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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » javax.microedition.lcdui 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.microedition.lcdui.DisplayableLFImpl
      javax.microedition.lcdui.FormLFImpl

FormLFImpl
class FormLFImpl extends DisplayableLFImpl implements FormLF(Code)
Look and feel class for Form.


Field Summary
final static  intFULL_LAYOUT
     Do a full layout.
final static  intLAYOUT_HMASK
     A bit mask to capture the horizontal layout directive of an item.
final static  intLAYOUT_VMASK
     A bit mask to capture the vertical layout directive of an item.
final static  intPIXELS_LEFT_ON_PAGE
    
final static  intUPDATE_LAYOUT
     Only update layout.
 booleanitemTraverse
    
 booleanitemsModified
     A flag that shows that itemLFs[] storage has been modified (items inserted/deleted) and earlier made copies (extends itemsCopy[]) are outdated.
 ItemLFImpllastTraverseItem
     This is a special case variable which tracks the last traversed item when a new item is traversed to via the setCurrentItem() call.
final static  booleanltr
     Left to right layout is default.
 ItempendingCurrentItem
     Item that was made visible using display.setCurrentItem() call while FormLF was in HIDDEN or FROZEN state.
 booleanresetToTop
     Screens should automatically reset to the top of the when they are shown, except in cases where it is interrupted by a system menu or an off-screen editor - in which case it should be reshown exactly as it was.
 inttraverseIndex
    
 intviewable
     Overall dimensions of the view.
 int[]visRect
     When a Form calls an Item's traverse() method, it passes in an in-out int[] that represents the Item's traversal bounds.

Constructor Summary
 FormLFImpl(Form form, Item items, int numOfItems)
     Creates FormLF associated with passed in form.
 FormLFImpl(Screen screen, Item item)
     Creates FormLF for the passed in screen.

Method Summary
 voidcreateNativeResource()
     Create native resource for this Form.
 ItemLFImplgetItemInFocus()
     Service method - returns the ItemLFImpl that has focus.
 intgetNextInteractiveItem(ItemLFImpl[] items, int dir, int index)
     This method will return the index of the next interactive item which is wholly visible on the screen given the traversal direction, or -1 if no visible items in that traversal direction are interactive (or completely visible).
native  intgetScrollPosition0()
     Current Y position in a scrollable form.
 booleanitemCompletelyVisible(ItemLFImpl item)
     Determine if the given item is at completely visible in the current viewport.
 booleanitemPartiallyVisible(ItemLFImpl item)
     Determine if the given item is at least partially visible in the current viewport.
public  voidlDelete(int itemNum, Item deleteditem)
     Notifies look&feel object of an item deleted in the corresponding Form.
public  voidlDeleteAll()
     Notifies look&feel object that all items are deleted in the corresponding Form.
public  ItemlGetCurrentItem()
     Gets item currently in focus.
public  intlGetHeight()
     Returns the height in pixels of the displayable area available for items.
public  intlGetWidth()
     Returns the width in pixels of the displayable area available for items.
public  voidlInsert(int itemNum, Item item)
     Notifies look&feel object of an item inserted in the corresponding Form.
 voidlRequestPaintItem(Item item, int x, int y, int w, int h)
     Paint an Item contained in this Screen.
public  voidlSet(int itemNum, Item item)
     Notifies look&feel object of an item set in the corresponding Form.
 booleanscrollForBounds(int dir, int bounds)
     Determine if scrolling is needed for a given bounding box, and perform such scrolling if necessary.
native  voidsetCurrentItem0(int nativeId, int itemId, int yOffset)
     Scroll to show an Item and give focus to it if possible.
native  voidsetScrollPosition0(int pos)
     Set Y position in a scrollable form.
public  voiduCallFreeze()
     Notify this Form that it is being frozen.
public  voiduCallHide()
     Notify this Form that it is being hidden.
public  voiduCallInvalidate()
    
 voiduCallItemHide()
    
 booleanuCallItemTraverse(ItemLFImpl item, int dir)
     Perform an internal traversal on the given item in the given direction.
 voiduCallKeyPressed(int keyCode)
     Handle a key press.
 voiduCallKeyReleased(int keyCode)
     Handle a key release event.
 voiduCallKeyRepeated(int keyCode)
     Handle a key repeat.
public  voiduCallPaint(Graphics g, Object target)
     Paint the contents of this Form.
public  voiduCallPeerStateChanged(int modelVersion, int peerId, int hint)
     Called by Display to notify an ItemLF in current FormLF of a change in its peer state.
 voiduCallPointerDragged(int x, int y)
     Handle a pointer dragged event.
 voiduCallPointerPressed(int x, int y)
     Handle a pointer pressed event.
 voiduCallPointerReleased(int x, int y)
     Handle a pointer released event.
public  voiduCallShow()
     Notify this Form that it is being shown.
 voiduInitItemsInViewport(int dir, ItemLFImpl[] itemsCopy, int traverseIndexCopy)
     Initialize the current page of items, perform a traverse if possible. This method is always called when a page is initially "shown". This occurs when the form gains visibility for the very first time as well as after every page up/page down occurs. This method searches for the most appropriate item on the form to receive the interaction focus.
Parameters:
  dir - the direction of travel.
public  booleanuIsScrollNative()
     This method is used in repaint, in order to determine the translation of the draw coordinates.
public  voiduItemMakeVisible(Item i)
     Set the current traversal location to the given Item. This call has no effect if the given Item is the current traversal item, or if the given Item is not part of this Form.
 voiduPaintItem(ItemLFImpl itemLF, Graphics g)
     Paint an item.
 voiduScrollViewport(int dir, ItemLFImpl[] items)
     Perform a page flip in the given direction.
public  booleanuSetRotatedStatus(boolean newStatus)
    
 voiduTraverse(int dir)
     Perform a traversal.

Field Detail
FULL_LAYOUT
final static int FULL_LAYOUT(Code)
Do a full layout.



LAYOUT_HMASK
final static int LAYOUT_HMASK(Code)
A bit mask to capture the horizontal layout directive of an item.



LAYOUT_VMASK
final static int LAYOUT_VMASK(Code)
A bit mask to capture the vertical layout directive of an item.



PIXELS_LEFT_ON_PAGE
final static int PIXELS_LEFT_ON_PAGE(Code)
This is the number of pixels left from the previous "page" when a page up or down occurs



UPDATE_LAYOUT
final static int UPDATE_LAYOUT(Code)
Only update layout.



itemTraverse
boolean itemTraverse(Code)
A flag indicating the return value of the currently selected Item from its traverse() method



itemsModified
boolean itemsModified(Code)
A flag that shows that itemLFs[] storage has been modified (items inserted/deleted) and earlier made copies (extends itemsCopy[]) are outdated. flag is set by item insert/delete operations, cleared when copy operation is performed.



lastTraverseItem
ItemLFImpl lastTraverseItem(Code)
This is a special case variable which tracks the last traversed item when a new item is traversed to via the setCurrentItem() call.



ltr
final static boolean ltr(Code)
Left to right layout is default. Used by isImplicitLineBreak.



pendingCurrentItem
Item pendingCurrentItem(Code)
Item that was made visible using display.setCurrentItem() call while FormLF was in HIDDEN or FROZEN state.



resetToTop
boolean resetToTop(Code)
Screens should automatically reset to the top of the when they are shown, except in cases where it is interrupted by a system menu or an off-screen editor - in which case it should be reshown exactly as it was.



traverseIndex
int traverseIndex(Code)
The item index which has the traversal focus



viewable
int viewable(Code)
Overall dimensions of the view. It is an array so it could be passed as a reference to LayoutManager.



visRect
int[] visRect(Code)
When a Form calls an Item's traverse() method, it passes in an in-out int[] that represents the Item's traversal bounds. This gets cached in the visRect variable




Constructor Detail
FormLFImpl
FormLFImpl(Form form, Item items, int numOfItems)(Code)
Creates FormLF associated with passed in form. FormLFImpl maintains an array of views associated with its items.
Parameters:
  form - the Form object associated with thisFormLF
Parameters:
  items - the array of Items using which the passed inForm was created
Parameters:
  numOfItems - current number of elements



FormLFImpl
FormLFImpl(Screen screen, Item item)(Code)
Creates FormLF for the passed in screen. Passed in ItemLF is added as the only itemLF present. This constructor is used by List and TextBox.
Parameters:
  screen - the Screen object associated with thisFormLFImpl
Parameters:
  item - the Item to be added to this screen




Method Detail
createNativeResource
void createNativeResource()(Code)
Create native resource for this Form. Items' resources are not created here.



getItemInFocus
ItemLFImpl getItemInFocus()(Code)
Service method - returns the ItemLFImpl that has focus. the current ItemLFImpl, or nullif there is no current.



getNextInteractiveItem
int getNextInteractiveItem(ItemLFImpl[] items, int dir, int index)(Code)
This method will return the index of the next interactive item which is wholly visible on the screen given the traversal direction, or -1 if no visible items in that traversal direction are interactive (or completely visible).
Parameters:
  items - the set of items to search
Parameters:
  dir - the direction of traversal
Parameters:
  index - the "anchor" of the index to start from the index of the next interactive item, or -1 if one isnot completely visible or available in the given direction



getScrollPosition0
native int getScrollPosition0()(Code)
Current Y position in a scrollable form. current scroll Y position



itemCompletelyVisible
boolean itemCompletelyVisible(ItemLFImpl item)(Code)
Determine if the given item is at completely visible in the current viewport.
Parameters:
  item - the item to determine visibility true if at the item is entirely visible



itemPartiallyVisible
boolean itemPartiallyVisible(ItemLFImpl item)(Code)
Determine if the given item is at least partially visible in the current viewport.
Parameters:
  item - the item to determine visibility true if at least part of the item is visible



lDelete
public void lDelete(int itemNum, Item deleteditem)(Code)
Notifies look&feel object of an item deleted in the corresponding Form.
Parameters:
  itemNum - the index of the deleted item
Parameters:
  deleteditem - the item deleted in the corresponding form



lDeleteAll
public void lDeleteAll()(Code)
Notifies look&feel object that all items are deleted in the corresponding Form.



lGetCurrentItem
public Item lGetCurrentItem()(Code)
Gets item currently in focus. the item currently in focus in this form;if there are no items in focus, null is returned



lGetHeight
public int lGetHeight()(Code)
Returns the height in pixels of the displayable area available for items. This value is the height of the form that can be displayed without scrolling. The value may depend on how the device uses the screen and may be affected by the presence or absence of the ticker, title, or commands. the height of the displayable area of theForm in pixels



lGetWidth
public int lGetWidth()(Code)
Returns the width in pixels of the displayable area available for items. The value may depend on how the device uses the screen and may be affected by the presence or absence of the ticker, title, or commands. The Items of the Form are laid out to fit within this width. the width of the Form in pixels



lInsert
public void lInsert(int itemNum, Item item)(Code)
Notifies look&feel object of an item inserted in the corresponding Form.
Parameters:
  itemNum - the index of the inserted item
Parameters:
  item - the item inserted in the corresponding Form



lRequestPaintItem
void lRequestPaintItem(Item item, int x, int y, int w, int h)(Code)
Paint an Item contained in this Screen. The Item requests a paint in its own coordinate space. Screen translates those coordinates into the overall coordinate space and schedules the repaint
Parameters:
  item - the Item requesting the repaint
Parameters:
  x - the x-coordinate of the origin of the dirty region
Parameters:
  y - the y-coordinate of the origin of the dirty region
Parameters:
  w - the width of the dirty region
Parameters:
  h - the height of the dirty region



lSet
public void lSet(int itemNum, Item item)(Code)
Notifies look&feel object of an item set in the corresponding Form.
Parameters:
  itemNum - the index of the item set
Parameters:
  item - the item set in the corresponding Form



scrollForBounds
boolean scrollForBounds(int dir, int bounds)(Code)
Determine if scrolling is needed for a given bounding box, and perform such scrolling if necessary.
Parameters:
  dir - the direction of travel
Parameters:
  bounds - the bounding box of the traversal location true if it was necessary to scroll the view in order to best accommodate the bounding box



setCurrentItem0
native void setCurrentItem0(int nativeId, int itemId, int yOffset)(Code)
Scroll to show an Item and give focus to it if possible.
Parameters:
  nativeId - native resource id of the Form
Parameters:
  itemId - native resource id for the focused Item
Parameters:
  yOffset - offset for the y co-ordinate of thefocused Item



setScrollPosition0
native void setScrollPosition0(int pos)(Code)
Set Y position in a scrollable form.



uCallFreeze
public void uCallFreeze()(Code)
Notify this Form that it is being frozen.



uCallHide
public void uCallHide()(Code)
Notify this Form that it is being hidden.



uCallInvalidate
public void uCallInvalidate()(Code)
This method is responsible for: (1) Re-validate the contents of this Form, possibly due to an individual item (2) setup the viewable/scroll position (3) repaint the currently visible Items



uCallItemHide
void uCallItemHide()(Code)
Hide items when Form is frozen or hidden



uCallItemTraverse
boolean uCallItemTraverse(ItemLFImpl item, int dir)(Code)
Perform an internal traversal on the given item in the given direction. The only assertion here is that the item provided must be interactive (or otherwise be a CustomItem). When this method returns, visRect[] will hold the bounding box of the item's internal traversal (in the Form's coordinate space).
Parameters:
  item - the item to traverse within
Parameters:
  dir - the direction of traversal true if this item performed an internal traversalin the given direction.



uCallKeyPressed
void uCallKeyPressed(int keyCode)(Code)
Handle a key press.
Parameters:
  keyCode - the key code of the key which was pressed



uCallKeyReleased
void uCallKeyReleased(int keyCode)(Code)
Handle a key release event.
Parameters:
  keyCode - the key which was released



uCallKeyRepeated
void uCallKeyRepeated(int keyCode)(Code)
Handle a key repeat.
Parameters:
  keyCode - the key code of the key which was repeated



uCallPaint
public void uCallPaint(Graphics g, Object target)(Code)
Paint the contents of this Form.
Parameters:
  g - the Graphics object to paint on
Parameters:
  target - the target Object of this repaint



uCallPeerStateChanged
public void uCallPeerStateChanged(int modelVersion, int peerId, int hint)(Code)
Called by Display to notify an ItemLF in current FormLF of a change in its peer state. If the the peerId matches the nativeId of this FormLF, uViewportChanged() will be called to process the scroll notification. Otherwise, if there is an ItemLF that matches the peerId, the ItemLF will be called to process this notification. Otherwise, this is treated as a special notification to this FormLF upon focus changed between items, and parameter 'hint' will contain the index of the new current ItemLF.
Parameters:
  modelVersion - the version of the peer's data model
Parameters:
  peerId - one of the following:
  • the id of this FormLF if viewporthas changed in the corresponding native resourceof this FormLF(current scroll position is passed as hint)
  • the id of the ItemLF whose peer statehas changed
  • INVALID_NATIVE_ID if a focuschanged notification.
    Parameters:
      hint - some value that is interpreted only between the peers



uCallPointerDragged
void uCallPointerDragged(int x, int y)(Code)
Handle a pointer dragged event.
Parameters:
  x - The x coordinate of the drag
Parameters:
  y - The y coordinate of the drag



uCallPointerPressed
void uCallPointerPressed(int x, int y)(Code)
Handle a pointer pressed event.
Parameters:
  x - The x coordinate of the press
Parameters:
  y - The y coordinate of the press



uCallPointerReleased
void uCallPointerReleased(int x, int y)(Code)
Handle a pointer released event.
Parameters:
  x - The x coordinate of the release
Parameters:
  y - The y coordinate of the release



uCallShow
public void uCallShow()(Code)
Notify this Form that it is being shown.



uInitItemsInViewport
void uInitItemsInViewport(int dir, ItemLFImpl[] itemsCopy, int traverseIndexCopy)(Code)
Initialize the current page of items, perform a traverse if possible. This method is always called when a page is initially "shown". This occurs when the form gains visibility for the very first time as well as after every page up/page down occurs. This method searches for the most appropriate item on the form to receive the interaction focus.
Parameters:
  dir - the direction of travel. Can be NONE when a page isfirst shown or as the result of an invalidate.
Parameters:
  itemsCopy - a copy of the set of ItemLFImpls in this form.
Parameters:
  traverseIndexCopy - a copy of taverseIndex to work with itesCopy[]



uIsScrollNative
public boolean uIsScrollNative()(Code)
This method is used in repaint, in order to determine the translation of the draw coordinates. true, if the scroll responsibility is on thenative platform.false, if the scroll is done at Java level.



uItemMakeVisible
public void uItemMakeVisible(Item i)(Code)
Set the current traversal location to the given Item. This call has no effect if the given Item is the current traversal item, or if the given Item is not part of this Form. Note that null can be passed in clear the previously set current item.
Parameters:
  item - the Item to make the current traversal item



uPaintItem
void uPaintItem(ItemLFImpl itemLF, Graphics g)(Code)
Paint an item.
Parameters:
  itemLF - the ItemLFImpl to paint
Parameters:
  g - the Graphics object to paint to



uScrollViewport
void uScrollViewport(int dir, ItemLFImpl[] items)(Code)
Perform a page flip in the given direction. This method will attempt to scroll the view to show as much of the next page as possible. It uses the locations and bounds of the items on the page to best determine a new location - taking into account items which may lie on page boundaries as well as items which may span several pages.
Parameters:
  dir - the direction of the flip, either DOWN or UP
Parameters:
  items - the set of items on the Form, used to determinethe best suited scroll locations



uSetRotatedStatus
public boolean uSetRotatedStatus(boolean newStatus)(Code)
Set status of screen rotation
Parameters:
  newStatus -



uTraverse
void uTraverse(int dir)(Code)
Perform a traversal. This method handles traversal within a "page" after the initial page has been shown via the uInitItemsInViewport() routine. At the point this method is called, the following conditions must be true: 1.) There are no interactive items at all on the current page or 2.) There is at least one interactive item on the current page and the traverseIndex is currently set to that item. In this case, itemTraverse represents the return value of that item's initial traverse() call. Based on these conditions, this method will either: 1.) Continue the internal traversal on the current item (scrolling as necessary to display the item's internal traversal location) or 2.) Perform a traversal to the next interactive item on the page or 3.) Perform a page flip (uScrollViewport()) and call the uInitItemsInViewport() routine to select an appropriate traversal item SYNC NOTE: Maybe call into CustomItem.traverse(). So caller must not hold LCDUILock.
Parameters:
  dir - the direction of traversal



Fields inherited from javax.microedition.lcdui.DisplayableLFImpl
final static int FROZEN(Code)(Java Doc)
final static int HEIGHT(Code)(Java Doc)
final static int HIDDEN(Code)(Java Doc)
final static int INVALID_NATIVE_ID(Code)(Java Doc)
final static int SHOWN(Code)(Java Doc)
final static int WIDTH(Code)(Java Doc)
final static int X(Code)(Java Doc)
final static int Y(Code)(Java Doc)
Display currentDisplay(Code)(Java Doc)
boolean defferedSizeChange(Code)(Java Doc)
int modelVersion(Code)(Java Doc)
int nativeId(Code)(Java Doc)
Displayable owner(Code)(Java Doc)
boolean pendingInvalidate(Code)(Java Doc)
boolean sawKeyPress(Code)(Java Doc)
boolean sawPointerPress(Code)(Java Doc)
int state(Code)(Java Doc)
int widthheight(Code)(Java Doc)

Methods inherited from javax.microedition.lcdui.DisplayableLFImpl
abstract void createNativeResource()(Code)(Java Doc)
void deleteNativeResource()(Code)(Java Doc)
public int getVerticalScrollPosition()(Code)(Java Doc)
public int getVerticalScrollProportion()(Code)(Java Doc)
public void lAddCommand(Command cmd, int i)(Code)(Java Doc)
void lCallHide()(Code)(Java Doc)
void lCallShow()(Code)(Java Doc)
public void lCommitPendingInteraction()(Code)(Java Doc)
public Display lGetCurrentDisplay()(Code)(Java Doc)
public Displayable lGetDisplayable()(Code)(Java Doc)
public int lGetHeight()(Code)(Java Doc)
public int lGetWidth()(Code)(Java Doc)
public boolean lIsShown()(Code)(Java Doc)
public void lRemoveCommand(Command cmd, int i)(Code)(Java Doc)
void lRequestInvalidate()(Code)(Java Doc)
void lRequestPaint(int x, int y, int width, int height, Object target)(Code)(Java Doc)
void lRequestPaint()(Code)(Java Doc)
void lRequestPaintContents()(Code)(Java Doc)
public void lSetDisplay(Display d)(Code)(Java Doc)
public void lSetTicker(Ticker oldTicker, Ticker newTicker)(Code)(Java Doc)
public void lSetTitle(String oldTitle, String newTitle)(Code)(Java Doc)
void tickerTextChanged(Ticker t)(Code)(Java Doc)
public void uCallFreeze()(Code)(Java Doc)
public void uCallHide()(Code)(Java Doc)
public void uCallInvalidate()(Code)(Java Doc)
public void uCallKeyEvent(int type, int keyCode)(Code)(Java Doc)
void uCallKeyPressed(int keyCode)(Code)(Java Doc)
void uCallKeyReleased(int keyCode)(Code)(Java Doc)
void uCallKeyRepeated(int keyCode)(Code)(Java Doc)
public void uCallPaint(Graphics g, Object target)(Code)(Java Doc)
void uCallPointerDragged(int x, int y)(Code)(Java Doc)
public void uCallPointerEvent(int type, int x, int y)(Code)(Java Doc)
void uCallPointerPressed(int x, int y)(Code)(Java Doc)
void uCallPointerReleased(int x, int y)(Code)(Java Doc)
public void uCallScrollContent(int scrollType, int thumbPosition)(Code)(Java Doc)
public void uCallShow()(Code)(Java Doc)
public void uCallSizeChanged(int w, int h)(Code)(Java Doc)
public int uGetKeyMask()(Code)(Java Doc)
public boolean uIsScrollNative()(Code)(Java Doc)
void uRequestPaint()(Code)(Java Doc)
public void uSetFullScreenMode(boolean mode)(Code)(Java Doc)
public boolean uSetRotatedStatus(boolean newStatus)(Code)(Java Doc)
public void updateCommandSet()(Code)(Java Doc)

Methods inherited from java.lang.Object
public boolean equals(Object obj)(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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