Source Code Cross Referenced for ClassClass.java in  » 6.0-JDK-Modules » j2me » vm » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » vm 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *   
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package vm;
028:
029:        /*
030:         * VM-specific internal representation of
031:         * a class. Target-machine independent.
032:         * There is a references from each instance of components.ClassInfo to 
033:         * one of these, and a reference back as well.
034:         *
035:         * See also JDKVM for VM-specific info not associated directly with a class.
036:         */
037:        import components.*;
038:        import util.*;
039:        import jcc.Const;
040:        import jcc.Str2ID;
041:        import java.util.Enumeration;
042:        import java.util.Vector;
043:        import java.util.Hashtable;
044:        import java.util.StringTokenizer;
045:
046:        public class ClassClass {
047:            public ClassInfo ci;
048:            public InterfaceMethodTable inf;
049:            public boolean impureConstants = false;
050:            public int nGCStatics = 0;
051:            public boolean hasStaticInitializer = false;
052:
053:            protected static int finalizerID = Str2ID.sigHash.getID(
054:                    /*NOI18N*/"finalize", /*NOI18N*/"()V");
055:
056:            public MethodConstant findFinalizer() {
057:                if (ci == null)
058:                    return null;
059:                if (ci.refMethodtable == null)
060:                    return null;
061:                int n = ci.refMethodtable.length;
062:                for (int i = 0; i < n; i++) {
063:                    MethodConstant mc = ci.refMethodtable[i];
064:                    if (mc.getID() == finalizerID) {
065:                        if (mc.find().parent.super Class == null) {
066:                            /*
067:                             * since we know that java.lang.Object's
068:                             * finalizer does nothing, we can ignore
069:                             * its existence!
070:                             */
071:                            return null;
072:                        }
073:                        return mc;
074:                    }
075:                }
076:                return null;
077:            }
078:
079:            public static void setTypes() {
080:                classFactory.setTypes();
081:            }
082:
083:            /*
084:             * Make the class list into a vector
085:             * ordered s.t. superclasses precede their
086:             * subclasses.
087:             */
088:            private static ClassClass[] cvector;
089:            private static int cindex;
090:            private static VMClassFactory classFactory;
091:
092:            // this is the recursive part
093:            private static void insertClassElement(ClassInfo e) {
094:                if (e.vmClass != null)
095:                    return; // already in place.
096:                ClassInfo sup = e.super ClassInfo;
097:                // make sure our super precedes us.
098:                if ((sup != null) && (sup.vmClass == null))
099:                    insertClassElement(sup);
100:                ClassClass newVmClass = classFactory.newVMClass(e);
101:                cvector[cindex++] = newVmClass;
102:                //
103:                // If the superclass of class C has a <clinit> method, C must
104:                // be marked as having a static initializer too.
105:                //
106:                if (!newVmClass.hasStaticInitializer && (sup != null)
107:                        && sup.vmClass.hasStaticInitializer) {
108:                    newVmClass.hasStaticInitializer = true;
109:                }
110:            }
111:
112:            // this is the entry point for vector building.
113:            public static ClassClass[] getClassVector(VMClassFactory ftry) {
114:                if (cvector != null)
115:                    return cvector; // just once, at most.
116:                classFactory = ftry;
117:                cvector = new ClassClass[ClassInfo.nClasses()];
118:                cindex = 0;
119:                Enumeration classlist = ClassInfo.allClasses();
120:                while (classlist.hasMoreElements()) {
121:                    ClassInfo e = (ClassInfo) classlist.nextElement();
122:                    if (e.vmClass == null)
123:                        insertClassElement(e);
124:                }
125:                return cvector;
126:            }
127:
128:            public static void appendClassElement(ClassInfo c) {
129:                // foo. Have a cvector in place, must now 
130:                // add a new entry at the end. "c" is it.
131:                if (cvector == null)
132:                    return; // ...never mind
133:                ClassClass[] oldCvector = cvector;
134:                cvector = new ClassClass[cindex + 1];
135:                System.arraycopy(oldCvector, 0, cvector, 0, cindex);
136:                cvector[cindex] = classFactory.newVMClass(c);
137:            }
138:
139:            /**
140:             * Size of an instance in WORDS.
141:             */
142:            public int instanceSize() {
143:                FieldConstant rft[] = ci.refFieldtable;
144:                if (rft == null || rft.length == 0)
145:                    return 0;
146:                FieldInfo lastField = rft[rft.length - 1].find();
147:                return (lastField.instanceOffset + lastField.nSlots);
148:            }
149:
150:            public boolean isInterface() {
151:                return (ci.access & Const.ACC_INTERFACE) != 0;
152:            }
153:
154:            public boolean hasMethodtable() {
155:                return ((!isInterface()) && (ci.refMethodtable != null));
156:            }
157:
158:            public boolean isArrayClass() {
159:                return (ci instanceof  ArrayClassInfo);
160:            }
161:
162:            public boolean isPrimitiveClass() {
163:                return (ci instanceof  PrimitiveClassInfo);
164:            }
165:
166:            public int nmethods() {
167:                return (ci.methods == null) ? 0 : ci.methods.length;
168:            }
169:
170:            public int nfields() {
171:                return (ci.fields == null) ? 0 : ci.fields.length;
172:            }
173:
174:            /**
175:             * In the current definition of module (.mclass) files,
176:             * many sorts of constants are put in the shared constant
177:             * pool, and never in the per-class constant pool. This includes
178:             * Unicode constants and NameAndType constants. This is fine
179:             * as long as all symbols in the per-class constant pools get
180:             * resolved, as they won't be missed. However, if we wish to
181:             * process classes with symbol references that are not fully 
182:             * resolved, we will have to add such elements into the constant
183:             * pool. We do this by sweeping over the per-class constants,
184:             * looking for method, field, and class references that are not
185:             * resolved, and adding the necessary entries.
186:             */
187:            public void adjustSymbolicConstants() {
188:                ConstantObject consts[] = ci.constants;
189:                if (!isPartiallyResolved(consts)) {
190:                    return;
191:                }
192:                //
193:                // we have work to do. This is unfortunate.
194:                // we use a LocalConstantPool to manage the pool we're re-building.
195:                // Because order matters, we collect the new entries to add at end.
196:                //
197:                //System.err.println(Localizer.getString("classclass.warning_class_has_an_impure_constant_pool", ci.className));
198:                ci.constants = makeResolvable(consts).getConstants();
199:                impureConstants = true;
200:            }
201:
202:            public static boolean isPartiallyResolved(ConstantObject[] consts) {
203:                if (consts == null)
204:                    return false; // no const!
205:                int nconst = consts.length;
206:                if (nconst == 0)
207:                    return false; // no const!
208:
209:                // first see if we have anything that needs our attention.
210:                int nsymbolic = 0;
211:                for (int i = 1; i < nconst; i += consts[i].nSlots) {
212:                    ConstantObject o = consts[i];
213:                    if (!o.isResolved()) {
214:                        return true;
215:                    }
216:                }
217:                return false;
218:            }
219:
220:            static public ConstantPool makeResolvable(ConstantPool cp) {
221:                //
222:                // we use a LocalConstantPool to manage the pool we're re-building.
223:                // Because order matters, we collect the new entries to add at end.
224:                //
225:                System.err
226:                        .println(Localizer
227:                                .getString("classclass.warning_it_has_an_impure_shared_constant_pool"));
228:                return makeResolvable(cp.getConstants());
229:            }
230:
231:            static private ConstantPool makeResolvable(ConstantObject[] consts) {
232:
233:                LocalConstantPool newPool = new LocalConstantPool();
234:                Vector newEntries = new Vector();
235:                int nconst = consts.length;
236:                for (int i = 1; i < nconst; i += consts[i].nSlots) {
237:                    ConstantObject o;
238:                    o = consts[i];
239:                    newPool.append(o);
240:                    if (!o.isResolved())
241:                        newEntries.addElement(o);
242:                }
243:                Enumeration newlist = newEntries.elements();
244:                while (newlist.hasMoreElements()) {
245:                    ConstantObject o = (ConstantObject) newlist.nextElement();
246:                    switch (o.tag) {
247:                    case Const.CONSTANT_CLASS:
248:                        ClassConstant co = (ClassConstant) o;
249:                        System.err.println(Localizer.getString(
250:                                "classclass.class", co.name.string));
251:                        co.name = (UnicodeConstant) newPool.add(co.name);
252:                        continue;
253:                    case Const.CONSTANT_FIELD:
254:                    case Const.CONSTANT_METHOD:
255:                    case Const.CONSTANT_INTERFACEMETHOD:
256:                        FMIrefConstant fo = (FMIrefConstant) o;
257:                        if (fo.clas.isResolved() && false) {
258:                            // This is a missing member of a resolved class.
259:                            // Print this out
260:                            // To print all the references to a totally missing
261:                            // class would be redundant and noisy.
262:                            if (fo.tag == Const.CONSTANT_FIELD) {
263:                                System.err.print(Localizer
264:                                        .getString("classclass.field"));
265:                            } else {
266:                                System.err.print(Localizer
267:                                        .getString("classclass.method"));
268:                            }
269:                            System.err.println(Localizer.getString(
270:                                    "classclass.of_class", fo.sig.name.string,
271:                                    fo.sig.type.string, fo.clas.name.string));
272:                        }
273:                        // as NameAndTypeConstant entries are always "resolved",
274:                        // the strings they nominally point to need not be present:
275:                        // they will get written out as a hash ID.
276:                        fo.sig = (NameAndTypeConstant) newPool.add(fo.sig);
277:                        fo.clas.name = (UnicodeConstant) newPool
278:                                .add(fo.clas.name);
279:                        fo.clas = (ClassConstant) newPool.add(fo.clas);
280:                        continue;
281:                    }
282:                }
283:                newPool.impureConstants = true;
284:                return newPool;
285:            }
286:
287:        }
288:
289:        /*
290:         * Like a constant pool, but with simpler semantics.
291:         * Perhaps this and components.ConstantPool should be related.
292:         * The important difference is in "add", which never shares
293:         * and which always clones if it must insert!
294:         * Also append, which is even simpler, as it assumes that we're
295:         * loading up this constant pool from an already-existing list.
296:         */
297:        final class LocalConstantPool extends components.ConstantPool {
298:
299:            public LocalConstantPool() {
300:                super ();
301:            }
302:
303:            /**
304:             * Return the ConstantObject in constant table corresponding to
305:             * the given ConstantObject s.
306:             * Duplicates and inserts s if it is not already there.
307:             * The index member of the returned value (which
308:             * will not be the object s!) will be set to its index in our
309:             * table. There will be no element of index 0.
310:             */
311:            public ConstantObject add(ConstantObject s) {
312:                ConstantObject r = (ConstantObject) h.get(s);
313:                if (r == null) {
314:                    r = (ConstantObject) s.clone();
315:                    r.index = n;
316:                    n += r.nSlots;
317:                    h.put(r, r);
318:                    t.addElement(r);
319:                    for (int i = r.nSlots; i > 1; i--)
320:                        t.addElement(null); // place holder.
321:                }
322:                r.references += 1;
323:                return r;
324:            }
325:
326:            public void append(ConstantObject s) {
327:                if (h.get(s) != null) {
328:                    throw new Error(Localizer.getString(
329:                            "classclass.append.error_already_in_pool", s));
330:                }
331:                if (s.index != n) {
332:                    throw new Error(Localizer.getString(
333:                            "classclass.append.error_out_of_order", s));
334:                }
335:                h.put(s, s);
336:                t.addElement(s);
337:                s.references += 1;
338:                for (int i = s.nSlots; i > 1; i--)
339:                    t.addElement(null); // place holder.
340:                n += s.nSlots;
341:            }
342:        }
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