Source Code Cross Referenced for KeyConverter.java in  » 6.0-JDK-Modules » j2me » javax » microedition » lcdui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » javax.microedition.lcdui 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         *   
03:         *
04:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
05:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
06:         * 
07:         * This program is free software; you can redistribute it and/or
08:         * modify it under the terms of the GNU General Public License version
09:         * 2 only, as published by the Free Software Foundation.
10:         * 
11:         * This program is distributed in the hope that it will be useful, but
12:         * WITHOUT ANY WARRANTY; without even the implied warranty of
13:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14:         * General Public License version 2 for more details (a copy is
15:         * included at /legal/license.txt).
16:         * 
17:         * You should have received a copy of the GNU General Public License
18:         * version 2 along with this work; if not, write to the Free Software
19:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
20:         * 02110-1301 USA
21:         * 
22:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
23:         * Clara, CA 95054 or visit www.sun.com if you need additional
24:         * information or have any questions.
25:         */
26:
27:        package javax.microedition.lcdui;
28:
29:        /**
30:         * Utility class that is used to convert key codes from platform independent
31:         * codes to platform-specific and vice versa.
32:         */
33:        class KeyConverter {
34:
35:            /**
36:             * Return the key code that corresponds to the specified game
37:             * action on the device.  gameAction must be a defined game action
38:             * (Canvas.UP, Canvas.DOWN, Canvas.FIRE, etc.)
39:             * <B>Post-conditions:</B><BR> The key code of the key that
40:             * corresponds to the specified action is returned.  The return
41:             * value will be 0 if the game action is invalid or not supported
42:             * by the device.     
43:             *
44:             * @param gameAction The game action to obtain the key code for.
45:             *
46:             * @return the key code.
47:             */
48:            public static native int getKeyCode(int gameAction);
49:
50:            /**
51:             * Returns the game action associated with the given key code on
52:             * the device.  keyCode must refer to a key that is mapped as a
53:             * game key on the device. The game action of the key is returned.
54:             * The return value will be 0 if the key is not mapped to 
55:             * a game action, or it will be -1 if the keycode is invalid.
56:             *
57:             * @param keyCode the key code
58:             *
59:             * @return the corresponding game action 
60:             *         (UP, DOWN, LEFT, RIGHT, FIRE, etc.)
61:             */
62:            public static native int getGameAction(int keyCode);
63:
64:            /**
65:             * Returns <code>0</code> if keyCode is not a system key.  
66:             * Otherwise, returns one of the EventConstants.SYSTEM_KEY_ constants.
67:             *
68:             * @param keyCode get the system equivalent key.
69:             *
70:             * @return translated system key or zero if it is not a system key.
71:             */
72:            public static native int getSystemKey(int keyCode);
73:
74:            /**
75:             * Gets an informative key string for a key. The string returned
76:             * should resemble the text physically printed on the key. For
77:             * example, on a device with function keys F1 through F4, calling
78:             * this method on the keycode for the F1 key will return the
79:             * string "F1". A typical use for this string will be to compose
80:             * help text such as "Press F1 to proceed."
81:             *
82:             * <p>There is no direct mapping from game actions to key
83:             * names. To get the string name for a game action, the
84:             * application must call
85:             *
86:             * <p><code>getKeyName(getKeyCode(GAME_A))</code>
87:             *
88:             * @param keyCode the key code being requested
89:             *
90:             * @return a string name for the key, or <code>null</code> if no name 
91:             *         is available
92:             */
93:            public static native String getKeyName(int keyCode);
94:        }
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