Source Code Cross Referenced for GraphicsNode.java in  » 6.0-JDK-Modules » j2me » com » sun » perseus » model » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.perseus.model 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:        package com.sun.perseus.model;
027:
028:        import com.sun.perseus.j2d.GraphicsProperties;
029:
030:        import com.sun.perseus.util.SVGConstants;
031:
032:        /**
033:         * <code>GraphicsNode</code> is the interface that all <code>ModelNode</code>
034:         * (see {@link com.sun.perseus.model.ModelNode ModelNode}) which correspond
035:         * to graphical content implement.
036:         * <br />
037:         * <code>GraphicsNode</code>s have a notion of visibility and display. If a
038:         * node is not <em>displayed</em>, then it does not paint and none of its 
039:         * children (if present) are painted. If a node is invisible, then it does 
040:         * no paint itself, but it paints it's children. In other words, it a node
041:         * is invisible, its chidren may be visible (depending on the children's 
042:         * own visibility setting), but if a node is not displayed,
043:         * then its children are not displayed either, no matter what their own 
044:         * display setting is. This corresponds to the CSS 2 concept of visibility
045:         * and display.
046:         * <br />
047:         * IMPORTANT NOTE: Setting a property on a <code>GraphicsNode</code> 
048:         * automatically sets the inherited and color relative flags to false.
049:         *
050:         * @see ModelNode
051:         *
052:         * @version $Id: GraphicsNode.java,v 1.5 2006/06/29 10:47:31 ln156897 Exp $
053:         */
054:        public interface GraphicsNode extends DecoratedNode, GraphicsProperties {
055:            /**
056:             * The fill property controls the color of the fill operation
057:             * @see com.sun.perseus.j2d.GraphicsProperties#setFill
058:             */
059:            int PROPERTY_FILL = 1;
060:
061:            /**
062:             * The stroke property controls the color of the stroke
063:             * @see com.sun.perseus.j2d.GraphicsProperties#setStroke
064:             */
065:            int PROPERTY_STROKE = 1 << 1;
066:
067:            /**
068:             * The color property controls the 'current color'. The current 
069:             * color defines the value of the fill or stroke properties when they 
070:             * are 'color relative'.
071:             * @see #setColorRelative
072:             * @see com.sun.perseus.j2d.GraphicsProperties#setColor
073:             */
074:            int PROPERTY_COLOR = 1 << 2;
075:
076:            /**
077:             * The fill rule property controls how the interior of shapes is computed.
078:             * @see com.sun.perseus.j2d.GraphicsProperties#WIND_EVEN_ODD
079:             * @see com.sun.perseus.j2d.GraphicsProperties#WIND_NON_ZERO
080:             * @see com.sun.perseus.j2d.GraphicsProperties#setFillRule
081:             */
082:            int PROPERTY_FILL_RULE = 1 << 3;
083:
084:            /**
085:             * The stroke width property controls how wide the stroke is. 
086:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeWidth
087:             */
088:            int PROPERTY_STROKE_WIDTH = 1 << 4;
089:
090:            /**
091:             * The stroke line join property defines the style of miter, i.e., 
092:             * the style of elbows between segments.
093:             *
094:             * @see com.sun.perseus.j2d.GraphicsProperties#JOIN_MITER
095:             * @see com.sun.perseus.j2d.GraphicsProperties#JOIN_ROUND
096:             * @see com.sun.perseus.j2d.GraphicsProperties#JOIN_BEVEL
097:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeLineJoin
098:             * 
099:             */
100:            int PROPERTY_STROKE_LINE_JOIN = 1 << 5;
101:
102:            /**
103:             * The stroke line cap property defines the style of line caps, 
104:             * i.e., the style of the end and begining of line strokes.
105:             * @see com.sun.perseus.j2d.GraphicsProperties#CAP_BUTT
106:             * @see com.sun.perseus.j2d.GraphicsProperties#CAP_ROUND
107:             * @see com.sun.perseus.j2d.GraphicsProperties#CAP_SQUARE
108:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeLineCap
109:             */
110:            int PROPERTY_STROKE_LINE_CAP = 1 << 6;
111:
112:            /**
113:             * Provides a way to limit the extent of 'spikes' out
114:             * of angle elbows.
115:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeMiterLimit
116:             */
117:            int PROPERTY_STROKE_MITER_LIMIT = 1 << 7;
118:
119:            /**
120:             * Array defining the stroke's dash pattern.
121:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeDashArray
122:             */
123:            int PROPERTY_STROKE_DASH_ARRAY = 1 << 8;
124:
125:            /**
126:             * Offset in the stroke dash array
127:             * @see #PROPERTY_STROKE_DASH_ARRAY
128:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeDashOffset
129:             */
130:            int PROPERTY_STROKE_DASH_OFFSET = 1 << 9;
131:
132:            /**
133:             * Controls the offset in the dash array, in
134:             * user space
135:             * @see com.sun.perseus.j2d.GraphicsProperties#setDisplay
136:             */
137:            int PROPERTY_DISPLAY = 1 << 10;
138:
139:            /**
140:             * Controls whether a node is visible or not. Children of
141:             * a node which is not visible can still be visible.
142:             * @see com.sun.perseus.j2d.GraphicsProperties#setVisibility
143:             */
144:            int PROPERTY_VISIBILITY = 1 << 11;
145:
146:            /**
147:             * Controls the opacity used in a fill operation.
148:             * @see com.sun.perseus.j2d.GraphicsProperties#setFillOpacity
149:             */
150:            int PROPERTY_FILL_OPACITY = 1 << 12;
151:
152:            /**
153:             * Controls the opacity used in a stroking operation.
154:             * @see com.sun.perseus.j2d.GraphicsProperties#setStrokeOpacity
155:             */
156:            int PROPERTY_STROKE_OPACITY = 1 << 13;
157:
158:            /**
159:             * Controls the opacity used in blending the offscreen image 
160:             * into the current background.
161:             * @see com.sun.perseus.j2d.GraphicsProperties#setOpacity
162:             */
163:            int PROPERTY_OPACITY = 1 << 14;
164:
165:            /**
166:             * @param propertyIndex index of the property to check
167:             * @return true if the input property is color relative. False
168:             * otherwise
169:             * @see #setColorRelative
170:             */
171:            boolean isColorRelative(int propertyIndex);
172:
173:            /**
174:             * Returns true if the input property can be color-relative.
175:             * 
176:             * @param propertyIndex the index of the property which may be 
177:             *        color-relative.
178:             * @return true if the input property can be color relative. False 
179:             *         otherwise.
180:             */
181:            boolean isColorRelativeProperty(final int propertyIndex);
182:
183:            /**
184:             * Sets the input property as a color-relative property. There are
185:             * two color-relative properties on a <code>GraphicsNode</code>:
186:             * <code>fill</code> and <code>stroke</code>. For all other properties,
187:             * setting the property as color relative should not have effect.
188:             * For <code>fill</code> and <code>stroke</code>, setting them as
189:             * color relative means that the <code>color</code> property should 
190:             * be used for the corresponding fill or draw operations.
191:             *
192:             * @param propertyIndex index of the property
193:             * @param isColorRelative the new state fot the property's color relative
194:             *        value.
195:             */
196:            void setColorRelative(int propertyIndex, boolean isColorRelative);
197:
198:            /**
199:             * Default inheritance setting (Y=yes, N=no):
200:             * <pre>
201:             * - Y fill
202:             * - Y stroke
203:             * - Y color
204:             * - Y fill rule
205:             *
206:             * - Y stroke width
207:             * - Y line join
208:             * - Y line cap
209:             * - Y miter limit
210:             *
211:             * - Y dash array
212:             * - Y dash offset
213:             * - N display
214:             * - Y visibility
215:             *
216:             * - Y fill opacity
217:             * - Y stroke opacity
218:             * - N opacity
219:             * </pre>
220:             */
221:            int DEFAULT_INHERITANCE = 0x3BFF;
222:
223:            /**
224:             * Default color relative (Y=yes, N=no):
225:             * <pre>
226:             * - N fill
227:             * - N stroke
228:             * - N color
229:             * - N fill rule
230:             *
231:             * - N stroke width
232:             * - N line join
233:             * - N line cap
234:             * - N miter limit
235:             *
236:             * - N dash array
237:             * - N dash offset
238:             * - N display
239:             * - N visibility
240:             *
241:             * - N fill opacity
242:             * - N stroke opacity
243:             * - N opacity
244:             * </pre>
245:             */
246:            int DEFAULT_COLOR_RELATIVE = 0x0000;
247:
248:            /**
249:             * Number of properties in a GraphicsNode
250:             */
251:            int NUMBER_OF_PROPERTIES = 15;
252:        }
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.