Source Code Cross Referenced for ViewerBehavior.java in  » 6.0-JDK-Modules » java-3d » com » db » behaviors » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.behaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2000 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, modify and redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         */
032:
033:        package com.db.behaviors;
034:
035:        //	This code is repackaged after the code from David R. Nadeau
036:        //	Site http://www.sdsc.edu/~nadeau/
037:        //	Email nadeau@sdsc.edu
038:
039:        import java.awt.*;
040:        import java.awt.event.*;
041:        import java.util.*;
042:        import javax.media.j3d.*;
043:        import javax.vecmath.*;
044:
045:        /**
046:         * ViewerBehavior
047:         *
048:         * @version		1.0, 98/04/16
049:         **/
050:
051:        /**
052:         * Wakeup on mouse button presses, releases, and mouse movements and
053:         * generate transforms for a transform group.  Classes that extend this
054:         * class impose specific symantics, such as "Examine" or "Walk" viewing,
055:         * similar to the navigation types used by VRML browsers.
056:         *
057:         * To support systems with 2 or 1 mouse buttons, the following
058:         * alternate mappings are supported while dragging with any mouse
059:         * button held down and zero or more keyboard modifiers held down:
060:         *
061:         *   No modifiers = Button 1
062:         *   ALT = Button 2
063:         *   Meta = Button 3
064:         *   Control = Button 3
065:         *
066:         * The behavior automatically modifies a TransformGroup provided
067:         * to the constructor.  The TransformGroup's transform can be set
068:         * at any time by the application or other behaviors to cause the
069:         * viewer's rotation and translation to be reset.
070:         */
071:
072:        // This class is inspired by the MouseBehavior, MouseRotate,
073:        // MouseTranslate, and MouseZoom utility behaviors provided with
074:        // Java 3D.  This class differs from those utilities in that it:
075:        //
076:        //    (a) encapsulates all three behaviors into one in order to
077:        //        enforce a specific viewing symantic
078:        //
079:        //    (b) supports set/get of the rotation and translation factors
080:        //        that control the speed of movement.
081:        //
082:        //    (c) supports the "Control" modifier as an alternative to the
083:        //        "Meta" modifier not present on PC, Mac, and most non-Sun
084:        //        keyboards.  This makes button3 behavior usable on PCs,
085:        //        Macs, and other systems with fewer than 3 mouse buttons.
086:        public abstract class ViewerBehavior extends Behavior {
087:
088:            // Keep track of the transform group who's transform we modify
089:            // during mouse motion.
090:            protected TransformGroup subjectTransformGroup = null;
091:
092:            // Keep a set of wakeup criterion for different mouse-generated
093:            // event types.
094:            protected WakeupCriterion[] mouseEvents = null;
095:            protected WakeupOr mouseCriterion = null;
096:
097:            // Track which button was last pressed
098:            protected static final int BUTTONNONE = -1;
099:            protected static final int BUTTON1 = 0;
100:            protected static final int BUTTON2 = 1;
101:            protected static final int BUTTON3 = 2;
102:            protected int buttonPressed = BUTTONNONE;
103:
104:            // Keep a few Transform3Ds for use during event processing.  This
105:            // avoids having to allocate new ones on each event.
106:            protected Transform3D currentTransform = new Transform3D();
107:            protected Transform3D transform1 = new Transform3D();
108:            protected Transform3D transform2 = new Transform3D();
109:            protected Matrix4d matrix = new Matrix4d();
110:            protected Vector3d origin = new Vector3d(0.0, 0.0, 0.0);
111:            protected Vector3d translate = new Vector3d(0.0, 0.0, 0.0);
112:
113:            // Unusual X and Y delta limits.
114:            protected static final int UNUSUAL_XDELTA = 400;
115:            protected static final int UNUSUAL_YDELTA = 400;
116:
117:            protected Component parentComponent = null;
118:
119:            public static final Cursor DEFAULT_ACTIVE_CURSOR = Cursor
120:                    .getPredefinedCursor(Cursor.MOVE_CURSOR);
121:            protected Cursor activeCursor = DEFAULT_ACTIVE_CURSOR;
122:
123:            /**
124:             * Construct a viewer behavior that listens to mouse movement
125:             * and button presses to generate rotation and translation
126:             * transforms written into a transform group given later
127:             * with the setTransformGroup( ) method.
128:             */
129:            public ViewerBehavior() {
130:
131:                super ();
132:
133:            }
134:
135:            /**
136:             * Construct a viewer behavior that listens to mouse movement
137:             * and button presses to generate rotation and translation
138:             * transforms written into a transform group given later
139:             * with the setTransformGroup( ) method.
140:             *
141:             * @param parent The AWT Component that contains the area
142:             * generating mouse events.
143:             */
144:            public ViewerBehavior(Component parent) {
145:
146:                super ();
147:                parentComponent = parent;
148:
149:            }
150:
151:            /**
152:             * Construct a viewer behavior that listens to mouse movement
153:             * and button presses to generate rotation and translation
154:             * transforms written into the given transform group.
155:             *
156:             * @param transformGroup The transform group to be modified
157:             * by the behavior.
158:             */
159:            public ViewerBehavior(TransformGroup transformGroup) {
160:
161:                super ();
162:                subjectTransformGroup = transformGroup;
163:
164:            }
165:
166:            /**
167:             * Construct a viewer behavior that listens to mouse movement
168:             * and button presses to generate rotation and translation
169:             * transforms written into the given transform group.
170:             *
171:             * @param transformGroup The transform group to be modified
172:             * by the behavior.
173:             * @param parent The AWT Component that contains the area
174:             * generating mouse events.
175:             */
176:            public ViewerBehavior(TransformGroup transformGroup,
177:                    Component parent) {
178:
179:                super ();
180:                subjectTransformGroup = transformGroup;
181:                parentComponent = parent;
182:
183:            }
184:
185:            /**
186:             * Set the transform group modified by the viewer behavior.
187:             * Setting the transform group to null disables the behavior
188:             * until the transform group is again set to an existing group.
189:             *
190:             * @param transformGroup The new transform group to be modified
191:             * by the behavior.
192:             */
193:            public void setTransformGroup(TransformGroup transformGroup) {
194:
195:                subjectTransformGroup = transformGroup;
196:
197:            }
198:
199:            /**
200:             * Get the transform group modified by the viewer behavior.
201:             */
202:            public TransformGroup getTransformGroup() {
203:
204:                return subjectTransformGroup;
205:
206:            }
207:
208:            /**
209:             *  Sets the parent component who's cursor will be changed during
210:             *  mouse drags.  If no component is given is given to the
211:             *  constructor, or set via this method, no cursor changes
212:             *  will be done.
213:             *
214:             *  @param  parent  the AWT Component, such as a Frame, within which
215:             *                  cursor changes should take place during
216:             *                  mouse drags
217:             */
218:            public void setParentComponent(Component parent) {
219:
220:                parentComponent = parent;
221:
222:            }
223:
224:            /*
225:             *  Gets the parent frame within which the cursor changes
226:             *  during mouse drags.
227:             *
228:             *  @return         the AWT Component, such as a Frame, within which
229:             *                  cursor changes should take place during
230:             *                  mouse drags.  Returns null if no parent is set.
231:             */
232:            public Component getParentComponent() {
233:
234:                return parentComponent;
235:
236:            }
237:
238:            /**
239:             * Initialize the behavior.
240:             */
241:            public void initialize() {
242:
243:                // Wakeup when the mouse is dragged or when a mouse button
244:                // is pressed or released.
245:                mouseEvents = new WakeupCriterion[3];
246:                mouseEvents[0] = new WakeupOnAWTEvent(MouseEvent.MOUSE_DRAGGED);
247:                mouseEvents[1] = new WakeupOnAWTEvent(MouseEvent.MOUSE_PRESSED);
248:                mouseEvents[2] = new WakeupOnAWTEvent(MouseEvent.MOUSE_RELEASED);
249:                mouseCriterion = new WakeupOr(mouseEvents);
250:                wakeupOn(mouseCriterion);
251:
252:            }
253:
254:            /**
255:             * Process a new wakeup.  Interpret mouse button presses, releases,
256:             * and mouse drags.
257:             *
258:             * @param criteria The wakeup criteria causing the behavior wakeup.
259:             */
260:            public void processStimulus(Enumeration criteria) {
261:
262:                WakeupCriterion wakeup = null;
263:                AWTEvent[] event = null;
264:                int whichButton = BUTTONNONE;
265:
266:                // Process all pending wakeups
267:                while (criteria.hasMoreElements()) {
268:                    wakeup = (WakeupCriterion) criteria.nextElement();
269:                    if (wakeup instanceof  WakeupOnAWTEvent) {
270:                        event = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
271:
272:                        // Process all pending events
273:                        for (int i = 0; i < event.length; i++) {
274:                            if (event[i].getID() != MouseEvent.MOUSE_PRESSED
275:                                    && event[i].getID() != MouseEvent.MOUSE_RELEASED
276:                                    && event[i].getID() != MouseEvent.MOUSE_DRAGGED)
277:                                // Ignore uninteresting mouse events
278:                                continue;
279:
280:                            //
281:                            // Regretably, Java event handling (or perhaps
282:                            // underlying OS event handling) doesn't always
283:                            // catch button bounces (redundant presses and
284:                            // releases), or order events so that the last
285:                            // drag event is delivered before a release.
286:                            // This means we can get stray events that we
287:                            // filter out here.
288:                            //
289:                            if (event[i].getID() == MouseEvent.MOUSE_PRESSED
290:                                    && buttonPressed != BUTTONNONE)
291:                                // Ignore additional button presses until a release
292:                                continue;
293:
294:                            if (event[i].getID() == MouseEvent.MOUSE_RELEASED
295:                                    && buttonPressed == BUTTONNONE)
296:                                // Ignore additional button releases until a press
297:                                continue;
298:
299:                            if (event[i].getID() == MouseEvent.MOUSE_DRAGGED
300:                                    && buttonPressed == BUTTONNONE)
301:                                // Ignore drags until a press
302:                                continue;
303:
304:                            MouseEvent mev = (MouseEvent) event[i];
305:                            int modifiers = mev.getModifiers();
306:
307:                            //
308:                            // Unfortunately, the underlying event handling
309:                            // doesn't do a "grab" operation when a mouse button
310:                            // is pressed.  This means that once a button is
311:                            // pressed, if another mouse button or a keyboard
312:                            // modifier key is pressed, the delivered mouse event
313:                            // will show that a different button is being held
314:                            // down.  For instance:
315:                            //
316:                            // Action                           Event
317:                            //  Button 1 press                  Button 1 press
318:                            //  Drag with button 1 down         Button 1 drag
319:                            //  ALT press                       -
320:                            //  Drag with ALT & button 1 down   Button 2 drag
321:                            //  Button 1 release                Button 2 release
322:                            //
323:                            // The upshot is that we can get a button press
324:                            // without a matching release, and the button
325:                            // associated with a drag can change mid-drag.
326:                            //
327:                            // To fix this, we watch for an initial button
328:                            // press, and thenceforth consider that button
329:                            // to be the one held down, even if additional
330:                            // buttons get pressed, and despite what is
331:                            // reported in the event.  Only when a button is
332:                            // released, do we end such a grab.
333:                            //
334:
335:                            if (buttonPressed == BUTTONNONE) {
336:                                // No button is pressed yet, figure out which
337:                                // button is down now and how to direct events
338:                                if (((modifiers & InputEvent.BUTTON3_MASK) != 0)
339:                                        || (((modifiers & InputEvent.BUTTON1_MASK) != 0) && ((modifiers & InputEvent.CTRL_MASK) == InputEvent.CTRL_MASK))) {
340:                                    // Button 3 activity (META or CTRL down)
341:                                    whichButton = BUTTON3;
342:                                } else if ((modifiers & InputEvent.BUTTON2_MASK) != 0) {
343:                                    // Button 2 activity (ALT down)
344:                                    whichButton = BUTTON2;
345:                                } else {
346:                                    // Button 1 activity (no modifiers down)
347:                                    whichButton = BUTTON1;
348:                                }
349:
350:                                // If the event is to press a button, then
351:                                // record that that button is now down
352:                                if (event[i].getID() == MouseEvent.MOUSE_PRESSED)
353:                                    buttonPressed = whichButton;
354:                            } else {
355:                                // Otherwise a button was pressed earlier and
356:                                // hasn't been released yet.  Assign all further
357:                                // events to it, even if ALT, META, CTRL, or
358:                                // another button has been pressed as well.
359:                                whichButton = buttonPressed;
360:                            }
361:
362:                            // Distribute the event
363:                            switch (whichButton) {
364:                            case BUTTON1:
365:                                onButton1(mev);
366:                                break;
367:                            case BUTTON2:
368:                                onButton2(mev);
369:                                break;
370:                            case BUTTON3:
371:                                onButton3(mev);
372:                                break;
373:                            default:
374:                                break;
375:                            }
376:
377:                            // If the event is to release a button, then
378:                            // record that that button is now up
379:                            if (event[i].getID() == MouseEvent.MOUSE_RELEASED)
380:                                buttonPressed = BUTTONNONE;
381:                        }
382:                        continue;
383:                    }
384:
385:                    if (wakeup instanceof  WakeupOnElapsedFrames) {
386:                        onElapsedFrames((WakeupOnElapsedFrames) wakeup);
387:                        continue;
388:                    }
389:                }
390:
391:                // Reschedule us for another wakeup
392:                wakeupOn(mouseCriterion);
393:
394:            }
395:
396:            /**
397:             * Default X and Y rotation factors, and XYZ translation factors.
398:             */
399:            public static final double DEFAULT_XROTATION_FACTOR = 0.02;
400:            public static final double DEFAULT_YROTATION_FACTOR = 0.005;
401:            public static final double DEFAULT_XTRANSLATION_FACTOR = 0.02;
402:            public static final double DEFAULT_YTRANSLATION_FACTOR = 0.02;
403:            public static final double DEFAULT_ZTRANSLATION_FACTOR = 0.04;
404:
405:            protected double XRotationFactor = DEFAULT_XROTATION_FACTOR;
406:            protected double YRotationFactor = DEFAULT_YROTATION_FACTOR;
407:            protected double XTranslationFactor = DEFAULT_XTRANSLATION_FACTOR;
408:            protected double YTranslationFactor = DEFAULT_YTRANSLATION_FACTOR;
409:            protected double ZTranslationFactor = DEFAULT_ZTRANSLATION_FACTOR;
410:
411:            /**
412:             * Set the X rotation scaling factor for X-axis rotations.
413:             *
414:             * @param factor The new scaling factor.
415:             */
416:            public void setXRotationFactor(double factor) {
417:
418:                XRotationFactor = factor;
419:
420:            }
421:
422:            /**
423:             * Get the current X rotation scaling factor for X-axis rotations.
424:             */
425:            public double getXRotationFactor() {
426:
427:                return XRotationFactor;
428:
429:            }
430:
431:            /**
432:             * Set the Y rotation scaling factor for Y-axis rotations.
433:             *
434:             * @param factor The new scaling factor.
435:             */
436:            public void setYRotationFactor(double factor) {
437:
438:                YRotationFactor = factor;
439:
440:            }
441:
442:            /**
443:             * Get the current Y rotation scaling factor for Y-axis rotations.
444:             */
445:            public double getYRotationFactor() {
446:
447:                return YRotationFactor;
448:
449:            }
450:
451:            /**
452:             * Set the X translation scaling factor for X-axis translations.
453:             *
454:             * @param factor The new scaling factor.
455:             */
456:            public void setXTranslationFactor(double factor) {
457:
458:                XTranslationFactor = factor;
459:
460:            }
461:
462:            /**
463:             * Get the current X translation scaling factor for X-axis translations.
464:             */
465:            public double getXTranslationFactor() {
466:
467:                return XTranslationFactor;
468:
469:            }
470:
471:            /**
472:             * Set the Y translation scaling factor for Y-axis translations.
473:             *
474:             * @param factor The new scaling factor.
475:             */
476:            public void setYTranslationFactor(double factor) {
477:
478:                YTranslationFactor = factor;
479:
480:            }
481:
482:            /**
483:             * Get the current Y translation scaling factor for Y-axis translations.
484:             */
485:            public double getYTranslationFactor() {
486:
487:                return YTranslationFactor;
488:
489:            }
490:
491:            /**
492:             * Set the Z translation scaling factor for Z-axis translations.
493:             *
494:             * @param factor The new scaling factor.
495:             */
496:            public void setZTranslationFactor(double factor) {
497:
498:                ZTranslationFactor = factor;
499:
500:            }
501:
502:            /**
503:             * Get the current Z translation scaling factor for Z-axis translations.
504:             */
505:            public double getZTranslationFactor() {
506:
507:                return ZTranslationFactor;
508:
509:            }
510:
511:            /**
512:             * Set the active cursor to work with when an event occurs.
513:             *
514:             * @param cursor The cursor active when the user moves.
515:             */
516:            public void setActiveCursor(Cursor cursor) {
517:
518:                activeCursor = cursor;
519:
520:            }
521:
522:            /**
523:             * Get the active cursor we work with when an event occurs.
524:             *
525:             * @param cursor The cursor active when the user moves.
526:             */
527:            public Cursor getActiveCursor() {
528:
529:                return activeCursor;
530:
531:            }
532:
533:            /**
534:             * Respond to a button1 event (press, release, or drag).
535:             *
536:             * @param mouseEvent A MouseEvent to respond to.
537:             */
538:            public abstract void onButton1(MouseEvent mouseEvent);
539:
540:            /**
541:             * Respond to a button2 event (press, release, or drag).
542:             *
543:             * @param mouseEvent A MouseEvent to respond to.
544:             */
545:            public abstract void onButton2(MouseEvent mouseEvent);
546:
547:            /**
548:             * Responed to a button3 event (press, release, or drag).
549:             *
550:             * @param mouseEvent A MouseEvent to respond to.
551:             */
552:            public abstract void onButton3(MouseEvent mouseEvent);
553:
554:            /**
555:             * Respond to an elapsed frames event (assuming subclass has set up a
556:             * wakeup criterion for it).
557:             *
558:             * @param time A WakeupOnElapsedFrames criterion to respond to.
559:             */
560:            public abstract void onElapsedFrames(WakeupOnElapsedFrames timeEvent);
561:
562:        }
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