Source Code Cross Referenced for GraphicsProperties.java in  » 6.0-JDK-Modules » j2me » com » sun » perseus » j2d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.j2d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Sun Proprietary Confidential, Internal Use Only
005:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
006:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
007:         * 
008:         * This program is free software; you can redistribute it and/or
009:         * modify it under the terms of the GNU General Public License version
010:         * 2 only, as published by the Free Software Foundation.
011:         * 
012:         * This program is distributed in the hope that it will be useful, but
013:         * WITHOUT ANY WARRANTY; without even the implied warranty of
014:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
015:         * General Public License version 2 for more details (a copy is
016:         * included at /legal/license.txt).
017:         * 
018:         * You should have received a copy of the GNU General Public License
019:         * version 2 along with this work; if not, write to the Free Software
020:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
021:         * 02110-1301 USA
022:         * 
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
024:         * Clara, CA 95054 or visit www.sun.com if you need additional
025:         * information or have any questions.
026:         */
027:        package com.sun.perseus.j2d;
028:
029:        /**
030:         * This interface is used to access and set computed property values
031:         * for graphical characteristics such as fill or stroke color. 
032:         *
033:         */
034:        public interface GraphicsProperties {
035:            // =======================================================================
036:            // Initial Property values
037:            // =======================================================================
038:
039:            /**
040:             * Default value for the display property
041:             */
042:            boolean INITIAL_DISPLAY = true;
043:
044:            /**
045:             * Default value for the visibility property
046:             */
047:            boolean INITIAL_VISIBILITY = true;
048:
049:            /**
050:             * Default value for the current color
051:             */
052:            RGB INITIAL_COLOR = RGB.black;
053:
054:            /**
055:             * Default value for the fill paint
056:             */
057:            RGB INITIAL_FILL = RGB.black;
058:
059:            /**
060:             * Default value for fill opacity
061:             */
062:            float INITIAL_FILL_OPACITY = 1;
063:
064:            /**
065:             * Default value for the stroke paint
066:             */
067:            RGB INITIAL_STROKE = null;
068:
069:            /**
070:             * Default value for stroke opacity
071:             */
072:            float INITIAL_STROKE_OPACITY = 1;
073:
074:            /**
075:             * Default stroke-width value
076:             */
077:            int INITIAL_FILL_RULE = RenderContext.WIND_NON_ZERO;
078:
079:            /**
080:             * Default stroke width
081:             */
082:            float INITIAL_STROKE_WIDTH = 1;
083:
084:            /**
085:             * Default line join
086:             */
087:            int INITIAL_STROKE_LINE_JOIN = RenderContext.JOIN_MITER;
088:
089:            /**
090:             * Default line cap
091:             */
092:            int INITIAL_STROKE_LINE_CAP = RenderContext.CAP_BUTT;
093:
094:            /**
095:             * Default miter limit
096:             */
097:            float INITIAL_STROKE_MITER_LIMIT = 4;
098:
099:            /**
100:             * Default dash array
101:             */
102:            float[] INITIAL_STROKE_DASH_ARRAY = null;
103:
104:            /**
105:             * Default dash offset
106:             */
107:            float INITIAL_STROKE_DASH_OFFSET = 0;
108:
109:            /**
110:             * Default value for opacity
111:             */
112:            float INITIAL_OPACITY = 1;
113:
114:            // =======================================================================
115:            // Value constants
116:            // =======================================================================
117:
118:            /**
119:             * The even-odd rule specifies that a point lies inside the
120:             * path if a ray drawn in any direction from that point to
121:             * infinity is crossed by path segments an odd number of times.
122:             */
123:            int WIND_EVEN_ODD = 0;
124:
125:            /**
126:             * The non-zero rule specifies that a point lies inside the
127:             * path if a ray drawn in any direction from that point to
128:             * infinity is crossed by path segments a different number
129:             * of times in the counter-clockwise direction than the
130:             * clockwise direction.
131:             */
132:            int WIND_NON_ZERO = 1;
133:
134:            /**
135:             * Joins path segments by extending their outside edges until
136:             * they meet.
137:             */
138:            int JOIN_MITER = 0;
139:
140:            /**
141:             * Joins path segments by rounding off the corner at a radius
142:             * of half the line width.
143:             */
144:            int JOIN_ROUND = 1;
145:
146:            /**
147:             * Joins path segments by connecting the outer corners of their
148:             * wide outlines with a straight segment.
149:             */
150:            int JOIN_BEVEL = 2;
151:
152:            /**
153:             * Ends unclosed subpaths and dash segments with no added
154:             * decoration.
155:             */
156:            int CAP_BUTT = 0;
157:
158:            /**
159:             * Ends unclosed subpaths and dash segments with a round
160:             * decoration that has a radius equal to half of the width
161:             * of the pen.
162:             */
163:            int CAP_ROUND = 1;
164:
165:            /**
166:             * Ends unclosed subpaths and dash segments with a square
167:             * projection that extends beyond the end of the segment
168:             * to a distance equal to half of the line width.
169:             */
170:            int CAP_SQUARE = 2;
171:
172:            // =======================================================================
173:            // Property access
174:            // =======================================================================
175:
176:            /**
177:             * @param fill the new paint to use for fill operations
178:             */
179:            void setFill(PaintServer fill);
180:
181:            /**
182:             * @return the paint used for fill operations
183:             */
184:            PaintServer getFill();
185:
186:            /**
187:             * @param fillOpacity the new opacity to use for fill operations.
188:             *        The value is clamped to the [0, 1] range.
189:             */
190:            void setFillOpacity(float fillOpacity);
191:
192:            /**
193:             * @return the opacity used for fill operations, in the [0, 1] range.
194:             */
195:            float getFillOpacity();
196:
197:            /**
198:             * @param stroke the new paint to use to fill stroked path
199:             */
200:            void setStroke(PaintServer stroke);
201:
202:            /**
203:             * @return the paint used to fill the stroked path
204:             */
205:            PaintServer getStroke();
206:
207:            /**
208:             * @param strokeOpacity the new opacity to use for stroke operations.
209:             *        The value is clamped to the [0, 1] range.
210:             */
211:            void setStrokeOpacity(float strokeOpacity);
212:
213:            /**
214:             * @return the opacity used for stroke operations, in the [0, 1] range.
215:             */
216:            float getStrokeOpacity();
217:
218:            /**
219:             * @param color the new color property value
220:             */
221:            void setColor(RGB color);
222:
223:            /**
224:             * @return the current color property value.
225:             */
226:            RGB getColor();
227:
228:            /**
229:             * @param fillRule the new rull to fill shapes
230:             * @see #getFillRule
231:             */
232:            void setFillRule(int fillRule);
233:
234:            /**
235:             * @return the rule used to fill shapes. One of WIND_NON_ZERO or
236:             *         WIND_EVEN_ODD.
237:             * @see #WIND_EVEN_ODD
238:             * @see #WIND_NON_ZERO
239:             */
240:            int getFillRule();
241:
242:            /**
243:             * @param strokeDashArray the new set of dashes and gaps to use for 
244:             *        stroking operations.
245:             * @see #getStrokeDashArray
246:             */
247:            void setStrokeDashArray(float[] strokeDashArray);
248:
249:            /**
250:             * @return an array of float value describing alternance of 
251:             *         solid and transparent sections on stroked paths, starting
252:             *         with dash, followed by a gap.
253:             * @see #getStrokeDashOffset
254:             */
255:            float[] getStrokeDashArray();
256:
257:            /**
258:             * @param strokeLineCap the new line cap decoration style
259:             */
260:            void setStrokeLineCap(int strokeLineCap);
261:
262:            /**
263:             * @return the style used to decorate the ends of unclosed
264:             *         path segments. One of CAP_BUTT, CAP_ROUND or CAP_SQUARE.
265:             */
266:            int getStrokeLineCap();
267:
268:            /**
269:             * @param strokeLineJoin the new line join style
270:             * @see #getStrokeLineJoin
271:             */
272:            void setStrokeLineJoin(int strokeLineJoin);
273:
274:            /**
275:             * @return the style used to decorate line segment intersections.
276:             *         Can be one of JOIN_BEVEL, JOIN_MITER, JOIN_ROUND
277:             */
278:            int getStrokeLineJoin();
279:
280:            /**
281:             * @param strokeWidth the new stroke width
282:             * @see #getStrokeWidth
283:             */
284:            void setStrokeWidth(float strokeWidth);
285:
286:            /**
287:             * @return the width to use for stroking. This is expressed in user 
288:             *         space and is the width of the line measured on a 
289:             *         perpendicular to the stroked path.
290:             */
291:            float getStrokeWidth();
292:
293:            /**
294:             * @param strokeMiterLimit the new value for the miter limit
295:             * @see #getStrokeMiterLimit
296:             */
297:            void setStrokeMiterLimit(float strokeMiterLimit);
298:
299:            /**
300:             * @return the limit of miter joins. Line joins which exceed this 
301:             *         value are trimmed. The miter is expressed as the ratio
302:             *         of the miter length (i.e, the distance between the inner
303:             *         and the outer elbows) to the stroke width.
304:             */
305:            float getStrokeMiterLimit();
306:
307:            /**
308:             * @param strokeDashOffset the offset, in user space, in the 
309:             *        stroke's dash array. This is ignored if the dash array
310:             *        is null
311:             */
312:            void setStrokeDashOffset(float strokeDashOffset);
313:
314:            /**
315:             * @return the offset in the dash array.
316:             */
317:            float getStrokeDashOffset();
318:
319:            /**
320:             * @param visibility the new visibility property value
321:             */
322:            void setVisibility(boolean visibility);
323:
324:            /**
325:             * @return true if the node is visible. false otherwise
326:             */
327:            boolean getVisibility();
328:
329:            /**
330:             * @param display the new display property value
331:             */
332:            void setDisplay(boolean display);
333:
334:            /**
335:             * @return true if the display is on. false otherwise
336:             */
337:            boolean getDisplay();
338:
339:            /**
340:             * @param opacity the new opacity to use for blending operations.
341:             *        The value is clamped to the [0, 1] range.
342:             */
343:            void setOpacity(float opacity);
344:
345:            /**
346:             * @return the opacity used for blending operations, in the [0, 1] range.
347:             */
348:            float getOpacity();
349:
350:        }
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