Java Doc for GameCanvasLFImpl.java in  » 6.0-JDK-Modules » j2me » com » sun » midp » lcdui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.midp.lcdui 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.sun.midp.lcdui.GameCanvasLFImpl

GameCanvasLFImpl
public class GameCanvasLFImpl (Code)
This is the look & feel implementation for GameCanvas.


Field Summary
 GameCanvasowner
     The owner of this view.

Constructor Summary
public  GameCanvasLFImpl(GameCanvas c)
    

Method Summary
public  voiddrawBuffer(Graphics g)
    
public  voidflushGraphics()
     Flushes the off-screen buffer to the display.
public  voidflushGraphics(int x, int y, int width, int height)
     Flushes the specified region of the off-screen buffer to the display.
public  GraphicsgetGraphics()
     Obtains the Graphics object for rendering a GameCanvas.
public  intgetKeyStates()
     Gets the states of the physical game keys.
public  voidlCallSizeChanged(int w, int h)
    

Field Detail
owner
GameCanvas owner(Code)
The owner of this view.




Constructor Detail
GameCanvasLFImpl
public GameCanvasLFImpl(GameCanvas c)(Code)
Create new implementation instance for the given GameCanvas
Parameters:
  c - GameCanvas instance to create the implementation for




Method Detail
drawBuffer
public void drawBuffer(Graphics g)(Code)
Render the off-screen buffer content to the Graphics object
Parameters:
  g - the Graphics object to render off-screen buffer content



flushGraphics
public void flushGraphics()(Code)
Flushes the off-screen buffer to the display. The size of the flushed area is equal to the size of the GameCanvas.



flushGraphics
public void flushGraphics(int x, int y, int width, int height)(Code)
Flushes the specified region of the off-screen buffer to the display.
Parameters:
  x - the left edge of the region to be flushed
Parameters:
  y - the top edge of the region to be flushed
Parameters:
  width - the width of the region to be flushed
Parameters:
  height - the height of the region to be flushed



getGraphics
public Graphics getGraphics()(Code)
Obtains the Graphics object for rendering a GameCanvas. The returned Graphics object renders to the off-screen buffer belonging to this GameCanvas. IMPL_NOTE: The dimensions of the Graphics object are explicitly set to GameCanvas size, since off-screen buffer larger than GameCanvas can be used, while some JSR clients need to translate the coordinates regarding the GameCanvas size. Anyway if GameCanvas has zero width or height, the Graphics dimensions are set to entire off-screen buffer. the Graphics object that renders to current GameCanvas



getKeyStates
public int getKeyStates()(Code)
Gets the states of the physical game keys. An integer containing the key state information (one bit perkey), or 0 if the GameCanvas is not currently shown.



lCallSizeChanged
public void lCallSizeChanged(int w, int h)(Code)
Handle screen size change event to update internal state of the GameCanvas accordingly
Parameters:
  w - new screen width
Parameters:
  h - new screen height



Methods inherited from java.lang.Object
public boolean equals(Object obj)(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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