Source Code Cross Referenced for AccessibleState.java in  » 6.0-JDK-Core » accessibility » javax » accessibility » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » accessibility » javax.accessibility 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-2004 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package javax.accessibility;
027
028        import java.util.Vector;
029        import java.util.Locale;
030        import java.util.MissingResourceException;
031        import java.util.ResourceBundle;
032
033        /**
034         * <P>Class AccessibleState describes a component's particular state.  The actual
035         * state of the component is defined as an AccessibleStateSet, which is a
036         * composed set of AccessibleStates.
037         * <p>The toDisplayString method allows you to obtain the localized string 
038         * for a locale independent key from a predefined ResourceBundle for the 
039         * keys defined in this class.
040         * <p>The constants in this class present a strongly typed enumeration
041         * of common object roles.  A public constructor for this class has been
042         * purposely omitted and applications should use one of the constants
043         * from this class.  If the constants in this class are not sufficient
044         * to describe the role of an object, a subclass should be generated
045         * from this class and it should provide constants in a similar manner.
046         *
047         * @version     1.45 05/05/07
048         * @author      Willie Walker
049         * @author	Peter Korn
050         */
051        public class AccessibleState extends AccessibleBundle {
052
053            // If you add or remove anything from here, make sure you 
054            // update AccessibleResourceBundle.java.
055
056            /**
057             * Indicates a window is currently the active window.  This includes 
058             * windows, dialogs, frames, etc.  In addition, this state is used
059             * to indicate the currently active child of a component such as a
060             * list, table, or tree.  For example, the active child of a list
061             * is the child that is drawn with a rectangle around it.
062             * @see AccessibleRole#WINDOW
063             * @see AccessibleRole#FRAME
064             * @see AccessibleRole#DIALOG
065             */
066            public static final AccessibleState ACTIVE = new AccessibleState(
067                    "active");
068
069            /**
070             * Indicates this object is currently pressed.  This is usually
071             * associated with buttons and indicates the user has pressed a
072             * mouse button while the pointer was over the button and has
073             * not yet released the mouse button.
074             * @see AccessibleRole#PUSH_BUTTON
075             */
076            public static final AccessibleState PRESSED = new AccessibleState(
077                    "pressed");
078
079            /**
080             * Indicates that the object is armed.  This is usually used on buttons
081             * that have been pressed but not yet released, and the mouse pointer
082             * is still over the button.
083             * @see AccessibleRole#PUSH_BUTTON
084             */
085            public static final AccessibleState ARMED = new AccessibleState(
086                    "armed");
087
088            /**
089             * Indicates the current object is busy.  This is usually used on objects
090             * such as progress bars, sliders, or scroll bars to indicate they are 
091             * in a state of transition.
092             * @see AccessibleRole#PROGRESS_BAR
093             * @see AccessibleRole#SCROLL_BAR
094             * @see AccessibleRole#SLIDER
095             */
096            public static final AccessibleState BUSY = new AccessibleState(
097                    "busy");
098
099            /** 
100             * Indicates this object is currently checked.  This is usually used on 
101             * objects such as toggle buttons, radio buttons, and check boxes.
102             * @see AccessibleRole#TOGGLE_BUTTON
103             * @see AccessibleRole#RADIO_BUTTON
104             * @see AccessibleRole#CHECK_BOX
105             */
106            public static final AccessibleState CHECKED = new AccessibleState(
107                    "checked");
108
109            /**
110             * Indicates the user can change the contents of this object.  This
111             * is usually used primarily for objects that allow the user to 
112             * enter text.  Other objects, such as scroll bars and sliders, 
113             * are automatically editable if they are enabled.
114             * @see #ENABLED
115             */
116            public static final AccessibleState EDITABLE = new AccessibleState(
117                    "editable");
118
119            /** 
120             * Indicates this object allows progressive disclosure of its children.
121             * This is usually used with hierarchical objects such as trees and
122             * is often paired with the EXPANDED or COLLAPSED states.
123             * @see #EXPANDED
124             * @see #COLLAPSED
125             * @see AccessibleRole#TREE
126             */
127            public static final AccessibleState EXPANDABLE = new AccessibleState(
128                    "expandable");
129
130            /**
131             * Indicates this object is collapsed.  This is usually paired with the
132             * EXPANDABLE state and is used on objects that provide progressive
133             * disclosure such as trees.
134             * @see #EXPANDABLE
135             * @see #EXPANDED
136             * @see AccessibleRole#TREE
137             */
138            public static final AccessibleState COLLAPSED = new AccessibleState(
139                    "collapsed");
140
141            /**
142             * Indicates this object is expanded.  This is usually paired with the
143             * EXPANDABLE state and is used on objects that provide progressive
144             * disclosure such as trees.
145             * @see #EXPANDABLE
146             * @see #COLLAPSED
147             * @see AccessibleRole#TREE
148             */
149            public static final AccessibleState EXPANDED = new AccessibleState(
150                    "expanded");
151
152            /**
153             * Indicates this object is enabled.  The absence of this state from an
154             * object's state set indicates this object is not enabled.  An object
155             * that is not enabled cannot be manipulated by the user.  In a graphical
156             * display, it is usually grayed out.
157             */
158            public static final AccessibleState ENABLED = new AccessibleState(
159                    "enabled");
160
161            /** 
162             * Indicates this object can accept keyboard focus, which means all 
163             * events resulting from typing on the keyboard will normally be 
164             * passed to it when it has focus.
165             * @see #FOCUSED
166             */
167            public static final AccessibleState FOCUSABLE = new AccessibleState(
168                    "focusable");
169
170            /**
171             * Indicates this object currently has the keyboard focus.
172             * @see #FOCUSABLE
173             */
174            public static final AccessibleState FOCUSED = new AccessibleState(
175                    "focused");
176
177            /**
178             * Indicates this object is minimized and is represented only by an
179             * icon.  This is usually only associated with frames and internal
180             * frames. 
181             * @see AccessibleRole#FRAME
182             * @see AccessibleRole#INTERNAL_FRAME
183             */
184            public static final AccessibleState ICONIFIED = new AccessibleState(
185                    "iconified");
186
187            /** 
188             * Indicates something must be done with this object before the
189             * user can interact with an object in a different window.  This
190             * is usually associated only with dialogs. 
191             * @see AccessibleRole#DIALOG
192             */
193            public static final AccessibleState MODAL = new AccessibleState(
194                    "modal");
195
196            /** 
197             * Indicates this object paints every pixel within its
198             * rectangular region. A non-opaque component paints only some of
199             * its pixels, allowing the pixels underneath it to "show through".
200             * A component that does not fully paint its pixels therefore
201             * provides a degree of transparency.
202             * @see Accessible#getAccessibleContext
203             * @see AccessibleContext#getAccessibleComponent
204             * @see AccessibleComponent#getBounds
205             */
206            public static final AccessibleState OPAQUE = new AccessibleState(
207                    "opaque");
208
209            /**
210             * Indicates the size of this object is not fixed.
211             * @see Accessible#getAccessibleContext
212             * @see AccessibleContext#getAccessibleComponent
213             * @see AccessibleComponent#getSize
214             * @see AccessibleComponent#setSize
215             */
216            public static final AccessibleState RESIZABLE = new AccessibleState(
217                    "resizable");
218
219            /**
220             * Indicates this object allows more than one of its children to
221             * be selected at the same time.
222             * @see Accessible#getAccessibleContext
223             * @see AccessibleContext#getAccessibleSelection
224             * @see AccessibleSelection
225             */
226            public static final AccessibleState MULTISELECTABLE = new AccessibleState(
227                    "multiselectable");
228
229            /**
230             * Indicates this object is the child of an object that allows its
231             * children to be selected, and that this child is one of those
232             * children that can be selected.
233             * @see #SELECTED
234             * @see Accessible#getAccessibleContext
235             * @see AccessibleContext#getAccessibleSelection
236             * @see AccessibleSelection
237             */
238            public static final AccessibleState SELECTABLE = new AccessibleState(
239                    "selectable");
240
241            /**
242             * Indicates this object is the child of an object that allows its
243             * children to be selected, and that this child is one of those
244             * children that has been selected.
245             * @see #SELECTABLE
246             * @see Accessible#getAccessibleContext
247             * @see AccessibleContext#getAccessibleSelection
248             * @see AccessibleSelection
249             */
250            public static final AccessibleState SELECTED = new AccessibleState(
251                    "selected");
252
253            /**
254             * Indicates this object, the object's parent, the object's parent's
255             * parent, and so on, are all visible.  Note that this does not 
256             * necessarily mean the object is painted on the screen.  It might
257             * be occluded by some other showing object.
258             * @see #VISIBLE
259             */
260            public static final AccessibleState SHOWING = new AccessibleState(
261                    "showing");
262
263            /**
264             * Indicates this object is visible.  Note: this means that the
265             * object intends to be visible; however, it may not in fact be
266             * showing on the screen because one of the objects that this object
267             * is contained by is not visible.
268             * @see #SHOWING
269             */
270            public static final AccessibleState VISIBLE = new AccessibleState(
271                    "visible");
272
273            /**
274             * Indicates the orientation of this object is vertical.  This is
275             * usually associated with objects such as scrollbars, sliders, and
276             * progress bars.
277             * @see #VERTICAL
278             * @see AccessibleRole#SCROLL_BAR
279             * @see AccessibleRole#SLIDER
280             * @see AccessibleRole#PROGRESS_BAR
281             */
282            public static final AccessibleState VERTICAL = new AccessibleState(
283                    "vertical");
284
285            /**
286             * Indicates the orientation of this object is horizontal.  This is
287             * usually associated with objects such as scrollbars, sliders, and
288             * progress bars.
289             * @see #HORIZONTAL
290             * @see AccessibleRole#SCROLL_BAR
291             * @see AccessibleRole#SLIDER
292             * @see AccessibleRole#PROGRESS_BAR
293             */
294            public static final AccessibleState HORIZONTAL = new AccessibleState(
295                    "horizontal");
296
297            /**
298             * Indicates this (text) object can contain only a single line of text
299             */
300            public static final AccessibleState SINGLE_LINE = new AccessibleState(
301                    "singleline");
302
303            /**
304             * Indicates this (text) object can contain multiple lines of text
305             */
306            public static final AccessibleState MULTI_LINE = new AccessibleState(
307                    "multiline");
308
309            /**
310             * Indicates this object is transient.  An assistive technology should
311             * not add a PropertyChange listener to an object with transient state,
312             * as that object will never generate any events.  Transient objects
313             * are typically created to answer Java Accessibility method queries,
314             * but otherwise do not remain linked to the underlying object (for
315             * example, those objects underneath lists, tables, and trees in Swing,
316             * where only one actual UI Component does shared rendering duty for
317             * all of the data objects underneath the actual list/table/tree elements).
318             *
319             * @since 1.5
320             * 
321             */
322            public static final AccessibleState TRANSIENT = new AccessibleState(
323                    "transient");
324
325            /**
326             * Indicates this object is responsible for managing its
327             * subcomponents.  This is typically used for trees and tables
328             * that have a large number of subcomponents and where the
329             * objects are created only when needed and otherwise remain virtual.
330             * The application should not manage the subcomponents directly.
331             *
332             * @since 1.5
333             */
334            public static final AccessibleState MANAGES_DESCENDANTS = new AccessibleState(
335                    "managesDescendants");
336
337            /**
338             * Indicates that the object state is indeterminate.  An example
339             * is selected text that is partially bold and partially not
340             * bold. In this case the attributes associated with the selected
341             * text are indeterminate.
342             *
343             * @since 1.5
344             */
345            public static final AccessibleState INDETERMINATE = new AccessibleState(
346                    "indeterminate");
347
348            /**
349             * A state indicating that text is truncated by a bounding rectangle
350             * and that some of the text is not displayed on the screen.  An example
351             * is text in a spreadsheet cell that is truncated by the bounds of
352             * the cell.
353             *
354             * @since 1.5
355             */
356            static public final AccessibleState TRUNCATED = new AccessibleState(
357                    "truncated");
358
359            /**
360             * Creates a new AccessibleState using the given locale independent key.
361             * This should not be a public method.  Instead, it is used to create
362             * the constants in this file to make it a strongly typed enumeration.
363             * Subclasses of this class should enforce similar policy.
364             * <p>
365             * The key String should be a locale independent key for the state.
366             * It is not intended to be used as the actual String to display 
367             * to the user.  To get the localized string, use toDisplayString.
368             *
369             * @param key the locale independent name of the state.
370             * @see AccessibleBundle#toDisplayString
371             */
372            protected AccessibleState(String key) {
373                this.key = key;
374            }
375        }
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