Java Doc for Lw3dLoader.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » loaders » lw3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.loaders.lw3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.sun.j3d.loaders.lw3d.TextfileParser
      com.sun.j3d.loaders.lw3d.Lw3dLoader

Lw3dLoader
public class Lw3dLoader extends TextfileParser implements Loader(Code)
This class implements the Loader API and allows users to load Lightwave 3D scene files. In order to load properly, the object files referred to in the scene files and the image files referred to by the object files must all be specified with path and filenames that are valid with respect to the directory in which the application is being executed.


Field Summary
final static  intFILE_TYPE_FILENAME
    
final static  intFILE_TYPE_NONE
    
final static  intFILE_TYPE_READER
    
final static  intFILE_TYPE_URL
    
 Color3fambientColor
    
 LwsBackgroundbackground
    
 StringbasePath
    
 URLbaseUrl
    
 LwsCameracamera
    
 intfileType
    
 LwsFogfog
    
 StringinternalBasePath
    
 StringinternalBaseUrl
    
 VectorlightList
    
 intloadBehaviors
    
 intloadFlags
    
 VectorobjectList
    
 SceneBasescene
    
 VectorsceneBehaviors
    
 BranchGroupsceneGroupNode
    

Constructor Summary
public  Lw3dLoader()
     Default constructor.
public  Lw3dLoader(int flags)
     This constructor takes a flags word that specifies which types of scenefile items should be loaded into the scene.

Method Summary
 voidaddAmbient()
    
 voidaddBackground()
     Add appropriate background effects to the scene.
 voidaddBehaviors()
    
 voidaddCamera()
     Adds the Camera's transform group to the scene, either by parenting it to the appropriate object or by adding it to the scene root.
 voidaddFog()
    
 voidaddLights()
    
 voidconstructScene()
     This method creates the Scene (actually SceneBase) data structure and adds all appropriate items to it.
public  StringgetBasePath()
     Returns the current base path setting.
public  URLgetBaseUrl()
     Returns the current base URL setting.
 intgetFileType()
    
public  intgetFlags()
     Returns the current loading flags setting.
 StringgetInternalBasePath()
    
 StringgetInternalBaseUrl()
    
public  TransformGroupgetObject(String name)
     getObject() iterates through the objectList checking the given name against the fileName and objectName of each object in turn. For the filename, it carves off the pathname and just checks the final name (e.g., "missile.lwo"). If name has []'s at the end, it will use the number inside those brackets to pick which object out of an ordered set it will send back (objectList is created in the order that objects exist in the file, so this order should correspond to the order specified by the user).
public  Sceneload(URL url)
     This method loads the named file and returns the Scene containing the scene.
public  Sceneload(String fileName)
     This method loads the named file and returns the Scene containing the scene.
public  Sceneload(Reader reader)
     This method loads the Reader and returns the Scene containing the scene.
 voidparentObjects()
     This method parents all objects in the scene appropriately.
public  voidsetBasePath(String pathName)
     This method sets the base path to be used when searching for all data files within a Lightwave scene.
public  voidsetBaseUrl(URL url)
     This method sets the base URL name for data files associated with the file passed into the load(URL) method.
public  voidsetFlags(int flags)
     This method sets the load flags for the file.
 voidsetInternalBasePath(String fileName)
    
 voidsetInternalBaseUrl(URL url)
     Creates a url for internal use.
 voidsetupTokenizer(StreamTokenizer tokenizer)
     This method sets up the StreamTokenizer for the scene file.

Field Detail
FILE_TYPE_FILENAME
final static int FILE_TYPE_FILENAME(Code)



FILE_TYPE_NONE
final static int FILE_TYPE_NONE(Code)



FILE_TYPE_READER
final static int FILE_TYPE_READER(Code)



FILE_TYPE_URL
final static int FILE_TYPE_URL(Code)



ambientColor
Color3f ambientColor(Code)



background
LwsBackground background(Code)



basePath
String basePath(Code)



baseUrl
URL baseUrl(Code)



camera
LwsCamera camera(Code)



fileType
int fileType(Code)



fog
LwsFog fog(Code)



internalBasePath
String internalBasePath(Code)



internalBaseUrl
String internalBaseUrl(Code)



lightList
Vector lightList(Code)



loadBehaviors
int loadBehaviors(Code)



loadFlags
int loadFlags(Code)



objectList
Vector objectList(Code)



scene
SceneBase scene(Code)



sceneBehaviors
Vector sceneBehaviors(Code)



sceneGroupNode
BranchGroup sceneGroupNode(Code)




Constructor Detail
Lw3dLoader
public Lw3dLoader()(Code)
Default constructor. Sets up default values for some variables.



Lw3dLoader
public Lw3dLoader(int flags)(Code)
This constructor takes a flags word that specifies which types of scenefile items should be loaded into the scene. The possible values are specified in the com.sun.j3d.loaders.Loader class.




Method Detail
addAmbient
void addAmbient()(Code)
Adds Ambient lighting effects to the scene



addBackground
void addBackground()(Code)
Add appropriate background effects to the scene. Note that the java3d background may not have all of the information of the lw3d background, as the loader does not currently process items such as gradients between the horizon and sky colors



addBehaviors
void addBehaviors()(Code)
Add the behaviors to the scene



addCamera
void addCamera()(Code)
Adds the Camera's transform group to the scene, either by parenting it to the appropriate object or by adding it to the scene root. To use this camera data, users can request the camera/view data for the scene and can then insert a ViewPlatform in the transform group.



addFog
void addFog()(Code)
Add appropriate fog effects to the scene



addLights
void addLights()(Code)
Add any defined lights to the java3d scene



constructScene
void constructScene()(Code)
This method creates the Scene (actually SceneBase) data structure and adds all appropriate items to it. This is the data structure that the user will get back from the load() call and inquire to get data from the scene.



getBasePath
public String getBasePath()(Code)
Returns the current base path setting.



getBaseUrl
public URL getBaseUrl()(Code)
Returns the current base URL setting.



getFileType
int getFileType()(Code)



getFlags
public int getFlags()(Code)
Returns the current loading flags setting.



getInternalBasePath
String getInternalBasePath()(Code)



getInternalBaseUrl
String getInternalBaseUrl()(Code)



getObject
public TransformGroup getObject(String name)(Code)
getObject() iterates through the objectList checking the given name against the fileName and objectName of each object in turn. For the filename, it carves off the pathname and just checks the final name (e.g., "missile.lwo"). If name has []'s at the end, it will use the number inside those brackets to pick which object out of an ordered set it will send back (objectList is created in the order that objects exist in the file, so this order should correspond to the order specified by the user). If no []'s exist, just pass back the first one encountered that matches.



load
public Scene load(URL url) throws FileNotFoundException, IncorrectFormatException, ParsingErrorException(Code)
This method loads the named file and returns the Scene containing the scene. Any data files referenced by the Reader should be located in the same place as the named file; otherwise, users should specify an alternate base path with the setBaseUrl(URL) method.



load
public Scene load(String fileName) throws FileNotFoundException, IncorrectFormatException, ParsingErrorException(Code)
This method loads the named file and returns the Scene containing the scene. Any data files referenced by this file should be located in the same place as the named file; otherwise users should specify an alternate base path with the setBasePath(String) method.



load
public Scene load(Reader reader) throws FileNotFoundException, IncorrectFormatException, ParsingErrorException(Code)
This method loads the Reader and returns the Scene containing the scene. Any data files referenced by the Reader should be located in the user's current working directory.



parentObjects
void parentObjects()(Code)
This method parents all objects in the scene appropriately. If the scen file specifies a Parent node for the object, then the object is parented to that node. If not, then the object is parented to the scene's root.



setBasePath
public void setBasePath(String pathName)(Code)
This method sets the base path to be used when searching for all data files within a Lightwave scene.



setBaseUrl
public void setBaseUrl(URL url)(Code)
This method sets the base URL name for data files associated with the file passed into the load(URL) method. The basePath should be null by default, which is an indicator to the loader that it should look for any associated files starting from the same directory as the file passed into the load(URL) method.



setFlags
public void setFlags(int flags)(Code)
This method sets the load flags for the file. The flags should equal 0 by default (which tells the loader to only load geometry).



setInternalBasePath
void setInternalBasePath(String fileName)(Code)
Standardizes the filename for use in the loader



setInternalBaseUrl
void setInternalBaseUrl(URL url)(Code)
Creates a url for internal use. This method is not currently used (url's are ignored for this loader; only filenames work)



setupTokenizer
void setupTokenizer(StreamTokenizer tokenizer)(Code)
This method sets up the StreamTokenizer for the scene file. Note that we're not parsing numbers as numbers because the tokenizer does not interpret scientific notation correctly.



Fields inherited from com.sun.j3d.loaders.lw3d.TextfileParser
final static int MISCLINE_TRACE(Code)(Java Doc)
final static int NONEEXCEPTION(Code)(Java Doc)
static int NUMBER(Code)(Java Doc)
final static int TIME(Code)(Java Doc)
final static int TRACEVALUES(Code)(Java Doc)
static int WORD(Code)(Java Doc)
int currentLevel(Code)(Java Doc)
protected DebugOutput debugPrinter(Code)(Java Doc)
char lineSeparatorChar(Code)(Java Doc)

Methods inherited from com.sun.j3d.loaders.lw3d.TextfileParser
void checkString(StreamTokenizer st, String theString) throws ParsingErrorException(Code)(Java Doc)
void checkType(StreamTokenizer st, int theType) throws ParsingErrorException(Code)(Java Doc)
protected void debugOutput(int outputType, String theOutput)(Code)(Java Doc)
protected void debugOutputLn(int outputType, String theOutput)(Code)(Java Doc)
void getAndCheckString(StreamTokenizer st, String expectedValue) throws ParsingErrorException(Code)(Java Doc)
String getName(StreamTokenizer st) throws ParsingErrorException(Code)(Java Doc)
double getNumber(StreamTokenizer st) throws ParsingErrorException, NumberFormatException(Code)(Java Doc)
String getString(StreamTokenizer st) throws ParsingErrorException(Code)(Java Doc)
boolean isCurrentToken(StreamTokenizer st, String tokenString)(Code)(Java Doc)
void skip(StreamTokenizer st, String tokenString, int skipVals) throws ParsingErrorException(Code)(Java Doc)
void skipUntilString(StreamTokenizer st, String theString) throws ParsingErrorException(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.