Source Code Cross Referenced for ExamineViewerBehavior.java in  » 6.0-JDK-Modules » java-3d » com » db » behaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.behaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2000 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, modify and redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         */
032:
033:        package com.db.behaviors;
034:
035:        import java.awt.*;
036:        import java.awt.event.*;
037:        import java.util.*;
038:        import javax.media.j3d.*;
039:        import javax.vecmath.*;
040:
041:        //	This code is repackaged after the code from David R. Nadeau
042:        //	Site http://www.sdsc.edu/~nadeau/
043:        //	Email nadeau@sdsc.edu
044:
045:        /**
046:         * Wakeup on mouse button presses, releases, and mouse movements and
047:         * generate transforms in an "examination style" that enables the user
048:         * to rotate, translation, and zoom an object as if it is held at
049:         * arm's length.  Such an examination style is similar to the "Examine"
050:         * navigation type used by VRML browsers.
051:         *
052:         * The behavior maps mouse drags to different transforms depending
053:         * upon the mosue button held down:
054:         *
055:         *   Button 1 (left)
056:         *     Horizontal movement --> Y-axis rotation
057:         *     Vertical movement --> X-axis rotation
058:         *
059:         *   Button 2 (middle)
060:         *     Horizontal movement --> nothing
061:         *     Vertical movement --> Z-axis translation
062:         *
063:         *   Button 3 (right)
064:         *     Horizontal movement --> X-axis translation
065:         *     Vertical movement --> Y-axis translation
066:         *
067:         * To support systems with 2 or 1 mouse buttons, the following
068:         * alternate mappings are supported while dragging with any mouse
069:         * button held down and zero or more keyboard modifiers held down:
070:         *
071:         *   No modifiers = Button 1
072:         *   ALT = Button 2
073:         *   Meta = Button 3
074:         *   Control = Button 3
075:         *
076:         * The behavior automatically modifies a TransformGroup provided
077:         * to the constructor.  The TransformGroup's transform can be set
078:         * at any time by the application or other behaviors to cause the
079:         * examine rotation and translation to be reset.
080:         */
081:
082:        // This class is inspired by the MouseBehavior, MouseRotate,
083:        // MouseTranslate, and MouseZoom utility behaviors provided with
084:        // Java 3D.  This class differs from those utilities in that it:
085:        //
086:        //    (a) encapsulates all three behaviors into one in order to
087:        //        enforce a specific "Examine" symantic
088:        //
089:        //    (b) supports set/get of the rotation and translation factors
090:        //        that control the speed of movement.
091:        //
092:        //    (c) supports the "Control" modifier as an alternative to the
093:        //        "Meta" modifier not present on PC, Mac, and most non-Sun
094:        //        keyboards.  This makes button3 behavior usable on PCs,
095:        //        Macs, and other systems with fewer than 3 mouse buttons.
096:        public class ExamineViewerBehavior extends ViewerBehavior {
097:
098:            // Previous cursor location
099:            protected int previousX = 0;
100:            protected int previousY = 0;
101:
102:            // Saved standard cursor
103:            protected Cursor savedCursor = null;
104:
105:            /**
106:             * Construct an examine behavior that listens to mouse movement
107:             * and button presses to generate rotation and translation
108:             * transforms written into a transform group given later
109:             * with the setTransformGroup() method.
110:             */
111:            public ExamineViewerBehavior() {
112:
113:                super ();
114:
115:            }
116:
117:            /**
118:             * Construct an examine behavior that listens to mouse movement
119:             * and button presses to generate rotation and translation
120:             * transforms written into a transform group given later
121:             * with the setTransformGroup() method.
122:             *
123:             * @param parent The AWT Component that contains the area
124:             * generating mouse events.
125:             */
126:            public ExamineViewerBehavior(Component parent) {
127:
128:                super (parent);
129:
130:            }
131:
132:            /**
133:             * Construct an examine behavior that listens to mouse movement
134:             * and button presses to generate rotation and translation
135:             * transforms written into the given transform group.
136:             *
137:             * @param transformGroup The transform group to be modified
138:             * by the behavior.
139:             */
140:            public ExamineViewerBehavior(TransformGroup transformGroup) {
141:
142:                super ();
143:                subjectTransformGroup = transformGroup;
144:
145:            }
146:
147:            /**
148:             * Construct an examine behavior that listens to mouse movement
149:             * and button presses to generate rotation and translation
150:             * transforms written into the given transform group.
151:             *
152:             * @param transformGroup The transform group to be modified
153:             * by the behavior.
154:             * @param parent The AWT Component that contains the area
155:             * generating mouse events.
156:             */
157:            public ExamineViewerBehavior(TransformGroup transformGroup,
158:                    Component parent) {
159:
160:                super (parent);
161:                subjectTransformGroup = transformGroup;
162:
163:            }
164:
165:            /**
166:             * Respond to a button1 event (press, release, or drag).
167:             *
168:             * @param mouseEvent A MouseEvent to respond to.
169:             */
170:            public void onButton1(MouseEvent mev) {
171:
172:                if (subjectTransformGroup == null)
173:                    return;
174:
175:                int x = mev.getX();
176:                int y = mev.getY();
177:
178:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
179:                    // Mouse button pressed:  record position
180:                    previousX = x;
181:                    previousY = y;
182:
183:                    // Change to a "move" cursor
184:                    if (parentComponent != null) {
185:                        savedCursor = parentComponent.getCursor();
186:                        parentComponent.setCursor(activeCursor);
187:                    }
188:                    return;
189:                }
190:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
191:                    // Mouse button released:  do nothing
192:
193:                    // Switch the cursor back
194:                    if (parentComponent != null)
195:                        parentComponent.setCursor(savedCursor);
196:                    return;
197:                }
198:
199:                //
200:                // Mouse moved while button down:  create a rotation
201:                //
202:                // Compute the delta in X and Y from the previous
203:                // position.  Use the delta to compute rotation
204:                // angles with the mapping:
205:                //
206:                //   positive X mouse delta --> positive Y-axis rotation
207:                //   positive Y mouse delta --> positive X-axis rotation
208:                //
209:                // where positive X mouse movement is to the right, and
210:                // positive Y mouse movement is **down** the screen.
211:                //
212:                int deltaX = x - previousX;
213:                int deltaY = y - previousY;
214:
215:                if (deltaX > UNUSUAL_XDELTA || deltaX < -UNUSUAL_XDELTA
216:                        || deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
217:                    // Deltas are too huge to be believable.  Probably a glitch.
218:                    // Don't record the new XY location, or do anything.
219:                    return;
220:                }
221:
222:                double xRotationAngle = deltaY * XRotationFactor;
223:                double yRotationAngle = deltaX * YRotationFactor;
224:
225:                //
226:                // Build transforms
227:                //
228:                transform1.rotX(xRotationAngle);
229:                transform2.rotY(yRotationAngle);
230:
231:                // Get and save the current transform matrix
232:                subjectTransformGroup.getTransform(currentTransform);
233:                currentTransform.get(matrix);
234:                translate.set(matrix.m03, matrix.m13, matrix.m23);
235:
236:                // Translate to the origin, rotate, then translate back
237:                currentTransform.setTranslation(origin);
238:                currentTransform.mul(transform1, currentTransform);
239:                currentTransform.mul(transform2, currentTransform);
240:                currentTransform.setTranslation(translate);
241:
242:                // Update the transform group
243:                subjectTransformGroup.setTransform(currentTransform);
244:
245:                previousX = x;
246:                previousY = y;
247:
248:            }
249:
250:            /**
251:             * Respond to a button2 event (press, release, or drag).
252:             *
253:             * @param mouseEvent A MouseEvent to respond to.
254:             */
255:            public void onButton2(MouseEvent mev) {
256:
257:                if (subjectTransformGroup == null)
258:                    return;
259:
260:                int x = mev.getX();
261:                int y = mev.getY();
262:
263:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
264:                    // Mouse button pressed:  record position
265:                    previousX = x;
266:                    previousY = y;
267:
268:                    // Change to a "move" cursor
269:                    if (parentComponent != null) {
270:                        savedCursor = parentComponent.getCursor();
271:                        parentComponent.setCursor(activeCursor);
272:                    }
273:                    return;
274:                }
275:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
276:                    // Mouse button released:  do nothing
277:
278:                    // Switch the cursor back
279:                    if (parentComponent != null)
280:                        parentComponent.setCursor(savedCursor);
281:                    return;
282:
283:                }
284:
285:                //
286:                // Mouse moved while button down:  create a translation
287:                //
288:                // Compute the delta in Y from the previous
289:                // position.  Use the delta to compute translation
290:                // distances with the mapping:
291:                //
292:                //   positive Y mouse delta --> positive Y-axis translation
293:                //
294:                // where positive X mouse movement is to the right, and
295:                // positive Y mouse movement is **down** the screen.
296:                //
297:                int deltaY = y - previousY;
298:
299:                if (deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
300:                    // Deltas are too huge to be believable.  Probably a glitch.
301:                    // Don't record the new XY location, or do anything.
302:                    return;
303:                }
304:
305:                double zTranslationDistance = deltaY * ZTranslationFactor;
306:
307:                //
308:                // Build transforms
309:                //
310:                translate.set(0.0, 0.0, zTranslationDistance);
311:                transform1.set(translate);
312:
313:                // Get and save the current transform
314:                subjectTransformGroup.getTransform(currentTransform);
315:
316:                // Translate as needed
317:                currentTransform.mul(transform1, currentTransform);
318:
319:                // Update the transform group
320:                subjectTransformGroup.setTransform(currentTransform);
321:
322:                previousX = x;
323:                previousY = y;
324:
325:            }
326:
327:            /**
328:             * Respond to a button3 event (press, release, or drag).
329:             *
330:             * @param mouseEvent A MouseEvent to respond to.
331:             */
332:            public void onButton3(MouseEvent mev) {
333:
334:                if (subjectTransformGroup == null)
335:                    return;
336:
337:                int x = mev.getX();
338:                int y = mev.getY();
339:
340:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
341:                    // Mouse button pressed:  record position
342:                    previousX = x;
343:                    previousY = y;
344:
345:                    // Change to a "move" cursor
346:                    if (parentComponent != null) {
347:                        savedCursor = parentComponent.getCursor();
348:                        parentComponent.setCursor(activeCursor);
349:                    }
350:                    return;
351:                }
352:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
353:                    // Mouse button released:  do nothing
354:
355:                    // Switch the cursor back
356:                    if (parentComponent != null)
357:                        parentComponent.setCursor(savedCursor);
358:                    return;
359:                }
360:
361:                //
362:                // Mouse moved while button down:  create a translation
363:                //
364:                // Compute the delta in X and Y from the previous
365:                // position.  Use the delta to compute translation
366:                // distances with the mapping:
367:                //
368:                //   positive X mouse delta --> positive X-axis translation
369:                //   positive Y mouse delta --> negative Y-axis translation
370:                //
371:                // where positive X mouse movement is to the right, and
372:                // positive Y mouse movement is **down** the screen.
373:                //
374:                int deltaX = x - previousX;
375:                int deltaY = y - previousY;
376:
377:                if (deltaX > UNUSUAL_XDELTA || deltaX < -UNUSUAL_XDELTA
378:                        || deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
379:                    // Deltas are too huge to be believable.  Probably a glitch.
380:                    // Don't record the new XY location, or do anything.
381:                    return;
382:                }
383:
384:                double xTranslationDistance = deltaX * XTranslationFactor;
385:                double yTranslationDistance = -deltaY * YTranslationFactor;
386:
387:                //
388:                // Build transforms
389:                //
390:                translate.set(xTranslationDistance, yTranslationDistance, 0.0);
391:                transform1.set(translate);
392:
393:                // Get and save the current transform
394:                subjectTransformGroup.getTransform(currentTransform);
395:
396:                // Translate as needed
397:                currentTransform.mul(transform1, currentTransform);
398:
399:                // Update the transform group
400:                subjectTransformGroup.setTransform(currentTransform);
401:
402:                previousX = x;
403:                previousY = y;
404:
405:            }
406:
407:            /**
408:             * Respond to an elapsed frames event (assuming subclass has set up a
409:             * wakeup criterion for it).
410:             *
411:             * @param time A WakeupOnElapsedFrames criterion to respond to.
412:             */
413:            public void onElapsedFrames(WakeupOnElapsedFrames timeEvent) {
414:                // Can't happen
415:            }
416:
417:        }
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