Source Code Cross Referenced for MetalBumps.java in  » 6.0-JDK-Core » swing » javax » swing » plaf » metal » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » swing » javax.swing.plaf.metal 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1998-2003 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package javax.swing.plaf.metal;
027
028        import java.awt.*;
029        import java.awt.image.*;
030        import javax.swing.*;
031        import java.io.*;
032        import java.util.*;
033
034        /**
035         * Implements the bumps used throughout the Metal Look and Feel.
036         * 
037         * @version 1.32 05/05/07
038         * @author Tom Santos
039         * @author Steve Wilson
040         */
041
042        class MetalBumps implements  Icon {
043
044            static final Color ALPHA = new Color(0, 0, 0, 0);
045
046            protected int xBumps;
047            protected int yBumps;
048            protected Color topColor;
049            protected Color shadowColor;
050            protected Color backColor;
051
052            protected static Vector buffers = new Vector();
053            protected BumpBuffer buffer;
054
055            public MetalBumps(Dimension bumpArea) {
056                this (bumpArea.width, bumpArea.height);
057            }
058
059            public MetalBumps(int width, int height) {
060                this (width, height, MetalLookAndFeel
061                        .getPrimaryControlHighlight(), MetalLookAndFeel
062                        .getPrimaryControlDarkShadow(), MetalLookAndFeel
063                        .getPrimaryControlShadow());
064            }
065
066            /**
067             * Creates MetalBumps of the specified size with the specified colors.
068             * If <code>newBackColor</code> is null, the background will be
069             * transparent.
070             */
071            public MetalBumps(int width, int height, Color newTopColor,
072                    Color newShadowColor, Color newBackColor) {
073                setBumpArea(width, height);
074                setBumpColors(newTopColor, newShadowColor, newBackColor);
075            }
076
077            private BumpBuffer getBuffer(GraphicsConfiguration gc,
078                    Color aTopColor, Color aShadowColor, Color aBackColor) {
079                if (buffer != null
080                        && buffer.hasSameConfiguration(gc, aTopColor,
081                                aShadowColor, aBackColor)) {
082                    return buffer;
083                }
084                BumpBuffer result = null;
085
086                Enumeration elements = buffers.elements();
087
088                while (elements.hasMoreElements()) {
089                    BumpBuffer aBuffer = (BumpBuffer) elements.nextElement();
090                    if (aBuffer.hasSameConfiguration(gc, aTopColor,
091                            aShadowColor, aBackColor)) {
092                        result = aBuffer;
093                        break;
094                    }
095                }
096                if (result == null) {
097                    result = new BumpBuffer(gc, topColor, shadowColor,
098                            backColor);
099                    buffers.addElement(result);
100                }
101                return result;
102            }
103
104            public void setBumpArea(Dimension bumpArea) {
105                setBumpArea(bumpArea.width, bumpArea.height);
106            }
107
108            public void setBumpArea(int width, int height) {
109                xBumps = width / 2;
110                yBumps = height / 2;
111            }
112
113            public void setBumpColors(Color newTopColor, Color newShadowColor,
114                    Color newBackColor) {
115                topColor = newTopColor;
116                shadowColor = newShadowColor;
117                if (newBackColor == null) {
118                    backColor = ALPHA;
119                } else {
120                    backColor = newBackColor;
121                }
122            }
123
124            public void paintIcon(Component c, Graphics g, int x, int y) {
125                GraphicsConfiguration gc = (g instanceof  Graphics2D) ? (GraphicsConfiguration) ((Graphics2D) g)
126                        .getDeviceConfiguration()
127                        : null;
128
129                buffer = getBuffer(gc, topColor, shadowColor, backColor);
130
131                int bufferWidth = buffer.getImageSize().width;
132                int bufferHeight = buffer.getImageSize().height;
133                int iconWidth = getIconWidth();
134                int iconHeight = getIconHeight();
135                int x2 = x + iconWidth;
136                int y2 = y + iconHeight;
137                int savex = x;
138
139                while (y < y2) {
140                    int h = Math.min(y2 - y, bufferHeight);
141                    for (x = savex; x < x2; x += bufferWidth) {
142                        int w = Math.min(x2 - x, bufferWidth);
143                        g.drawImage(buffer.getImage(), x, y, x + w, y + h, 0,
144                                0, w, h, null);
145                    }
146                    y += bufferHeight;
147                }
148            }
149
150            public int getIconWidth() {
151                return xBumps * 2;
152            }
153
154            public int getIconHeight() {
155                return yBumps * 2;
156            }
157        }
158
159        class BumpBuffer {
160
161            static final int IMAGE_SIZE = 64;
162            static Dimension imageSize = new Dimension(IMAGE_SIZE, IMAGE_SIZE);
163
164            transient Image image;
165            Color topColor;
166            Color shadowColor;
167            Color backColor;
168            private GraphicsConfiguration gc;
169
170            public BumpBuffer(GraphicsConfiguration gc, Color aTopColor,
171                    Color aShadowColor, Color aBackColor) {
172                this .gc = gc;
173                topColor = aTopColor;
174                shadowColor = aShadowColor;
175                backColor = aBackColor;
176                createImage();
177                fillBumpBuffer();
178            }
179
180            public boolean hasSameConfiguration(GraphicsConfiguration gc,
181                    Color aTopColor, Color aShadowColor, Color aBackColor) {
182                if (this .gc != null) {
183                    if (!this .gc.equals(gc)) {
184                        return false;
185                    }
186                } else if (gc != null) {
187                    return false;
188                }
189                return topColor.equals(aTopColor)
190                        && shadowColor.equals(aShadowColor)
191                        && backColor.equals(aBackColor);
192            }
193
194            /**
195             * Returns the Image containing the bumps appropriate for the passed in
196             * <code>GraphicsConfiguration</code>.
197             */
198            public Image getImage() {
199                return image;
200            }
201
202            public Dimension getImageSize() {
203                return imageSize;
204            }
205
206            /**
207             * Paints the bumps into the current image.
208             */
209            private void fillBumpBuffer() {
210                Graphics g = image.getGraphics();
211
212                g.setColor(backColor);
213                g.fillRect(0, 0, IMAGE_SIZE, IMAGE_SIZE);
214
215                g.setColor(topColor);
216                for (int x = 0; x < IMAGE_SIZE; x += 4) {
217                    for (int y = 0; y < IMAGE_SIZE; y += 4) {
218                        g.drawLine(x, y, x, y);
219                        g.drawLine(x + 2, y + 2, x + 2, y + 2);
220                    }
221                }
222
223                g.setColor(shadowColor);
224                for (int x = 0; x < IMAGE_SIZE; x += 4) {
225                    for (int y = 0; y < IMAGE_SIZE; y += 4) {
226                        g.drawLine(x + 1, y + 1, x + 1, y + 1);
227                        g.drawLine(x + 3, y + 3, x + 3, y + 3);
228                    }
229                }
230                g.dispose();
231            }
232
233            /**
234             * Creates the image appropriate for the passed in
235             * <code>GraphicsConfiguration</code>, which may be null.
236             */
237            private void createImage() {
238                if (gc != null) {
239                    image = gc
240                            .createCompatibleImage(
241                                    IMAGE_SIZE,
242                                    IMAGE_SIZE,
243                                    (backColor != MetalBumps.ALPHA) ? Transparency.OPAQUE
244                                            : Transparency.BITMASK);
245                } else {
246                    int cmap[] = { backColor.getRGB(), topColor.getRGB(),
247                            shadowColor.getRGB() };
248                    IndexColorModel icm = new IndexColorModel(8, 3, cmap, 0,
249                            false, (backColor == MetalBumps.ALPHA) ? 0 : -1,
250                            DataBuffer.TYPE_BYTE);
251                    image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE,
252                            BufferedImage.TYPE_BYTE_INDEXED, icm);
253                }
254            }
255        }
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