namespace GameLibrary.Framework{
using Caliburn.PresentationFramework.ApplicationModel;
public static class Show
{
public static BusyResult Busy()
{
return new BusyResult(true);
}
public static BusyResult NotBusy()
{
return new BusyResult(false);
}
public static ShowScreenResult<T> Screen<T>()
where T : IPresenter
{
return new ShowScreenResult<T>();
}
}
}
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