Source Code Cross Referenced for AudioEngine3DL2.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » audioengines » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.audioengines 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: AudioEngine3DL2.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.5 $
041:         * $Date: 2007/02/09 17:20:02 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.audioengines;
046:
047:        import javax.media.j3d.*;
048:        import javax.vecmath.*;
049:        import java.util.ArrayList;
050:
051:        /**
052:         * The AudioEngine3DL2 Class defines an audio output device that generates
053:         * sound 'image' from high-level sound parameters passed to it during 
054:         * scene graph.
055:         *
056:         * <P>
057:         * The methods in this class are meant to be optionally overridden by an 
058:         * extended class.  This extended class would provice device specific code.
059:         *
060:         * <P>
061:         * Error checking on all parameters passed to these methods is already
062:         * explicitly being done by the Java 3D core code that calls these methods.
063:         *
064:         * <P>
065:         * These methods should NOT be called by any application if the audio engine
066:         * is associated with a Physical Environment used by Java3D Core.
067:         *
068:         * @since Java 3D 1.3
069:         */
070:        public abstract class AudioEngine3DL2 extends AudioEngine3D implements 
071:                AudioDevice3DL2 {
072:            /**
073:             * Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
074:             * @param physicalEnvironment the physical environment object where we
075:             * want access to this device.
076:             */
077:            public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment) {
078:                super (physicalEnvironment);
079:            }
080:
081:            /*
082:             *
083:             * Methods that affect AudioEngine3DLD fields that are NOT associated 
084:             * with a specific sound sample
085:             *
086:             */
087:
088:            /**
089:             * Pauses audio device engine without closing the device and associated
090:             * threads.
091:             * Causes all cached sounds to be paused and all streaming sounds to be
092:             * stopped.
093:             */
094:            public abstract void pause();
095:
096:            /**
097:             * Resumes audio device engine (if previously paused) without
098:             * reinitializing the device.
099:             * Causes all paused cached sounds to be resumed and all streaming
100:             * sounds restarted.
101:             */
102:            public abstract void resume();
103:
104:            /**
105:             * Set overall gain control of all sounds playing on the audio device.
106:             * @param scaleFactor scale factor applied to calculated amplitudes for
107:             * all sounds playing on this device
108:             */
109:            public abstract void setGain(float scaleFactor);
110:
111:            /*
112:             *
113:             *  Methods explicitly affect a particular sound rendering and that
114:             *  require audio device specific methods that override this class.
115:             *
116:             */
117:
118:            /**
119:             * Set scale factor applied to sample playback rate for a particular sound
120:             * associated with the audio device.
121:             * Changing the device sample rate affects both the pitch and speed.
122:             * This scale factor is applied to ALL sound types.
123:             * Changes (scales) the playback rate of a sound independent of
124:             * Doppler rate changes.
125:             * @param index device specific reference to device driver sample
126:             * @param scaleFactor non-negative factor applied to calculated 
127:             * amplitudes for all sounds playing on this device
128:             * @see Sound#setRateScaleFactor
129:             */
130:            public void setRateScaleFactor(int index, float scaleFactor) {
131:                Sample sample = (Sample) getSample(index);
132:                if (sample != null)
133:                    sample.setRateScaleFactor(scaleFactor);
134:                return;
135:            }
136:
137:            /*
138:             *
139:             *  Methods explicitly affect aural attributes of the listening space
140:             *  used to calculated reverberation during sound rendering.
141:             *  These require audio device specific methods that override this class.
142:             *
143:             */
144:
145:            /**
146:             * Set late reflection (referred to as 'reverb') attenuation.
147:             * This scale factor is applied to iterative, indistinguishable
148:             * late reflections that constitute the tail of reverberated sound in
149:             * the aural environment.
150:             * This parameter, along with the early reflection coefficient, defines
151:             * the reflective/absorptive characteristic of the surfaces in the
152:             * current listening region.
153:             * @param coefficient late reflection attenuation factor 
154:             * @see AuralAttributes#setReverbCoefficient
155:             */
156:            public void setReverbCoefficient(float coefficient) {
157:                attribs.reverbCoefficient = coefficient;
158:                return;
159:            }
160:
161:            /**  
162:             * Sets the early reflection delay time.
163:             * In this form,  the parameter specifies the delay time between each order
164:             * of reflection (while reverberation is being rendered) explicitly given
165:             * in milliseconds. 
166:             * @param reflectionDelay time between each order of early reflection
167:             * @see AuralAttributes#setReflectionDelay
168:             */
169:            public void setReflectionDelay(float reflectionDelay) {
170:                attribs.reflectionDelay = reflectionDelay;
171:                return;
172:            }
173:
174:            /**
175:             * Set reverb decay time.
176:             * Defines the reverberation decay curve.
177:             * @param time decay time in milliseconds
178:             * @see AuralAttributes#setDecayTime
179:             */
180:            public void setDecayTime(float time) {
181:                attribs.decayTime = time;
182:                return;
183:            }
184:
185:            /**
186:             * Set reverb decay filter.
187:             * This provides for frequencies above the given cutoff frequency to be
188:             * attenuated during reverb decay at a different rate than frequencies
189:             * below this value.  Thus, defining a different reverb decay curve for 
190:             * frequencies above the cutoff value.
191:             * @param frequencyCutoff value of frequencies in Hertz above which a
192:             * low-pass filter is applied.
193:             * @see AuralAttributes#setDecayFilter
194:             */
195:            public void setDecayFilter(float frequencyCutoff) {
196:                attribs.decayFrequencyCutoff = frequencyCutoff;
197:                return;
198:            }
199:
200:            /**
201:             * Set reverb diffusion.
202:             * This defines the echo dispersement (also referred to as 'echo density').
203:             * The value of this reverb parameter is expressed as a percent of the
204:             * audio device's minimum-to-maximum values.
205:             * @param diffusion percentage expressed within the range of 0.0 and 1.0 
206:             * @see AuralAttributes#setDiffusion
207:             */
208:            public void setDiffusion(float diffusion) {
209:                attribs.diffusion = diffusion;
210:                return;
211:            }
212:
213:            /**
214:             * Set reverb density.
215:             * This defines the modal density (also referred to as 'spectral 
216:             * coloration').
217:             * The value of this parameter is expressed as a percent of the audio
218:             * device's minimum-to-maximum values for this reverb parameter.
219:             * @param density reverb density expressed as a percentage,
220:             * within the range of 0.0 and 1.0 
221:             * @see AuralAttributes#setDensity
222:             */
223:            public void setDensity(float density) {
224:                attribs.density = density;
225:                return;
226:            }
227:
228:            /**
229:             * Set the obstruction gain control.  This method allows for attenuating
230:             * sound waves traveling between the sound source and the listener
231:             * obstructed by objects.  Direct sound signals/waves for obstructed sound
232:             * source are attenuated but not indirect (reflected) waves.
233:             * There is no corresponding Core AuralAttributes method at this time.
234:             * @param index device specific reference to device driver sample
235:             * @param scaleFactor non-negative factor applied to direct sound gain
236:             */
237:            public void setObstructionGain(int index, float scaleFactor) {
238:                Sample sample = (Sample) getSample(index);
239:                if (sample != null)
240:                    sample.setObstructionGain(scaleFactor);
241:                return;
242:            }
243:
244:            /**
245:             * Set the obstruction filter control.
246:             * This provides for frequencies above the given cutoff frequency
247:             * to be attenuated, during while the gain of an obstruction signal
248:             * is being calculated, at a different rate than frequencies
249:             * below this value.
250:             * There is no corresponding Core AuralAttributes method at this time.
251:             * @param index device specific reference to device driver sample
252:             * @param frequencyCutoff value of frequencies in Hertz above which a
253:             * low-pass filter is applied. 
254:             */
255:
256:            public void setObstructionFilter(int index, float frequencyCutoff) {
257:                Sample sample = (Sample) getSample(index);
258:                if (sample != null)
259:                    sample.setObstructionFilter(frequencyCutoff);
260:                return;
261:            }
262:
263:            /**
264:             * Set the occlusion gain control.  This method allows for attenuating
265:             * sound waves traveling between the sound source and the listener
266:             * occluded by objects.  Both direct and indirect sound signals/waves
267:             * for occluded sound sources are attenuated.
268:             * There is no corresponding Core AuralAttributes method at this time.
269:             * @param index device specific reference to device driver sample
270:             * @param  scaleFactor non-negative factor applied to direct sound gain
271:             */
272:            public void setOcclusionGain(int index, float scaleFactor) {
273:                Sample sample = (Sample) getSample(index);
274:                if (sample != null)
275:                    sample.setObstructionGain(scaleFactor);
276:                return;
277:            }
278:
279:            /**
280:             * Set the occlusion filter control.
281:             * This provides for frequencies above the given cutoff frequency
282:             * to be attenuated, during while the gain of an occluded signal
283:             * is being calculated, at a different rate than frequencies below
284:             * this value.
285:             * There is no corresponding Core AuralAttributes method at this time.
286:             * @param index device specific reference to device driver sample
287:             * @param frequencyCutoff value of frequencies in Hertz above which a
288:             * low-pass filter is applied. 
289:             */
290:            public void setOcclusionFilter(int index, float frequencyCutoff) {
291:                Sample sample = (Sample) getSample(index);
292:                if (sample != null)
293:                    sample.setObstructionFilter(frequencyCutoff);
294:                return;
295:            }
296:        }
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