Java Doc for DrawingSurfaceInfo.java in  » 6.0-JDK-Modules » j2me » sun » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » sun.awt 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


sun.awt.DrawingSurfaceInfo

DrawingSurfaceInfo
public interface DrawingSurfaceInfo (Code)
The DrawingSurfaceInfo object provides a common interface to access all information about how to gain access to the drawing surface controlled by some Java object. The information can be divided into two different categories, the logical drawing boundaries and the physical surface handle. The physical handle is represented by an implementation-specific object which the caller must be able to recognize in order to render directly to the surface. Many of the physical handles will be usable only by native code which accesses platform-specific drawing interfaces.
version:
   1.6, 08/19/02
author:
   Jim Graham




Method Summary
public  RectanglegetBounds()
     Returns a rectangle describing the logical bounds of the given screen object relative to the "drawing handle" information returned by getSurface().
public  ShapegetClip()
     Returns an explicit representation of the renderable portion of the given screen object.
public  PhysicalDrawingSurfacegetSurface()
     Returns an implementation-specific object which describes a handle to the physical drawing surface on which this screen object resides.
public  intlock()
     Lock the current state of the drawing surface in preparation for drawing to it and return an integer "change identifier" which can be used to determine when changes have occured to the drawing surface specification and when to retrieve new extent and physical handle data.
public  voidunlock()
     Unlock the drawing surface and allow other threads to access or change its composition.



Method Detail
getBounds
public Rectangle getBounds()(Code)
Returns a rectangle describing the logical bounds of the given screen object relative to the "drawing handle" information returned by getSurface(). Note that there may be portions of this bounding rectangle that are obscured. This value defines the location of the logical upper-left origin of the component or screen object and its desired extents (which may differ from the clipping extents due to the presence of other overlapping screen objects). The getClip() method should be used to determine which portions of the drawing surface can actually be drawn to.



getClip
public Shape getClip()(Code)
Returns an explicit representation of the renderable portion of the given screen object. This clipping area will include only those areas of the screen object that are not obscured by other overlapping objects and which fall within the boundaries of the physical drawing surface. The area described by the return value of this method can be directly used as a graphics clip area to restrict rendering to the given screen object.



getSurface
public PhysicalDrawingSurface getSurface()(Code)
Returns an implementation-specific object which describes a handle to the physical drawing surface on which this screen object resides. Depending on the type of the return value, this object may describe a Windows hWnd handle, an X11 drawable handle, a Mac GrafPtr structure, or some other platform-specific handle.



lock
public int lock()(Code)
Lock the current state of the drawing surface in preparation for drawing to it and return an integer "change identifier" which can be used to determine when changes have occured to the drawing surface specification and when to retrieve new extent and physical handle data. If the identifier has not changed since the previous time lock and unlock were called then the consumer of this information is free to reuse clipping and handle information cached during the previous rendering operation. If the identifier changes, then all extent, clipping, and handle information must be retrieved again. The unlock() method must be called when rendering is complete or the component may be permanently locked down on the screen and other rendering threads may block indefinately.



unlock
public void unlock()(Code)
Unlock the drawing surface and allow other threads to access or change its composition.



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