Java Doc for KeyConverter.java in  » 6.0-JDK-Modules » j2me » javax » microedition » lcdui » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » javax.microedition.lcdui 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.microedition.lcdui.KeyConverter

KeyConverter
class KeyConverter (Code)
Utility class that is used to convert key codes from platform independent codes to platform-specific and vice versa.




Method Summary
native public static  intgetGameAction(int keyCode)
     Returns the game action associated with the given key code on the device.
native public static  intgetKeyCode(int gameAction)
     Return the key code that corresponds to the specified game action on the device.
native public static  StringgetKeyName(int keyCode)
     Gets an informative key string for a key.
native public static  intgetSystemKey(int keyCode)
     Returns 0 if keyCode is not a system key.



Method Detail
getGameAction
native public static int getGameAction(int keyCode)(Code)
Returns the game action associated with the given key code on the device. keyCode must refer to a key that is mapped as a game key on the device. The game action of the key is returned. The return value will be 0 if the key is not mapped to a game action, or it will be -1 if the keycode is invalid.
Parameters:
  keyCode - the key code the corresponding game action (UP, DOWN, LEFT, RIGHT, FIRE, etc.)



getKeyCode
native public static int getKeyCode(int gameAction)(Code)
Return the key code that corresponds to the specified game action on the device. gameAction must be a defined game action (Canvas.UP, Canvas.DOWN, Canvas.FIRE, etc.) Post-conditions:
The key code of the key that corresponds to the specified action is returned. The return value will be 0 if the game action is invalid or not supported by the device.
Parameters:
  gameAction - The game action to obtain the key code for. the key code.



getKeyName
native public static String getKeyName(int keyCode)(Code)
Gets an informative key string for a key. The string returned should resemble the text physically printed on the key. For example, on a device with function keys F1 through F4, calling this method on the keycode for the F1 key will return the string "F1". A typical use for this string will be to compose help text such as "Press F1 to proceed."

There is no direct mapping from game actions to key names. To get the string name for a game action, the application must call

getKeyName(getKeyCode(GAME_A))
Parameters:
  keyCode - the key code being requested a string name for the key, or null if no name is available




getSystemKey
native public static int getSystemKey(int keyCode)(Code)
Returns 0 if keyCode is not a system key. Otherwise, returns one of the EventConstants.SYSTEM_KEY_ constants.
Parameters:
  keyCode - get the system equivalent key. translated system key or zero if it is not a system key.



Methods inherited from java.lang.Object
public boolean equals(Object obj)(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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