>
/// Returns the window class name for the referenced window.
///</summary>
public static string GetClassName(IntPtr handle)
{
StringBuilder className = new StringBuilder();
className.Capacity = 255;
Win32.GetClassName(handle, className, 255);
return className.ToString();
}
}
}
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