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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt.image 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   java.awt.image.BufferStrategy

BufferStrategy
abstract public class BufferStrategy (Code)
The BufferStrategy class represents the mechanism with which to organize complex memory on a particular Canvas or Window. Hardware and software limitations determine whether and how a particular buffer strategy can be implemented. These limitations are detectible through the capabilities of the GraphicsConfiguration used when creating the Canvas or Window.

It is worth noting that the terms buffer and surface are meant to be synonymous: an area of contiguous memory, either in video device memory or in system memory.

There are several types of complex buffer strategies, including sequential ring buffering and blit buffering. Sequential ring buffering (i.e., double or triple buffering) is the most common; an application draws to a single back buffer and then moves the contents to the front (display) in a single step, either by copying the data or moving the video pointer. Moving the video pointer exchanges the buffers so that the first buffer drawn becomes the front buffer, or what is currently displayed on the device; this is called page flipping.

Alternatively, the contents of the back buffer can be copied, or blitted forward in a chain instead of moving the video pointer.

 Double buffering:
 ------> *         *
 [To display] <---- * Front B *   Show  * Back B. * <---- Rendering
 <------ *         *
 Triple buffering:
 [To      ***********         ***********        ***********
 display] *         * --------+---------+------> *         *
 <---- * Front B *   Show  * Mid. B. *        * Back B. * <---- Rendering
 <------ *         * <----- *         *
 

Here is an example of how buffer strategies can be created and used:


 // Check the capabilities of the GraphicsConfiguration
 ...
 // Create our component
 Window w = new Window(gc);
 // Show our window
 w.setVisible(true);
 // Create a general double-buffering strategy
 w.createBufferStrategy(2);
 BufferStrategy strategy = w.getBufferStrategy();
 // Main loop
 while (!done) {
 // Prepare for rendering the next frame
 // ...
 // Render single frame
 do {
 // The following loop ensures that the contents of the drawing buffer
 // are consistent in case the underlying surface was recreated
 do {
 // Get a new graphics context every time through the loop
 // to make sure the strategy is validated
 Graphics graphics = strategy.getDrawGraphics();
 // Render to graphics
 // ...
 // Dispose the graphics
 graphics.dispose();
 // Repeat the rendering if the drawing buffer contents 
 // were restored
 } while (strategy.contentsRestored());
 // Display the buffer
 strategy.show();
 // Repeat the rendering if the drawing buffer was lost
 } while (strategy.contentsLost());
 }
 // Dispose the window
 w.setVisible(false);
 w.dispose();
 

See Also:   java.awt.Window
See Also:   java.awt.Canvas
See Also:   java.awt.GraphicsConfiguration
See Also:   VolatileImage
author:
   Michael Martak
since:
   1.4




Method Summary
abstract public  booleancontentsLost()
     Returns whether the drawing buffer was lost since the last call to getDrawGraphics.
abstract public  booleancontentsRestored()
     Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). Since the buffers in a buffer strategy are usually type VolatileImage, they may become lost.
public  voiddispose()
     Releases system resources currently consumed by this BufferStrategy and removes it from the associated Component.
abstract public  BufferCapabilitiesgetCapabilities()
     Returns the BufferCapabilities for this BufferStrategy.
abstract public  GraphicsgetDrawGraphics()
     Creates a graphics context for the drawing buffer.
abstract public  voidshow()
     Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping).



Method Detail
contentsLost
abstract public boolean contentsLost()(Code)
Returns whether the drawing buffer was lost since the last call to getDrawGraphics. Since the buffers in a buffer strategy are usually type VolatileImage, they may become lost. For a discussion on lost buffers, see VolatileImage. Whether or not the drawing buffer was lost since the last callto getDrawGraphics.
See Also:   java.awt.image.VolatileImage



contentsRestored
abstract public boolean contentsRestored()(Code)
Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). Since the buffers in a buffer strategy are usually type VolatileImage, they may become lost. If a surface has been recently restored from a lost state since the last call to getDrawGraphics, it may require repainting. For a discussion on lost buffers, see VolatileImage. Whether or not the drawing buffer was restored since the lastcall to getDrawGraphics.
See Also:   java.awt.image.VolatileImage



dispose
public void dispose()(Code)
Releases system resources currently consumed by this BufferStrategy and removes it from the associated Component. After invoking this method, getBufferStrategy will return null. Trying to use a BufferStrategy after it has been disposed will result in undefined behavior.
See Also:   java.awt.Window.createBufferStrategy
See Also:   java.awt.Canvas.createBufferStrategy
See Also:   java.awt.Window.getBufferStrategy
See Also:   java.awt.Canvas.getBufferStrategy
since:
   1.6



getCapabilities
abstract public BufferCapabilities getCapabilities()(Code)
Returns the BufferCapabilities for this BufferStrategy. the buffering capabilities of this strategy



getDrawGraphics
abstract public Graphics getDrawGraphics()(Code)
Creates a graphics context for the drawing buffer. This method may not be synchronized for performance reasons; use of this method by multiple threads should be handled at the application level. Disposal of the graphics object obtained must be handled by the application. a graphics context for the drawing buffer



show
abstract public void show()(Code)
Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping).



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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