Source Code Cross Referenced for BasicArrowButton.java in  » 6.0-JDK-Core » swing » javax » swing » plaf » basic » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » swing » javax.swing.plaf.basic 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025        package javax.swing.plaf.basic;
026
027        import java.awt.Dimension;
028        import java.awt.Graphics;
029        import java.awt.Color;
030
031        import javax.swing.*;
032        import javax.swing.plaf.UIResource;
033
034        /**
035         * JButton object that draws a scaled Arrow in one of the cardinal directions.
036         * <p>
037         * <strong>Warning:</strong>
038         * Serialized objects of this class will not be compatible with
039         * future Swing releases. The current serialization support is
040         * appropriate for short term storage or RMI between applications running
041         * the same version of Swing.  As of 1.4, support for long term storage
042         * of all JavaBeans<sup><font size="-2">TM</font></sup>
043         * has been added to the <code>java.beans</code> package.
044         * Please see {@link java.beans.XMLEncoder}.
045         *
046         * @version 1.35 05/05/07
047         * @author David Kloba
048         */
049        public class BasicArrowButton extends JButton implements  SwingConstants {
050            /**
051             * The direction of the arrow. One of
052             * {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH},
053             * {@code SwingConstants.EAST} or {@code SwingConstants.WEST}.
054             */
055            protected int direction;
056
057            private Color shadow;
058            private Color darkShadow;
059            private Color highlight;
060
061            /**
062             * Creates a {@code BasicArrowButton} whose arrow
063             * is drawn in the specified direction and with the specified
064             * colors.
065             *
066             * @param direction the direction of the arrow; one of
067             *        {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH},
068             *        {@code SwingConstants.EAST} or {@code SwingConstants.WEST}
069             * @param background the background color of the button
070             * @param shadow the color of the shadow
071             * @param darkShadow the color of the dark shadow
072             * @param highlight the color of the highlight
073             * @since 1.4
074             */
075            public BasicArrowButton(int direction, Color background,
076                    Color shadow, Color darkShadow, Color highlight) {
077                super ();
078                setRequestFocusEnabled(false);
079                setDirection(direction);
080                setBackground(background);
081                this .shadow = shadow;
082                this .darkShadow = darkShadow;
083                this .highlight = highlight;
084            }
085
086            /**
087             * Creates a {@code BasicArrowButton} whose arrow
088             * is drawn in the specified direction.
089             *
090             * @param direction the direction of the arrow; one of
091             *        {@code SwingConstants.NORTH}, {@code SwingConstants.SOUTH},
092             *        {@code SwingConstants.EAST} or {@code SwingConstants.WEST}
093             */
094            public BasicArrowButton(int direction) {
095                this (direction, UIManager.getColor("control"), UIManager
096                        .getColor("controlShadow"), UIManager
097                        .getColor("controlDkShadow"), UIManager
098                        .getColor("controlLtHighlight"));
099            }
100
101            /**
102             * Returns the direction of the arrow.
103             *
104             * @param direction the direction of the arrow; one of
105             *         {@code SwingConstants.NORTH},
106             *         {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST}
107             *         or {@code SwingConstants.WEST}
108             */
109            public int getDirection() {
110                return direction;
111            }
112
113            /**
114             * Sets the direction of the arrow.
115             *
116             * @param direction the direction of the arrow; one of
117             *        of {@code SwingConstants.NORTH},
118             *        {@code SwingConstants.SOUTH}, 
119             *        {@code SwingConstants.EAST} or {@code SwingConstants.WEST}
120             */
121            public void setDirection(int dir) {
122                direction = dir;
123            }
124
125            public void paint(Graphics g) {
126                Color origColor;
127                boolean isPressed, isEnabled;
128                int w, h, size;
129
130                w = getSize().width;
131                h = getSize().height;
132                origColor = g.getColor();
133                isPressed = getModel().isPressed();
134                isEnabled = isEnabled();
135
136                g.setColor(getBackground());
137                g.fillRect(1, 1, w - 2, h - 2);
138
139                /// Draw the proper Border
140                if (getBorder() != null && !(getBorder() instanceof  UIResource)) {
141                    paintBorder(g);
142                } else if (isPressed) {
143                    g.setColor(shadow);
144                    g.drawRect(0, 0, w - 1, h - 1);
145                } else {
146                    // Using the background color set above
147                    g.drawLine(0, 0, 0, h - 1);
148                    g.drawLine(1, 0, w - 2, 0);
149
150                    g.setColor(highlight); // inner 3D border
151                    g.drawLine(1, 1, 1, h - 3);
152                    g.drawLine(2, 1, w - 3, 1);
153
154                    g.setColor(shadow); // inner 3D border
155                    g.drawLine(1, h - 2, w - 2, h - 2);
156                    g.drawLine(w - 2, 1, w - 2, h - 3);
157
158                    g.setColor(darkShadow); // black drop shadow  __|
159                    g.drawLine(0, h - 1, w - 1, h - 1);
160                    g.drawLine(w - 1, h - 1, w - 1, 0);
161                }
162
163                // If there's no room to draw arrow, bail
164                if (h < 5 || w < 5) {
165                    g.setColor(origColor);
166                    return;
167                }
168
169                if (isPressed) {
170                    g.translate(1, 1);
171                }
172
173                // Draw the arrow
174                size = Math.min((h - 4) / 3, (w - 4) / 3);
175                size = Math.max(size, 2);
176                paintTriangle(g, (w - size) / 2, (h - size) / 2, size,
177                        direction, isEnabled);
178
179                // Reset the Graphics back to it's original settings
180                if (isPressed) {
181                    g.translate(-1, -1);
182                }
183                g.setColor(origColor);
184
185            }
186
187            /**
188             * Returns the preferred size of the {@code BasicArrowButton}.
189             *
190             * @return the preferred size
191             */
192            public Dimension getPreferredSize() {
193                return new Dimension(16, 16);
194            }
195
196            /**
197             * Returns the minimum size of the {@code BasicArrowButton}.
198             *
199             * @return the minimum size
200             */
201            public Dimension getMinimumSize() {
202                return new Dimension(5, 5);
203            }
204
205            /**
206             * Returns the maximum size of the {@code BasicArrowButton}.
207             *
208             * @return the maximum size
209             */
210            public Dimension getMaximumSize() {
211                return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
212            }
213
214            /**
215             * Returns whether the arrow button should get the focus.
216             * {@code BasicArrowButton}s are used as a child component of
217             * composite components such as {@code JScrollBar} and
218             * {@code JComboBox}. Since the composite component typically gets the
219             * focus, this method is overriden to return {@code false}.
220             *
221             * @return {@code false}
222             */
223            public boolean isFocusTraversable() {
224                return false;
225            }
226
227            /**
228             * Paints a triangle.
229             *
230             * @param g the {@code Graphics} to draw to
231             * @param x the x coordinate
232             * @param y the y coordinate
233             * @param size the size of the triangle to draw
234             * @param direction the direction in which to draw the arrow;
235             *        one of {@code SwingConstants.NORTH},
236             *        {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST} or
237             *        {@code SwingConstants.WEST}
238             * @param isEnabled whether or not the arrow is drawn enabled
239             */
240            public void paintTriangle(Graphics g, int x, int y, int size,
241                    int direction, boolean isEnabled) {
242                Color oldColor = g.getColor();
243                int mid, i, j;
244
245                j = 0;
246                size = Math.max(size, 2);
247                mid = (size / 2) - 1;
248
249                g.translate(x, y);
250                if (isEnabled)
251                    g.setColor(darkShadow);
252                else
253                    g.setColor(shadow);
254
255                switch (direction) {
256                case NORTH:
257                    for (i = 0; i < size; i++) {
258                        g.drawLine(mid - i, i, mid + i, i);
259                    }
260                    if (!isEnabled) {
261                        g.setColor(highlight);
262                        g.drawLine(mid - i + 2, i, mid + i, i);
263                    }
264                    break;
265                case SOUTH:
266                    if (!isEnabled) {
267                        g.translate(1, 1);
268                        g.setColor(highlight);
269                        for (i = size - 1; i >= 0; i--) {
270                            g.drawLine(mid - i, j, mid + i, j);
271                            j++;
272                        }
273                        g.translate(-1, -1);
274                        g.setColor(shadow);
275                    }
276
277                    j = 0;
278                    for (i = size - 1; i >= 0; i--) {
279                        g.drawLine(mid - i, j, mid + i, j);
280                        j++;
281                    }
282                    break;
283                case WEST:
284                    for (i = 0; i < size; i++) {
285                        g.drawLine(i, mid - i, i, mid + i);
286                    }
287                    if (!isEnabled) {
288                        g.setColor(highlight);
289                        g.drawLine(i, mid - i + 2, i, mid + i);
290                    }
291                    break;
292                case EAST:
293                    if (!isEnabled) {
294                        g.translate(1, 1);
295                        g.setColor(highlight);
296                        for (i = size - 1; i >= 0; i--) {
297                            g.drawLine(j, mid - i, j, mid + i);
298                            j++;
299                        }
300                        g.translate(-1, -1);
301                        g.setColor(shadow);
302                    }
303
304                    j = 0;
305                    for (i = size - 1; i >= 0; i--) {
306                        g.drawLine(j, mid - i, j, mid + i);
307                        j++;
308                    }
309                    break;
310                }
311                g.translate(-x, -y);
312                g.setColor(oldColor);
313            }
314
315        }
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