Source Code Cross Referenced for BufferStrategy.java in  » 6.0-JDK-Core » AWT » java » awt » image » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt.image 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 2000-2007 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package java.awt.image;
027
028        import java.awt.BufferCapabilities;
029        import java.awt.Graphics;
030        import java.awt.Image;
031
032        /**
033         * The <code>BufferStrategy</code> class represents the mechanism with which
034         * to organize complex memory on a particular <code>Canvas</code> or
035         * <code>Window</code>.  Hardware and software limitations determine whether and
036         * how a particular buffer strategy can be implemented.  These limitations
037         * are detectible through the capabilities of the
038         * <code>GraphicsConfiguration</code> used when creating the
039         * <code>Canvas</code> or <code>Window</code>.
040         * <p>
041         * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant
042         * to be synonymous: an area of contiguous memory, either in video device
043         * memory or in system memory.
044         * <p>
045         * There are several types of complex buffer strategies, including
046         * sequential ring buffering and blit buffering.
047         * Sequential ring buffering (i.e., double or triple
048         * buffering) is the most common; an application draws to a single <i>back
049         * buffer</i> and then moves the contents to the front (display) in a single
050         * step, either by copying the data or moving the video pointer.
051         * Moving the video pointer exchanges the buffers so that the first buffer
052         * drawn becomes the <i>front buffer</i>, or what is currently displayed on the
053         * device; this is called <i>page flipping</i>.
054         * <p>
055         * Alternatively, the contents of the back buffer can be copied, or
056         * <i>blitted</i> forward in a chain instead of moving the video pointer.
057         * <p>
058         * <pre>
059         * Double buffering:
060         *
061         *                    ***********         ***********
062         *                    *         * ------> *         *
063         * [To display] <---- * Front B *   Show  * Back B. * <---- Rendering
064         *                    *         * <------ *         *
065         *                    ***********         ***********
066         *
067         * Triple buffering:
068         *
069         * [To      ***********         ***********        ***********
070         * display] *         * --------+---------+------> *         *
071         *    <---- * Front B *   Show  * Mid. B. *        * Back B. * <---- Rendering
072         *          *         * <------ *         * <----- *         *
073         *          ***********         ***********        ***********
074         *
075         * </pre>
076         * <p>
077         * Here is an example of how buffer strategies can be created and used:
078         * <pre><code>
079         *
080         * // Check the capabilities of the GraphicsConfiguration
081         * ...
082         *
083         * // Create our component
084         * Window w = new Window(gc);
085         *
086         * // Show our window
087         * w.setVisible(true);
088         *
089         * // Create a general double-buffering strategy
090         * w.createBufferStrategy(2);
091         * BufferStrategy strategy = w.getBufferStrategy();
092         *
093         * // Main loop
094         * while (!done) {
095         *     // Prepare for rendering the next frame
096         *     // ...
097         *
098         *     // Render single frame
099         *     do {
100         *         // The following loop ensures that the contents of the drawing buffer
101         *         // are consistent in case the underlying surface was recreated
102         *         do {
103         *             // Get a new graphics context every time through the loop
104         *             // to make sure the strategy is validated
105         *             Graphics graphics = strategy.getDrawGraphics();
106         *     
107         *             // Render to graphics
108         *             // ...
109         *
110         *             // Dispose the graphics
111         *             graphics.dispose();
112         *
113         *             // Repeat the rendering if the drawing buffer contents 
114         *             // were restored
115         *         } while (strategy.contentsRestored());
116         *
117         *         // Display the buffer
118         *         strategy.show();
119         *
120         *         // Repeat the rendering if the drawing buffer was lost
121         *     } while (strategy.contentsLost());
122         * }
123         *
124         * // Dispose the window
125         * w.setVisible(false);
126         * w.dispose();
127         * </code></pre>
128         *
129         * @see java.awt.Window
130         * @see java.awt.Canvas
131         * @see java.awt.GraphicsConfiguration
132         * @see VolatileImage
133         * @author Michael Martak
134         * @since 1.4
135         */
136        public abstract class BufferStrategy {
137
138            /**
139             * Returns the <code>BufferCapabilities</code> for this
140             * <code>BufferStrategy</code>.
141             *
142             * @return the buffering capabilities of this strategy
143             */
144            public abstract BufferCapabilities getCapabilities();
145
146            /**
147             * Creates a graphics context for the drawing buffer.  This method may not
148             * be synchronized for performance reasons; use of this method by multiple
149             * threads should be handled at the application level.  Disposal of the
150             * graphics object obtained must be handled by the application.
151             *
152             * @return a graphics context for the drawing buffer
153             */
154            public abstract Graphics getDrawGraphics();
155
156            /**
157             * Returns whether the drawing buffer was lost since the last call to
158             * <code>getDrawGraphics</code>.  Since the buffers in a buffer strategy
159             * are usually type <code>VolatileImage</code>, they may become lost.
160             * For a discussion on lost buffers, see <code>VolatileImage</code>.
161             *
162             * @return Whether or not the drawing buffer was lost since the last call
163             * to <code>getDrawGraphics</code>. 
164             * @see java.awt.image.VolatileImage
165             */
166            public abstract boolean contentsLost();
167
168            /**
169             * Returns whether the drawing buffer was recently restored from a lost
170             * state and reinitialized to the default background color (white).
171             * Since the buffers in a buffer strategy are usually type
172             * <code>VolatileImage</code>, they may become lost.  If a surface has
173             * been recently restored from a lost state since the last call to
174             * <code>getDrawGraphics</code>, it may require repainting.
175             * For a discussion on lost buffers, see <code>VolatileImage</code>.
176             *
177             * @return Whether or not the drawing buffer was restored since the last
178             *         call to <code>getDrawGraphics</code>. 
179             * @see java.awt.image.VolatileImage
180             */
181            public abstract boolean contentsRestored();
182
183            /**
184             * Makes the next available buffer visible by either copying the memory
185             * (blitting) or changing the display pointer (flipping).
186             */
187            public abstract void show();
188
189            /**
190             * Releases system resources currently consumed by this
191             * <code>BufferStrategy</code> and
192             * removes it from the associated Component.  After invoking this
193             * method, <code>getBufferStrategy</code> will return null.  Trying
194             * to use a <code>BufferStrategy</code> after it has been disposed will
195             * result in undefined behavior.
196             *
197             * @see java.awt.Window#createBufferStrategy
198             * @see java.awt.Canvas#createBufferStrategy
199             * @see java.awt.Window#getBufferStrategy
200             * @see java.awt.Canvas#getBufferStrategy
201             * @since 1.6
202             */
203            public void dispose() {
204            }
205        }
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